7,540 research outputs found

    Shape from periodic texture using the eigenvectors of local affine distortion

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    This paper shows how the local slant and tilt angles of regularly textured curved surfaces can be estimated directly, without the need for iterative numerical optimization, We work in the frequency domain and measure texture distortion using the affine distortion of the pattern of spectral peaks. The key theoretical contribution is to show that the directions of the eigenvectors of the affine distortion matrices can be used to estimate local slant and tilt angles of tangent planes to curved surfaces. In particular, the leading eigenvector points in the tilt direction. Although not as geometrically transparent, the direction of the second eigenvector can be used to estimate the slant direction. The required affine distortion matrices are computed using the correspondences between spectral peaks, established on the basis of their energy ordering. We apply the method to a variety of real-world and synthetic imagery

    TextureNet: Consistent Local Parametrizations for Learning from High-Resolution Signals on Meshes

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    We introduce, TextureNet, a neural network architecture designed to extract features from high-resolution signals associated with 3D surface meshes (e.g., color texture maps). The key idea is to utilize a 4-rotational symmetric (4-RoSy) field to define a domain for convolution on a surface. Though 4-RoSy fields have several properties favorable for convolution on surfaces (low distortion, few singularities, consistent parameterization, etc.), orientations are ambiguous up to 4-fold rotation at any sample point. So, we introduce a new convolutional operator invariant to the 4-RoSy ambiguity and use it in a network to extract features from high-resolution signals on geodesic neighborhoods of a surface. In comparison to alternatives, such as PointNet based methods which lack a notion of orientation, the coherent structure given by these neighborhoods results in significantly stronger features. As an example application, we demonstrate the benefits of our architecture for 3D semantic segmentation of textured 3D meshes. The results show that our method outperforms all existing methods on the basis of mean IoU by a significant margin in both geometry-only (6.4%) and RGB+Geometry (6.9-8.2%) settings

    Beyond developable: computational design and fabrication with auxetic materials

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    We present a computational method for interactive 3D design and rationalization of surfaces via auxetic materials, i.e., flat flexible material that can stretch uniformly up to a certain extent. A key motivation for studying such material is that one can approximate doubly-curved surfaces (such as the sphere) using only flat pieces, making it attractive for fabrication. We physically realize surfaces by introducing cuts into approximately inextensible material such as sheet metal, plastic, or leather. The cutting pattern is modeled as a regular triangular linkage that yields hexagonal openings of spatially-varying radius when stretched. In the same way that isometry is fundamental to modeling developable surfaces, we leverage conformal geometry to understand auxetic design. In particular, we compute a global conformal map with bounded scale factor to initialize an otherwise intractable non-linear optimization. We demonstrate that this global approach can handle non-trivial topology and non-local dependencies inherent in auxetic material. Design studies and physical prototypes are used to illustrate a wide range of possible applications
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