7 research outputs found
Hyperplane Separation Technique for Multidimensional Mean-Payoff Games
We consider both finite-state game graphs and recursive game graphs (or
pushdown game graphs), that can model the control flow of sequential programs
with recursion, with multi-dimensional mean-payoff objectives. In pushdown
games two types of strategies are relevant: global strategies, that depend on
the entire global history; and modular strategies, that have only local memory
and thus do not depend on the context of invocation. We present solutions to
several fundamental algorithmic questions and our main contributions are as
follows: (1) We show that finite-state multi-dimensional mean-payoff games can
be solved in polynomial time if the number of dimensions and the maximal
absolute value of the weight is fixed; whereas if the number of dimensions is
arbitrary, then problem is already known to be coNP-complete. (2) We show that
pushdown graphs with multi-dimensional mean-payoff objectives can be solved in
polynomial time. (3) For pushdown games under global strategies both single and
multi-dimensional mean-payoff objectives problems are known to be undecidable,
and we show that under modular strategies the multi-dimensional problem is also
undecidable (whereas under modular strategies the single dimensional problem is
NP-complete). We show that if the number of modules, the number of exits, and
the maximal absolute value of the weight is fixed, then pushdown games under
modular strategies with single dimensional mean-payoff objectives can be solved
in polynomial time, and if either of the number of exits or the number of
modules is not bounded, then the problem is NP-hard. (4) Finally we show that a
fixed parameter tractable algorithm for finite-state multi-dimensional
mean-payoff games or pushdown games under modular strategies with
single-dimensional mean-payoff objectives would imply the solution of the
long-standing open problem of fixed parameter tractability of parity games.Comment: arXiv admin note: text overlap with arXiv:1201.282
Iterative Temporal Motion Planning for Hybrid Systems in Partially Unknown Environments
This paper considers the problem of motion planning for a
hybrid robotic system with complex and nonlinear dynamics
in a partially unknown environment given a temporal logic
specification. We employ a multi-layered synergistic framework
that can deal with general robot dynamics and combine
it with an iterative planning strategy. Our work allows us
to deal with the unknown environmental restrictions only
when they are discovered and without the need to repeat
the computation that is related to the temporal logic specification.
In addition, we define a metric for satisfaction of
a specification. We use this metric to plan a trajectory that
satisfies the specification as closely as possible in cases in
which the discovered constraint in the environment renders
the specification unsatisfiable. We demonstrate the efficacy
of our framework on a simulation of a hybrid second-order
car-like robot moving in an office environment with unknown
obstacles. The results show that our framework is successful
in generating a trajectory whose satisfaction measure of the
specification is optimal. They also show that, when new obstacles
are discovered, the reinitialization of our framework
is computationally inexpensive
Quantitative reactive modeling and verification
Formal verification aims to improve the quality of software by detecting errors before they do harm. At the basis of formal verification is the logical notion of correctness, which purports to capture whether or not a program behaves as desired. We suggest that the boolean partition of software into correct and incorrect programs falls short of the practical need to assess the behavior of software in a more nuanced fashion against multiple criteria. We therefore propose to introduce quantitative fitness measures for programs, specifically for measuring the function, performance, and robustness of reactive programs such as concurrent processes. This article describes the goals of the ERC Advanced Investigator Project QUAREM. The project aims to build and evaluate a theory of quantitative fitness measures for reactive models. Such a theory must strive to obtain quantitative generalizations of the paradigms that have been success stories in qualitative reactive modeling, such as compositionality, property-preserving abstraction and abstraction refinement, model checking, and synthesis. The theory will be evaluated not only in the context of software and hardware engineering, but also in the context of systems biology. In particular, we will use the quantitative reactive models and fitness measures developed in this project for testing hypotheses about the mechanisms behind data from biological experiments
Weighted recognizability over infinite alphabets
We introduce weighted variable automata over infinite alphabets and commutative semirings. We prove that the class of their behaviors is closed under sum, and under scalar, Hadamard, Cauchy, and shuffle products, as well as star operation. Furthermore, we consider rational series over infinite alphabets and we state a Kleene-SchĂĽtzenberger theorem. We introduce a weighted monadic second order logic and a weighted linear dynamic logic over infinite alphabets and investigate their relation to weighted variable automata. An application of our theory, to series over the Boolean semiring, concludes to new results for the class of languages accepted by variable automata
Synthesis from incompatible specifications
Systems are often specified using multiple requirements on their behavior. In practice, these requirements can be contradictory. The classical approach to specification, verification, and synthesis demands more detailed specifications that resolve any contradictions in the requirements. These detailed specifications are usually large, cumbersome, and hard to maintain or modify. In contrast, quantitative frameworks allow the formalization of the intuitive idea that what is desired is an implementation that comes "closest" to satisfying the mutually incompatible requirements, according to a measure of fit that can be defined by the requirements engineer. One flexible framework for quantifying how "well" an implementation satisfies a specification is offered by simulation distances that are parameterized by an error model. We introduce this framework, study its properties, and provide an algorithmic solution for the following quantitative synthesis question: given two (or more) behavioral requirements specified by possibly incompatible finite-state machines, and an error model, find the finite-state implementation that minimizes the maximal simulation distance to the given requirements. Furthermore, we generalize the framework to handle infinite alphabets (for example, realvalued domains). We also demonstrate how quantitative specifications based on simulation distances might lead to smaller and easier to modify specifications. Finally, we illustrate our approach using case studies on error correcting codes and scheduler synthesis