193,955 research outputs found

    VIDEO STREAMING WITH GIGABIT PASSIVE OPTICAL NETWORK TECHNOLOGY

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    Perkembangan teknologi berpengaruh kepada kebutuhan user untuk mengakses data lebih cepat, perlahan sistem dengan menggunakan Fiber Optic mulai menggeser posisi kabel tembaga dalam transmisi data karena lebih cepat. Tren user saat ini adalah membutuhkan transmisi data yang lebih cepat dan lebih besar, seperti Video Streaming. Penelitian ini bertujuan untuk membuat system Video Streaming dengan infrastruktur GPON (Gigabit Passive Optical Network). Dalam penelitian dilakukan konfigurasi Video Streaming dengan GPON kemudian juga dilakukan dengan system Ethernet. Keduanya dibandingkan dengan parameter kecepatan dan frame rate untuk Video Streaming. Hasil yang dapat diperoleh dari penelitian dengan menggunakan system GPON adalah kestabilan untuk melakukan Streaming Video dibandingkan Ethernet

    Video streaming

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    MSPlayer: Multi-Source and multi-Path LeverAged YoutubER

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    Online video streaming through mobile devices has become extremely popular nowadays. YouTube, for example, reported that the percentage of its traffic streaming to mobile devices has soared from 6% to more than 40% over the past two years. Moreover, people are constantly seeking to stream high quality video for better experience while often suffering from limited bandwidth. Thanks to the rapid deployment of content delivery networks (CDNs), popular videos are now replicated at different sites, and users can stream videos from close-by locations with low latencies. As mobile devices nowadays are equipped with multiple wireless interfaces (e.g., WiFi and 3G/4G), aggregating bandwidth for high definition video streaming has become possible. We propose a client-based video streaming solution, MSPlayer, that takes advantage of multiple video sources as well as multiple network paths through different interfaces. MSPlayer reduces start-up latency and provides high quality video streaming and robust data transport in mobile scenarios. We experimentally demonstrate our solution on a testbed and through the YouTube video service.Comment: accepted to ACM CoNEXT'1

    Insights from Analysis of Video Streaming Data to Improve Resource Management

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    Today a large portion of Internet traffic is video. Over The Top (OTT) service providers offer video streaming services by creating a large distributed cloud network on top of a physical infrastructure owned by multiple entities. Our study explores insights from video streaming activity by analyzing data collected from Korea's largest OTT service provider. Our analysis of nationwide data shows interesting characteristics of video streaming such as correlation between user profile information (e.g., age, sex) and viewing habits, viewing habits of users (when do the users watch? using which devices?), viewing patterns (early leaving viewer vs. steady viewer), etc. Video on Demand (VoD) streaming involves costly (and often limited) compute, storage, and network resources. Findings from our study will be beneficial for OTTs, Content Delivery Networks (CDNs), Internet Service Providers (ISPs), and Carrier Network Operators, to improve their resource allocation and management techniques.Comment: This is a preprint electronic version of the article accepted to IEEE CloudNet 201

    Crowdsourced Live Streaming over the Cloud

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    Empowered by today's rich tools for media generation and distribution, and the convenient Internet access, crowdsourced streaming generalizes the single-source streaming paradigm by including massive contributors for a video channel. It calls a joint optimization along the path from crowdsourcers, through streaming servers, to the end-users to minimize the overall latency. The dynamics of the video sources, together with the globalized request demands and the high computation demand from each sourcer, make crowdsourced live streaming challenging even with powerful support from modern cloud computing. In this paper, we present a generic framework that facilitates a cost-effective cloud service for crowdsourced live streaming. Through adaptively leasing, the cloud servers can be provisioned in a fine granularity to accommodate geo-distributed video crowdsourcers. We present an optimal solution to deal with service migration among cloud instances of diverse lease prices. It also addresses the location impact to the streaming quality. To understand the performance of the proposed strategies in the realworld, we have built a prototype system running over the planetlab and the Amazon/Microsoft Cloud. Our extensive experiments demonstrate that the effectiveness of our solution in terms of deployment cost and streaming quality

    Xstream-x264: Real-time H.264 streaming with cross-layer integration

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    We present Xstream-x264: a real-time cross-layer video streaming technique implemented within a well known open-source H.264 video encoder tool x264. Xstream-x264 uses the transport protocol provided indication of the available data rate for corresponding adjustments in the video encoder.We discuss the design, implementation and the quality evaluation methodology utilised with our tool.We demonstrate via experimental results that the streaming video quality greatly improves with the presented cross-layer approach both in terms of lost frame count and the objective video quality metrics Peak Signal to Noise Ratio (PSNR)
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