4 research outputs found

    Ambient Intelligence Based Vision to At-Home Laboratory for Personalized Monitoring and Assessment of Motion-Cognitive State in Elderly

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    Humans loose functionality of many physiological systems and, hence, the social adaptation, after the age of 60. 65 years. The motor, cognitive, and circulation systems are the most essential for personal social adaptation. The human brain adapts to these age-related dysfunctions by means of natural reorganization and modification of its activity, though non-sufficiently. In this paper we review possible “external” interventions based on the Ambient Intelligence (AmI) technology. Interventions aim at compensation for growing social de-adaptation of the elderly that takes place due to cognitive and motor impairments. We propose and discuss a novel concept of AmI-based “supplemen-tary neocortex” (neo-neocortex) or “augmented intelligence” that in a close-to-natural form would partly substitute declining own cognition and mobility. We introduce our design vision of At-Home Laboratory (AHL) assisting the elder person posted on the real state of his/her functionality in everyday life

    Interactive ubiquitous displays based on steerable projection

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    The ongoing miniaturization of computers and their embedding into the physical environment require new means of visual output. In the area of Ubiquitous Computing, flexible and adaptable display options are needed in order to enable the presentation of visual content in the physical environment. In this dissertation, we introduce the concepts of Display Continuum and Virtual Displays as new means of human-computer interaction. In this context, we present a realization of a Display Continuum based on steerable projection, and we describe a number of different interaction methods for manipulating this Display Continuum and the Virtual Displays placed on it.Mit zunehmender Miniaturisierung der Computer und ihrer Einbettung in der physikalischen Umgebung werden neue Arten der visuellen Ausgabe notwendig. Im Bereich des Ubiquitous Computing (Rechnerallgegenwart) werden flexible und anpassungsfähige Displays benötigt, um eine Anzeige von visuellen Inhalten unmittelbar in der physikalischen Umgebung zu ermöglichen. In dieser Dissertation führen wir das Konzept des Display-Kontinuums und der Virtuellen Displays als Instrument der Mensch-Maschine-Interaktion ein. In diesem Zusammenhang präsentieren wir eine mögliche Display-Kontinuum-Realisierung, die auf der Verwendung steuerbarer Projektion basiert, und wir beschreiben mehrere verschiedene Interaktionsmethoden, mit denen man das Display-Kontinuum und die darauf platzierten Virtuellen Displays steuern kann

    Synchronized Realities

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    Blockchain-empowered service management for the decentralized metaverse of things

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    Abstract The future of networking will be driven by the current emerging trends of combining the physical and virtual realities in cyberspace. Considering the ambient pandemic challenges, the role of virtual and augmented reality will definitely grow over time by transforming into the paradigm of the Metaverse of Things, where each person, thing or other entity will simultaneously exist within multiple synchronized realities. In this paper, we propose a novel framework for future metaverse applications composed of multiple synchronized data flows from multiple operators through multiple wearable devices and with different quality requirements. A new service quality model is proposed based on a customizable utility function for each individual data flow. The proposed approach is based on dynamic fine-grained data flow allocation and service selection using non-fungible tokens, which can be traded over the blockchain among users and operators in a decentralized mobile network environment
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