16 research outputs found

    Taming Numbers and Durations in the Model Checking Integrated Planning System

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    The Model Checking Integrated Planning System (MIPS) is a temporal least commitment heuristic search planner based on a flexible object-oriented workbench architecture. Its design clearly separates explicit and symbolic directed exploration algorithms from the set of on-line and off-line computed estimates and associated data structures. MIPS has shown distinguished performance in the last two international planning competitions. In the last event the description language was extended from pure propositional planning to include numerical state variables, action durations, and plan quality objective functions. Plans were no longer sequences of actions but time-stamped schedules. As a participant of the fully automated track of the competition, MIPS has proven to be a general system; in each track and every benchmark domain it efficiently computed plans of remarkable quality. This article introduces and analyzes the most important algorithmic novelties that were necessary to tackle the new layers of expressiveness in the benchmark problems and to achieve a high level of performance. The extensions include critical path analysis of sequentially generated plans to generate corresponding optimal parallel plans. The linear time algorithm to compute the parallel plan bypasses known NP hardness results for partial ordering by scheduling plans with respect to the set of actions and the imposed precedence relations. The efficiency of this algorithm also allows us to improve the exploration guidance: for each encountered planning state the corresponding approximate sequential plan is scheduled. One major strength of MIPS is its static analysis phase that grounds and simplifies parameterized predicates, functions and operators, that infers knowledge to minimize the state description length, and that detects domain object symmetries. The latter aspect is analyzed in detail. MIPS has been developed to serve as a complete and optimal state space planner, with admissible estimates, exploration engines and branching cuts. In the competition version, however, certain performance compromises had to be made, including floating point arithmetic, weighted heuristic search exploration according to an inadmissible estimate and parameterized optimization

    On Creating Complementary Pattern Databases

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    Survey on Directed Model Checking

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    International audienceThis article surveys and gives historical accounts to the algorithmic essentials of directed model checking, a promising bug-hunting technique to mitigate the state explosion problem. In the enumeration process, successor selection is prioritized. We discuss existing guidance and methods to automatically generate them by exploiting system abstractions. We extend the algorithms to feature partial-order reduction and show how liveness problems can be adapted by lifting the search Space. For deterministic, finite domains we instantiate the algorithms to directed symbolic, external and distributed search. For real-time domains we discuss the adaption of the algorithms to timed automata and for probabilistic domains we show the application to counterexample generation. Last but not least, we explain how directed model checking helps to accelerate finding solutions to scheduling problems

    Symbolic Search in Planning and General Game Playing

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    Search is an important topic in many areas of AI. Search problems often result in an immense number of states. This work addresses this by using a special datastructure, BDDs, which can represent large sets of states efficiently, often saving space compared to explicit representations. The first part is concerned with an analysis of the complexity of BDDs for some search problems, resulting in lower or upper bounds on BDD sizes for these. The second part is concerned with action planning, an area where the programmer does not know in advance what the search problem will look like. This part presents symbolic algorithms for finding optimal solutions for two different settings, classical and net-benefit planning, as well as several improvements to these algorithms. The resulting planner was able to win the International Planning Competition IPC 2008. The third part is concerned with general game playing, which is similar to planning in that the programmer does not know in advance what game will be played. This work proposes algorithms for instantiating the input and solving games symbolically. For playing, a hybrid player based on UCT and the solver is presented
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