19 research outputs found

    Multicommodity Multicast, Wireless and Fast

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    We study rumor spreading in graphs, specifically multicommodity multicast problem under the wireless model: given source-destination pairs in the graph, one needs to find the fastest schedule to transfer information from each source to the corresponding destination. Under the wireless model, nodes can transmit to any subset of their neighbors in synchronous time steps, as long as they either transmit or receive from at most one transmitter during the same time step. We improve approximation ratio for this problem from O~(n^(2/3)) to O~(n^((1/2) + epsilon)) on n-node graphs. We also design an algorithm that satisfies p given demand pairs in O(OPT + p) steps, where OPT is the length of an optimal schedule, by reducing it to the well-studied packet routing problem. In the case where underlying graph is an n-node tree, we improve the previously best-known approximation ratio of O((log n)/(log log n)) to 3. One consequence of our proof is a simple constructive rule for optimal broadcasting in a tree under a widely studied telephone model

    Near-Optimal Schedules for Simultaneous Multicasts

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    We study the store-and-forward packet routing problem for simultaneous multicasts, in which multiple packets have to be forwarded along given trees as fast as possible. This is a natural generalization of the seminal work of Leighton, Maggs and Rao, which solved this problem for unicasts, i.e. the case where all trees are paths. They showed the existence of asymptotically optimal O(C +D)-length schedules, where the congestion C is the maximum number of packets sent over an edge and the dilation D is the maximum depth of a tree. This improves over the trivial O(CD) length schedules. We prove a lower bound for multicasts, which shows that there do not always exist schedules of non-trivial length, o(CD). On the positive side, we construct O(C + D + log2 n)-length schedules in any n-node network. These schedules are near-optimal, since our lower bound shows that this length cannot be improved to O(C + D) + o(log n).ISSN:1868-896

    Parameterized Complexity of Broadcasting in Graphs

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    The task of the broadcast problem is, given a graph G and a source vertex s, to compute the minimum number of rounds required to disseminate a piece of information from s to all vertices in the graph. It is assumed that, at each round, an informed vertex can transmit the information to at most one of its neighbors. The broadcast problem is known to NP-hard. We show that the problem is FPT when parametrized by the size k of a feedback edge-set, or by the size k of a vertex-cover, or by k=n-t where t is the input deadline for the broadcast protocol to complete.Comment: Full version of WG 2023 pape

    Computation-Aware Data Aggregation

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    Data aggregation is a fundamental primitive in distributed computing wherein a network computes a function of every nodes\u27 input. However, while compute time is non-negligible in modern systems, standard models of distributed computing do not take compute time into account. Rather, most distributed models of computation only explicitly consider communication time. In this paper, we introduce a model of distributed computation that considers both computation and communication so as to give a theoretical treatment of data aggregation. We study both the structure of and how to compute the fastest data aggregation schedule in this model. As our first result, we give a polynomial-time algorithm that computes the optimal schedule when the input network is a complete graph. Moreover, since one may want to aggregate data over a pre-existing network, we also study data aggregation scheduling on arbitrary graphs. We demonstrate that this problem on arbitrary graphs is hard to approximate within a multiplicative 1.5 factor. Finally, we give an O(log n ? log(OPT/t_m))-approximation algorithm for this problem on arbitrary graphs, where n is the number of nodes and OPT is the length of the optimal schedule

    Algorithms for Data Dissemination and Collection

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    Broadcasting and gossiping are classical problems that have been widely studied for decades. In broadcasting, one source node wishes to send a message to every other node, while in gossiping, each node has a message that they wish to send to everyone else. Both are some of the most basic problems arising in communication networks. In this dissertation we study problems that generalize gossiping and broadcasting. For example, the source node may have several messages to broadcast or multicast. Many of the works on broadcasting in the literature are focused on homogeneous networks. The algorithms developed are more applicable to managing data on local-area networks. However, large-scale storage systems often consist of storage devices clustered over a wide-area network. Finding a suitable model and developing algorithms for broadcast that recognize the heterogeneous nature of the communication network is a significant part of this dissertation. We also address the problem of data collection in a wide-area network, which has largely been neglected, and is likely to become more significant as the Internet becomes more embedded in everyday life. We consider a situation where large amounts of data have to be moved from several different locations to a destination. In this work, we focus on two key properties: the available bandwidth can fluctuate, and the network may not choose the best route to transfer the data between two hosts. We focus on improving the task completion time by re-routing the data through intermediate hosts and show that under certain network conditions we can reduce the total completion time by a factor of two. This is done by developing an approach for computing coordinated data collection schedules using network flows

