15,607 research outputs found

    Semantic Image Retrieval via Active Grounding of Visual Situations

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    We describe a novel architecture for semantic image retrieval---in particular, retrieval of instances of visual situations. Visual situations are concepts such as "a boxing match," "walking the dog," "a crowd waiting for a bus," or "a game of ping-pong," whose instantiations in images are linked more by their common spatial and semantic structure than by low-level visual similarity. Given a query situation description, our architecture---called Situate---learns models capturing the visual features of expected objects as well the expected spatial configuration of relationships among objects. Given a new image, Situate uses these models in an attempt to ground (i.e., to create a bounding box locating) each expected component of the situation in the image via an active search procedure. Situate uses the resulting grounding to compute a score indicating the degree to which the new image is judged to contain an instance of the situation. Such scores can be used to rank images in a collection as part of a retrieval system. In the preliminary study described here, we demonstrate the promise of this system by comparing Situate's performance with that of two baseline methods, as well as with a related semantic image-retrieval system based on "scene graphs.

    Linear Bandits with Feature Feedback

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    This paper explores a new form of the linear bandit problem in which the algorithm receives the usual stochastic rewards as well as stochastic feedback about which features are relevant to the rewards, the latter feedback being the novel aspect. The focus of this paper is the development of new theory and algorithms for linear bandits with feature feedback. We show that linear bandits with feature feedback can achieve regret over time horizon TT that scales like kTk\sqrt{T}, without prior knowledge of which features are relevant nor the number kk of relevant features. In comparison, the regret of traditional linear bandits is dTd\sqrt{T}, where dd is the total number of (relevant and irrelevant) features, so the improvement can be dramatic if kβ‰ͺdk\ll d. The computational complexity of the new algorithm is proportional to kk rather than dd, making it much more suitable for real-world applications compared to traditional linear bandits. We demonstrate the performance of the new algorithm with synthetic and real human-labeled data
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