805 research outputs found
Deterministic, Strategyproof, and Fair Cake Cutting
We study the classic cake cutting problem from a mechanism design
perspective, in particular focusing on deterministic mechanisms that are
strategyproof and fair. We begin by looking at mechanisms that are non-wasteful
and primarily show that for even the restricted class of piecewise constant
valuations there exists no direct-revelation mechanism that is strategyproof
and even approximately proportional. Subsequently, we remove the non-wasteful
constraint and show another impossibility result stating that there is no
strategyproof and approximately proportional direct-revelation mechanism that
outputs contiguous allocations, again, for even the restricted class of
piecewise constant valuations. In addition to the above results, we also
present some negative results when considering an approximate notion of
strategyproofness, show a connection between direct-revelation mechanisms and
mechanisms in the Robertson-Webb model when agents have piecewise constant
valuations, and finally also present a (minor) modification to the well-known
Even-Paz algorithm that has better incentive-compatible properties for the
cases when there are two or three agents.Comment: A shorter version of this paper will appear at IJCAI 201
Random assignment with multi-unit demands
We consider the multi-unit random assignment problem in which agents express
preferences over objects and objects are allocated to agents randomly based on
the preferences. The most well-established preference relation to compare
random allocations of objects is stochastic dominance (SD) which also leads to
corresponding notions of envy-freeness, efficiency, and weak strategyproofness.
We show that there exists no rule that is anonymous, neutral, efficient and
weak strategyproof. For single-unit random assignment, we show that there
exists no rule that is anonymous, neutral, efficient and weak
group-strategyproof. We then study a generalization of the PS (probabilistic
serial) rule called multi-unit-eating PS and prove that multi-unit-eating PS
satisfies envy-freeness, weak strategyproofness, and unanimity.Comment: 17 page
Partial Strategyproofness: Relaxing Strategyproofness for the Random Assignment Problem
We present partial strategyproofness, a new, relaxed notion of
strategyproofness for studying the incentive properties of non-strategyproof
assignment mechanisms. Informally, a mechanism is partially strategyproof if it
makes truthful reporting a dominant strategy for those agents whose preference
intensities differ sufficiently between any two objects. We demonstrate that
partial strategyproofness is axiomatically motivated and yields a parametric
measure for "how strategyproof" an assignment mechanism is. We apply this new
concept to derive novel insights about the incentive properties of the
probabilistic serial mechanism and different variants of the Boston mechanism.Comment: Working Pape
The Impossibility of Extending Random Dictatorship to Weak Preferences
Random dictatorship has been characterized as the only social decision scheme
that satisfies efficiency and strategyproofness when individual preferences are
strict. We show that no extension of random dictatorship to weak preferences
satisfies these properties, even when significantly weakening the required
degree of strategyproofness
Selfish Knapsack
We consider a selfish variant of the knapsack problem. In our version, the
items are owned by agents, and each agent can misrepresent the set of items she
owns---either by avoiding reporting some of them (understating), or by
reporting additional ones that do not exist (overstating). Each agent's
objective is to maximize, within the items chosen for inclusion in the
knapsack, the total valuation of her own chosen items. The knapsack problem, in
this context, seeks to minimize the worst-case approximation ratio for social
welfare at equilibrium. We show that a randomized greedy mechanism has
attractive strategic properties: in general, it has a correlated price of
anarchy of (subject to a mild assumption). For overstating-only agents, it
becomes strategyproof; we also provide a matching lower bound of on the
(worst-case) approximation ratio attainable by randomized strategyproof
mechanisms, and show that no deterministic strategyproof mechanism can provide
any constant approximation ratio. We also deal with more specialized
environments. For the case of understating-only agents, we provide a
randomized strategyproof -approximate
mechanism, and a lower bound of . When all
agents but one are honest, we provide a deterministic strategyproof
-approximate mechanism with a matching
lower bound. Finally, we consider a model where agents can misreport their
items' properties rather than existence. Specifically, each agent owns a single
item, whose value-to-size ratio is publicly known, but whose actual value and
size are not. We show that an adaptation of the greedy mechanism is
strategyproof and -approximate, and provide a matching lower bound; we also
show that no deterministic strategyproof mechanism can provide a constant
approximation ratio
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