    Broadcasting in highly connected graphs

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    Throughout history, spreading information has been an important task. With computer networks expanding, fast and reliable dissemination of messages became a problem of interest for computer scientists. Broadcasting is one category of information dissemination that transmits a message from a single originator to all members of the network. In the past five decades the problem has been studied by many researchers and all have come to demonstrate that despite its easy definition, the problem of broadcasting does not have trivial properties and symmetries. For general graphs, and even for some very restricted classes of graphs, the question of finding the broadcast time and scheme remains NP-hard. This work uses graph theoretical concepts to explore mathematical bounds on how fast information can be broadcast in a network. The connectivity of a graph is a measure to assess how separable the graph is, or in other words how many machines in a network will have to fail to disrupt communication between all machines in the network. We initiate the study of finding upper bounds on broadcast time b(G) in highly connected graphs. In particular, we give upper bounds on b(G) for k-connected graphs and graphs with a large minimum degree. We explore 2-connected (biconnected) graphs and broadcasting in them. Using Whitney's open ear decomposition in an inductive proof we propose broadcast schemes that achieve an upper bound of ceil(n/2) for classical broadcasting as well as similar bounds for multiple originators. Exploring further, we use a matching-based approach to prove an upper bound of ceil(log(k)) + ceil(n/k) - 1 for all k-connected graphs. For many infinite families of graphs, these bounds are tight. Discussion of broadcasting in highly connected graphs leads to an exploration of dependence between the minimum degree in the graph and the broadcast time of the latter. By using similar techniques and arguments we show that if all vertices of the graph are neighboring linear numbers of vertices, then information dissemination in the graph can be achieved in ceil(log(n)) + C time. To the best of our knowledge, the bounds presented in our work are a novelty. Methods and questions proposed in this thesis open new pathways for research in broadcasting

    New Heuristic for Message Broadcasting in Arbitrary Networks

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    Efficient information dissemination in interconnection networks is a key research area because of the major role it plays in the modern interconnected world. A vast number of topics ranging from distributed computing to Internet communication rely on efficient information dissemination. Broadcasting is one of the information dissemination primitives. The minimum broadcast time problem in arbitrary networks has been examined since the 1970s. Finding an optimal broadcasting scheme for any originator in an arbitrary network has been proved to be an NP-Hard problem. In the current thesis, a new heuristic that generates broadcast schemes in arbitrary networks is presented. The heuristic has O(|E|log|V|) time complexity, where V is the set of nodes and E is the set of the links of the network. Computer simulations in some commonly used topologies and network models show that compared to the existing heuristics the new heuristic shows better performance in some network models, and comparable performance in other network models, while having a low complexity similar to the best existing heuristics. Another advantage of the new heuristic is that approximately one half of the vertices receive the message via a shortest path from the broadcast originator, while the rest of the vertices receive the message via a path at most three hops longer

    Optimal broadcasting in treelike graphs

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    Broadcasting is an information dissemination problem in a connected network, in which one node, called the originator , disseminates a message to all other nodes by placing a series of calls along the communication lines of the network. Once informed, the nodes aid the originator in distributing the message. Finding the broadcast time of a vertex in an arbitrary graph is NP-complete. The problem is solved polynomially only for a few classes of graphs. In this thesis we study the broadcast problem in different classes of graphs which have various similarities to trees. The unicyclic graph is the simplest graph family after trees, it is a connected graph with only one cycle in it. We provide a linear time solution for the broadcast problem in unicyclic graphs. We also studied graphs with increasing number of cycles and complexity and provide again polynomial time solutions. These graph families are: tree of cycles, necklace graphs, and 2-restricted cactus graphs. We also define the fully connected tree graphs and provide a polynomial solution and use these results to obtain polynomial solution for the broadcast problem in tree of cliques and a constant approximation algorithm for the hierarchical tree cluster networks
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