6 research outputs found

    On a Simple Hedonic Game with Graph-Restricted Communication

    Get PDF
    International audienceWe study a hedonic game for which the feasible coalitions are prescribed by a graph representing the agents' social relations. A group of agents can form a feasible coalition if and only if their corresponding vertices can be spanned with a star. This requirement guarantees that agents are connected, close to each other, and one central agent can coordinate the actions of the group. In our game everyone strives to join the largest feasible coalition. We study the existence and computational complexity of both Nash stable and core stable partitions. Then, we provide tight or asymptotically tight bounds on their quality, with respect to both the price of anarchy and stability, under two natural social functions, namely, the number of agents who are not in a singleton coalition, and the number of coalitions. We also derive refined bounds for games in which the social graph is restricted to be claw-free. Finally, we investigate the complexity of computing socially optimal partitions as well as extreme Nash stable ones

    Quasiseparable aggregation in games with common local utilities

    Get PDF
    Strategic games are considered where each player's total utility is an aggregate of local utilities obtained from the use of certain "facilities." All players using a facility obtain the same utility therefrom, which may depend on the identities of users and on their behavior. Individual improvements in such a game are acyclic if a "trimness" condition is satisfied by every facility and all aggregation rules are consistent with a separable ordering. Those conditions are satisfied, for instance, by bottleneck congestion games with an infinite set of facilities. Under appropriate additional assumptions, the existence of a Nash equilibrium is established

    Strong equilibrium in games with common and complementary local utilities

    Get PDF
    A rather general class of strategic games is described where the coalition improvements are acyclic and hence strong equilibria exist: The players derive their utilities from the use of certain "facilities"; all players using a facility extract the same amount of "local utility" therefrom, which amount depends both on the set of users and on their actions, and is decreasing in the set of users; the "ultimate" utility of each player is the minimum of the local utilities at all relevant facilities. Two important subclasses are "games with structured utilities," basic properties of which were discovered in 1970s and 1980s, and "bottleneck congestion games," which attracted researchers' attention quite recently. The former games are representative in the sense that every game from the whole class is isomorphic to one of them. The necessity of the minimum aggregation for the "persistent" existence of strong equilibria, actually, just Pareto optimal Nash equilibria, is established

    The Price of Stability of Weighted Congestion Games

    Get PDF
    We give exponential lower bounds on the Price of Stability (PoS) of weighted congestion games with polynomial cost functions. In particular, for any positive integer dd we construct rather simple games with cost functions of degree at most dd which have a PoS of at least Ω(Φd)d+1\varOmega(\Phi_d)^{d+1}, where Φdd/lnd\Phi_d\sim d/\ln d is the unique positive root of the equation xd+1=(x+1)dx^{d+1}=(x+1)^d. This almost closes the huge gap between Θ(d)\varTheta(d) and Φdd+1\Phi_d^{d+1}. Our bound extends also to network congestion games. We further show that the PoS remains exponential even for singleton games. More generally, we provide a lower bound of Ω((1+1/α)d/d)\varOmega((1+1/\alpha)^d/d) on the PoS of α\alpha-approximate Nash equilibria for singleton games. All our lower bounds hold for mixed and correlated equilibria as well. On the positive side, we give a general upper bound on the PoS of α\alpha-approximate Nash equilibria, which is sensitive to the range WW of the player weights and the approximation parameter α\alpha. We do this by explicitly constructing a novel approximate potential function, based on Faulhaber's formula, that generalizes Rosenthal's potential in a continuous, analytic way. From the general theorem, we deduce two interesting corollaries. First, we derive the existence of an approximate pure Nash equilibrium with PoS at most (d+3)/2(d+3)/2; the equilibrium's approximation parameter ranges from Θ(1)\varTheta(1) to d+1d+1 in a smooth way with respect to WW. Second, we show that for unweighted congestion games, the PoS of α\alpha-approximate Nash equilibria is at most (d+1)/α(d+1)/\alpha. Read More: https://epubs.siam.org/doi/10.1137/18M120788
    corecore