7,268 research outputs found
Deformable Shape Completion with Graph Convolutional Autoencoders
The availability of affordable and portable depth sensors has made scanning
objects and people simpler than ever. However, dealing with occlusions and
missing parts is still a significant challenge. The problem of reconstructing a
(possibly non-rigidly moving) 3D object from a single or multiple partial scans
has received increasing attention in recent years. In this work, we propose a
novel learning-based method for the completion of partial shapes. Unlike the
majority of existing approaches, our method focuses on objects that can undergo
non-rigid deformations. The core of our method is a variational autoencoder
with graph convolutional operations that learns a latent space for complete
realistic shapes. At inference, we optimize to find the representation in this
latent space that best fits the generated shape to the known partial input. The
completed shape exhibits a realistic appearance on the unknown part. We show
promising results towards the completion of synthetic and real scans of human
body and face meshes exhibiting different styles of articulation and
partiality.Comment: CVPR 201
Capture, Learning, and Synthesis of 3D Speaking Styles
Audio-driven 3D facial animation has been widely explored, but achieving
realistic, human-like performance is still unsolved. This is due to the lack of
available 3D datasets, models, and standard evaluation metrics. To address
this, we introduce a unique 4D face dataset with about 29 minutes of 4D scans
captured at 60 fps and synchronized audio from 12 speakers. We then train a
neural network on our dataset that factors identity from facial motion. The
learned model, VOCA (Voice Operated Character Animation) takes any speech
signal as input - even speech in languages other than English - and
realistically animates a wide range of adult faces. Conditioning on subject
labels during training allows the model to learn a variety of realistic
speaking styles. VOCA also provides animator controls to alter speaking style,
identity-dependent facial shape, and pose (i.e. head, jaw, and eyeball
rotations) during animation. To our knowledge, VOCA is the only realistic 3D
facial animation model that is readily applicable to unseen subjects without
retargeting. This makes VOCA suitable for tasks like in-game video, virtual
reality avatars, or any scenario in which the speaker, speech, or language is
not known in advance. We make the dataset and model available for research
purposes at http://voca.is.tue.mpg.de.Comment: To appear in CVPR 201
MedGAN: Medical Image Translation using GANs
Image-to-image translation is considered a new frontier in the field of
medical image analysis, with numerous potential applications. However, a large
portion of recent approaches offers individualized solutions based on
specialized task-specific architectures or require refinement through
non-end-to-end training. In this paper, we propose a new framework, named
MedGAN, for medical image-to-image translation which operates on the image
level in an end-to-end manner. MedGAN builds upon recent advances in the field
of generative adversarial networks (GANs) by merging the adversarial framework
with a new combination of non-adversarial losses. We utilize a discriminator
network as a trainable feature extractor which penalizes the discrepancy
between the translated medical images and the desired modalities. Moreover,
style-transfer losses are utilized to match the textures and fine-structures of
the desired target images to the translated images. Additionally, we present a
new generator architecture, titled CasNet, which enhances the sharpness of the
translated medical outputs through progressive refinement via encoder-decoder
pairs. Without any application-specific modifications, we apply MedGAN on three
different tasks: PET-CT translation, correction of MR motion artefacts and PET
image denoising. Perceptual analysis by radiologists and quantitative
evaluations illustrate that the MedGAN outperforms other existing translation
approaches.Comment: 16 pages, 8 figure
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