38,665 research outputs found

    Approximate Bayesian Image Interpretation using Generative Probabilistic Graphics Programs

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    The idea of computer vision as the Bayesian inverse problem to computer graphics has a long history and an appealing elegance, but it has proved difficult to directly implement. Instead, most vision tasks are approached via complex bottom-up processing pipelines. Here we show that it is possible to write short, simple probabilistic graphics programs that define flexible generative models and to automatically invert them to interpret real-world images. Generative probabilistic graphics programs consist of a stochastic scene generator, a renderer based on graphics software, a stochastic likelihood model linking the renderer's output and the data, and latent variables that adjust the fidelity of the renderer and the tolerance of the likelihood model. Representations and algorithms from computer graphics, originally designed to produce high-quality images, are instead used as the deterministic backbone for highly approximate and stochastic generative models. This formulation combines probabilistic programming, computer graphics, and approximate Bayesian computation, and depends only on general-purpose, automatic inference techniques. We describe two applications: reading sequences of degraded and adversarially obscured alphanumeric characters, and inferring 3D road models from vehicle-mounted camera images. Each of the probabilistic graphics programs we present relies on under 20 lines of probabilistic code, and supports accurate, approximately Bayesian inferences about ambiguous real-world images.Comment: The first two authors contributed equally to this wor

    Fourier Analysis of Stochastic Sampling Strategies for Assessing Bias and Variance in Integration

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    Each pixel in a photorealistic, computer generated picture is calculated by approximately integrating all the light arriving at the pixel, from the virtual scene. A common strategy to calculate these high-dimensional integrals is to average the estimates at stochastically sampled locations. The strategy with which the sampled locations are chosen is of utmost importance in deciding the quality of the approximation, and hence rendered image. We derive connections between the spectral properties of stochastic sampling patterns and the first and second order statistics of estimates of integration using the samples. Our equations provide insight into the assessment of stochastic sampling strategies for integration. We show that the amplitude of the expected Fourier spectrum of sampling patterns is a useful indicator of the bias when used in numerical integration. We deduce that estimator variance is directly dependent on the variance of the sampling spectrum over multiple realizations of the sampling pattern. We then analyse Gaussian jittered sampling, a simple variant of jittered sampling, that allows a smooth trade-off of bias for variance in uniform (regular grid) sampling. We verify our predictions using spectral measurement, quantitative integration experiments and qualitative comparisons of rendered images.</jats:p

    Image Sampling with Quasicrystals

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    We investigate the use of quasicrystals in image sampling. Quasicrystals produce space-filling, non-periodic point sets that are uniformly discrete and relatively dense, thereby ensuring the sample sites are evenly spread out throughout the sampled image. Their self-similar structure can be attractive for creating sampling patterns endowed with a decorative symmetry. We present a brief general overview of the algebraic theory of cut-and-project quasicrystals based on the geometry of the golden ratio. To assess the practical utility of quasicrystal sampling, we evaluate the visual effects of a variety of non-adaptive image sampling strategies on photorealistic image reconstruction and non-photorealistic image rendering used in multiresolution image representations. For computer visualization of point sets used in image sampling, we introduce a mosaic rendering technique.Comment: For a full resolution version of this paper, along with supplementary materials, please visit at http://www.Eyemaginary.com/Portfolio/Publications.htm
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