146 research outputs found
Voter Sovereignty and Election Outcomes
APPROVAL VOTING; ELECTIONS; CONDORCET WINNER/LOSER; NASH EQUILIBRIUM.
A Local-Dominance Theory of Voting Equilibria
It is well known that no reasonable voting rule is strategyproof. Moreover,
the common Plurality rule is particularly prone to strategic behavior of the
voters and empirical studies show that people often vote strategically in
practice. Multiple game-theoretic models have been proposed to better
understand and predict such behavior and the outcomes it induces. However,
these models often make unrealistic assumptions regarding voters' behavior and
the information on which they base their vote.
We suggest a new model for strategic voting that takes into account voters'
bounded rationality, as well as their limited access to reliable information.
We introduce a simple behavioral heuristic based on \emph{local dominance},
where each voter considers a set of possible world states without assigning
probabilities to them. This set is constructed based on prospective candidates'
scores (e.g., available from an inaccurate poll). In a \emph{voting
equilibrium}, all voters vote for candidates not dominated within the set of
possible states.
We prove that these voting equilibria exist in the Plurality rule for a broad
class of local dominance relations (that is, different ways to decide which
states are possible). Furthermore, we show that in an iterative setting where
voters may repeatedly change their vote, local dominance-based dynamics quickly
converge to an equilibrium if voters start from the truthful state. Weaker
convergence guarantees in more general settings are also provided.
Using extensive simulations of strategic voting on generated and real
preference profiles, we show that convergence is fast and robust, that emerging
equilibria are consistent across various starting conditions, and that they
replicate widely known patterns of human voting behavior such as Duverger's
law. Further, strategic voting generally improves the quality of the winner
compared to truthful voting
Set-Monotonicity Implies Kelly-Strategyproofness
This paper studies the strategic manipulation of set-valued social choice
functions according to Kelly's preference extension, which prescribes that one
set of alternatives is preferred to another if and only if all elements of the
former are preferred to all elements of the latter. It is shown that
set-monotonicity---a new variant of Maskin-monotonicity---implies
Kelly-strategyproofness in comprehensive subdomains of the linear domain.
Interestingly, there are a handful of appealing Condorcet extensions---such as
the top cycle, the minimal covering set, and the bipartisan set---that satisfy
set-monotonicity even in the unrestricted linear domain, thereby answering
questions raised independently by Barber\`a (1977) and Kelly (1977).Comment: 14 page
Markov Equilibrium in Models of Dynamic Endogenous Political Institutions
This paper examines existence of Markov equilibria in the class of dynamic political games (DPGs). DPGs are dynamic games in which political institutions are endogenously determined each period. The process of change is both recursive and instrumental: the rules for political aggregation at date t+1 are decided by the rules at date t, and the resulting institutional choices do not affect payoffs or technology directly. Equilibrium existence in dynamic political games requires a resolution to a âpolitical fixed point problemâ in which a current political rule (e.g., majority voting) admits a solution only if all feasible political rules in the future admit solutions in all states. If the class of political rules is dynamically consistent, then DPGs are shown to admit political fixed points. This result is used to prove two equilibrium existence theorems, one of which implies that equilibrium strategies, public and private, are smooth functions of the economic state. We discuss practical applications that require existence of smooth equilibria.Recursive, dynamic political games, political fixed points, dynamically consistent rules.
The basic approval voting game
We survey results about Approval Voting obtained within the standard framework of game theory. Restricting the set of strategies to undominated and sincere ballots does not help to predict Approval Voting outcomes, which is also the case under strategic equilibrium concepts such as Nash equilibrium and its usual refinements. Strong Nash equilibrium in general does not exist but predicts the election of a Condorcet winner when one exists
Acyclic Games and Iterative Voting
We consider iterative voting models and position them within the general
framework of acyclic games and game forms. More specifically, we classify
convergence results based on the underlying assumptions on the agent scheduler
(the order of players) and the action scheduler (which better-reply is played).
Our main technical result is providing a complete picture of conditions for
acyclicity in several variations of Plurality voting. In particular, we show
that (a) under the traditional lexicographic tie-breaking, the game converges
for any order of players under a weak restriction on voters' actions; and (b)
Plurality with randomized tie-breaking is not guaranteed to converge under
arbitrary agent schedulers, but from any initial state there is \emph{some}
path of better-replies to a Nash equilibrium. We thus show a first separation
between restricted-acyclicity and weak-acyclicity of game forms, thereby
settling an open question from [Kukushkin, IJGT 2011]. In addition, we refute
another conjecture regarding strongly-acyclic voting rules.Comment: some of the results appeared in preliminary versions of this paper:
Convergence to Equilibrium of Plurality Voting, Meir et al., AAAI 2010;
Strong and Weak Acyclicity in Iterative Voting, Meir, COMSOC 201
The Dynamics of Distributive Politics
We study dynamic committee bargaining over an infinite horizon with discounting. In each period a committee proposal is generated by a random recognition rule, the committee chooses between the proposal and a status quo by majority rule, and the voting outcome in period t becomes the status quo in period t+1. We study symmetric Markov equilibria of the resulting game and conduct an experiment to test hypotheses generated by the theory for pure distributional (divide-the-dollar) environments. In particular, we investigate the effects of concavity in the utility functions, the existence of a Condorcet winning alternative, and the discount factor (committee "impatience"). We report several new findings. Voting behavior is selfish and myopic. Status quo outcomes have great inertia. There are strong treatment effects, that are in the direction predicted by the Markov equilibrium. We find significant evidence of concave utility functions.Dynamic bargaining, voting, experiments, divide-the-dollar,committees
- âŚ