53 research outputs found

    Scheduling MapReduce Jobs under Multi-Round Precedences

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    We consider non-preemptive scheduling of MapReduce jobs with multiple tasks in the practical scenario where each job requires several map-reduce rounds. We seek to minimize the average weighted completion time and consider scheduling on identical and unrelated parallel processors. For identical processors, we present LP-based O(1)-approximation algorithms. For unrelated processors, the approximation ratio naturally depends on the maximum number of rounds of any job. Since the number of rounds per job in typical MapReduce algorithms is a small constant, our scheduling algorithms achieve a small approximation ratio in practice. For the single-round case, we substantially improve on previously best known approximation guarantees for both identical and unrelated processors. Moreover, we conduct an experimental analysis and compare the performance of our algorithms against a fast heuristic and a lower bound on the optimal solution, thus demonstrating their promising practical performance

    Stochastic scheduling on unrelated machines

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    Two important characteristics encountered in many real-world scheduling problems are heterogeneous machines/processors and a certain degree of uncertainty about the actual sizes of jobs. The first characteristic entails machine dependent processing times of jobs and is captured by the classical unrelated machine scheduling model.The second characteristic is adequately addressed by stochastic processing times of jobs as they are studied in classical stochastic scheduling models. While there is an extensive but separate literature for the two scheduling models, we study for the first time a combined model that takes both characteristics into account simultaneously. Here, the processing time of job jj on machine ii is governed by random variable PijP_{ij}, and its actual realization becomes known only upon job completion. With wjw_j being the given weight of job jj, we study the classical objective to minimize the expected total weighted completion time E[∑jwjCj]E[\sum_j w_jC_j], where CjC_j is the completion time of job jj. By means of a novel time-indexed linear programming relaxation, we compute in polynomial time a scheduling policy with performance guarantee (3+Δ)/2+ϵ(3+\Delta)/2+\epsilon. Here, ϵ>0\epsilon>0 is arbitrarily small, and Δ\Delta is an upper bound on the squared coefficient of variation of the processing times. We show that the dependence of the performance guarantee on Δ\Delta is tight, as we obtain a Δ/2\Delta/2 lower bound for the type of policies that we use. When jobs also have individual release dates rijr_{ij}, our bound is (2+Δ)+ϵ(2+\Delta)+\epsilon. Via Δ=0\Delta=0, currently best known bounds for deterministic scheduling are contained as a special case

    Bounds on the Complexity of Halfspace Intersections when the Bounded Faces have Small Dimension

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    We study the combinatorial complexity of D-dimensional polyhedra defined as the intersection of n halfspaces, with the property that the highest dimension of any bounded face is much smaller than D. We show that, if d is the maximum dimension of a bounded face, then the number of vertices of the polyhedron is O(n^d) and the total number of bounded faces of the polyhedron is O(n^d^2). For inputs in general position the number of bounded faces is O(n^d). For any fixed d, we show how to compute the set of all vertices, how to determine the maximum dimension of a bounded face of the polyhedron, and how to compute the set of bounded faces in polynomial time, by solving a polynomial number of linear programs

    Sharing Supermodular Costs

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    We study cooperative games with supermodular costs. We show that supermodular costs arise in a variety of situations; in particular, we show that the problem of minimizing a linear function over a supermodular polyhedron—a problem that often arises in combinatorial optimization—has supermodular optimal costs. In addition, we examine the computational complexity of the least core and least core value of supermodular cost cooperative games. We show that the problem of computing the least core value of these games is strongly NP-hard and, in fact, is inapproximable within a factor strictly less than 17/16 unless P = NP. For a particular class of supermodular cost cooperative games that arises from a scheduling problem, we show that the Shapley value—which, in this case, is computable in polynomial time—is in the least core, while computing the least core value is NP-hard.National Science Foundation (U.S.) (DMI-0426686

    Decomposition algorithm for the single machine scheduling polytope

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    Given an nn-vector pp of processing times of jobs, the single machine scheduling polytope CC arises as the convex hull of completion times of jobs when these are scheduled without idle time on a single machine. Given a point (x\ud in C), Carathéodory's theorem implies that xx can be written as convex combination of at most nn vertices of CC. We show that this convex combination can be computed from xx and pp in time O(n2), which is linear in the naive encoding of the output. We obtain this result using essentially two ingredients. First, we build on the fact that the scheduling polytope is a zonotope. Therefore, all of its faces are centrally symmetric. Second, instead of CC, we consider the polytope QQ of half times and its barycentric subdivision. We show that the subpolytopes of this barycentric subdivison of QQ have a simple, linear description. The final decomposition algorithm is in fact an implementation of an algorithm proposed by Grötschel, Lovász, and Schrijver applied to one of these subpolytopes
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