4,889 research outputs found

    Study of Repair Protocols for Live Video Streaming Distributed Systems

    Get PDF
    International audience—We study distributed systems for live video streaming. These systems can be of two types: structured and un-structured. In an unstructured system, the diffusion is done opportunistically. The advantage is that it handles churn, that is the arrival and departure of users, which is very high in live streaming systems, in a smooth way. On the opposite, in a structured system, the diffusion of the video is done using explicit diffusion trees. The advantage is that the diffusion is very efficient, but the structure is broken by the churn. In this paper, we propose simple distributed repair protocols to maintain, under churn, the diffusion tree of a structured streaming system. We study these protocols using formal analysis and simulation. In particular, we provide an estimation of the system metrics, bandwidth usage, delay, or number of interruptions of the streaming. Our work shows that structured streaming systems can be efficient and resistant to churn

    Study of Repair Protocols for Live Video Streaming Distributed Systems

    Get PDF
    International audience—We study distributed systems for live video streaming. These systems can be of two types: structured and un-structured. In an unstructured system, the diffusion is done opportunistically. The advantage is that it handles churn, that is the arrival and departure of users, which is very high in live streaming systems, in a smooth way. On the opposite, in a structured system, the diffusion of the video is done using explicit diffusion trees. The advantage is that the diffusion is very efficient, but the structure is broken by the churn. In this paper, we propose simple distributed repair protocols to maintain, under churn, the diffusion tree of a structured streaming system. We study these protocols using formal analysis and simulation. In particular, we provide an estimation of the system metrics, bandwidth usage, delay, or number of interruptions of the streaming. Our work shows that structured streaming systems can be efficient and resistant to churn

    The state of peer-to-peer network simulators

    Get PDF
    Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results

    Poor Man's Content Centric Networking (with TCP)

    Get PDF
    A number of different architectures have been proposed in support of data-oriented or information-centric networking. Besides a similar visions, they share the need for designing a new networking architecture. We present an incrementally deployable approach to content-centric networking based upon TCP. Content-aware senders cooperate with probabilistically operating routers for scalable content delivery (to unmodified clients), effectively supporting opportunistic caching for time-shifted access as well as de-facto synchronous multicast delivery. Our approach is application protocol-independent and provides support beyond HTTP caching or managed CDNs. We present our protocol design along with a Linux-based implementation and some initial feasibility checks

    Network coding meets multimedia: a review

    Get PDF
    While every network node only relays messages in a traditional communication system, the recent network coding (NC) paradigm proposes to implement simple in-network processing with packet combinations in the nodes. NC extends the concept of "encoding" a message beyond source coding (for compression) and channel coding (for protection against errors and losses). It has been shown to increase network throughput compared to traditional networks implementation, to reduce delay and to provide robustness to transmission errors and network dynamics. These features are so appealing for multimedia applications that they have spurred a large research effort towards the development of multimedia-specific NC techniques. This paper reviews the recent work in NC for multimedia applications and focuses on the techniques that fill the gap between NC theory and practical applications. It outlines the benefits of NC and presents the open challenges in this area. The paper initially focuses on multimedia-specific aspects of network coding, in particular delay, in-network error control, and mediaspecific error control. These aspects permit to handle varying network conditions as well as client heterogeneity, which are critical to the design and deployment of multimedia systems. After introducing these general concepts, the paper reviews in detail two applications that lend themselves naturally to NC via the cooperation and broadcast models, namely peer-to-peer multimedia streaming and wireless networkin

    LayStream: composing standard gossip protocols for live video streaming

    Get PDF
    Gossip-based live streaming is a popular topic, as attested by the vast literature on the subject. Despite the particular merits of each proposal, all need to implement and deal with common challenges such as membership management, topology construction and video packets dissemination. Well-principled gossip-based protocols have been proposed in the literature for each of these aspects. Our goal is to assess the feasibility of building a live streaming system, \sys, as a composition of these existing protocols, to deploy the resulting system on real testbeds, and report on lessons learned in the process. Unlike previous evaluations conducted by simulations and considering each protocol independently, we use real deployments. We evaluate protocols both independently and as a layered composition, and unearth specific problems and challenges associated with deployment and composition. We discuss and present solutions for these, such as a novel topology construction mechanism able to cope with the specificities of a large-scale and delay-sensitive environment, but also with requirements from the upper layer. Our implementation and data are openly available to support experimental reproducibility

    MBMS—IP Multicast/Broadcast in 3G Networks

    Get PDF
    In this article, the Multimedia Broadcast and Multicast Service (MBMS) as standardized in 3GPP is presented. With MBMS, multicast and broadcast capabilities are introduced into cellular networks. After an introduction into MBMS technology, MBMS radio bearer realizations are presented. Different MBMS bearer services like broadcast mode, enhanced broadcast mode and multicast mode are discussed. Streaming and download services over MBMS are presented and supported media codecs are listed. Service layer components as defined in Open Mobile Alliance (OMA) are introduced. For a Mobile TV use case capacity improvements achieved by MBMS are shown. Finally, evolution of MBMS as part of 3GPP standardization is presented

    The Structured Way of Dealing with Heterogeneous Live Streaming Systems

    Get PDF
    International audienceIn peer-to-peer networks for video live streaming, peers can share the forwarding load in two types of systems: unstructured and structured. In unstructured overlays, the graph structure is not well-defined, and a peer can obtain the stream from many sources. In structured overlays, the graph is organized as a tree rooted at the server and parent-child relationships are established between peers. Unstructured overlays ensure robustness and a higher degree of resilience compared to the structured ones. Indeed, they better manage the dynamics of peer participation or churn. Nodes can join and leave the system at any moment. However, they are less bandwidth efficient than structured overlays. In this work, we propose new simple distributed repair protocols for video live streaming structured systems. We show, through simulations and with real traces from Twitch, that structured systems can be very efficient and robust to failures, even for high churn and when peers have very heterogeneous upload bandwidth capabilities
    corecore