4 research outputs found

    Sticky Seeding in Discrete-Time Reversible-Threshold Networks

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    When nodes can repeatedly update their behavior (as in agent-based models from computational social science or repeated-game play settings) the problem of optimal network seeding becomes very complex. For a popular spreading-phenomena model of binary-behavior updating based on thresholds of adoption among neighbors, we consider several planning problems in the design of \textit{Sticky Interventions}: when adoption decisions are reversible, the planner aims to find a Seed Set where temporary intervention leads to long-term behavior change. We prove that completely converting a network at minimum cost is Ω(ln(OPT))\Omega(\ln (OPT) )-hard to approximate and that maximizing conversion subject to a budget is (11e)(1-\frac{1}{e})-hard to approximate. Optimization heuristics which rely on many objective function evaluations may still be practical, particularly in relatively-sparse networks: we prove that the long-term impact of a Seed Set can be evaluated in O(E2)O(|E|^2) operations. For a more descriptive model variant in which some neighbors may be more influential than others, we show that under integer edge weights from {0,1,2,...,k}\{0,1,2,...,k\} objective function evaluation requires only O(kE2)O(k|E|^2) operations. These operation bounds are based on improvements we give for bounds on time-steps-to-convergence under discrete-time reversible-threshold updates in networks.Comment: 19 pages, 2 figure

    Sticky Seeding in Discrete-Time Reversible-Threshold Networks

    Get PDF
    When nodes can repeatedly update their behavior (as in agent-based models from computational social science or repeated-game play settings) the problem of optimal network seeding becomes very complex. For a popular spreading-phenomena model of binary-behavior updating based on thresholds of adoption among neighbors, we consider several planning problems in the design of Sticky Interventions: when adoption decisions are reversible, the planner aims to find a Seed Set where temporary intervention leads to long-term behavior change. We prove that completely converting a network at minimum cost is Ω(ln(OP T ))-hard to approximate and that maximizing conversion subject to a budget is (1 − 1 )-hard to approximate. Optimization heuristics which rely on many objective e-function evaluations may still be practical, particularly in relatively-sparse networks: we prove that the long-term impact of a Seed Set can be evaluated in O(|E|2) operations. For a more descriptive model variant in which some neighbors may be more influential than others, we show that under integer edge weights from {0, 1, 2, ..., k} objective function evaluation requires only O(k|E|2) operations. These operation bounds are based on improvements we give for bounds on time-steps-to-convergence under discrete-time reversible-threshold updates in networks

    Sticky Seeding in Discrete-Time Reversible-Threshold Networks

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    When nodes can repeatedly update their behavior (as in agent-based modelsfrom computational social science or repeated-game play settings) the problemof optimal network seeding becomes very complex. For a popularspreading-phenomena model of binary-behavior updating based on thresholds ofadoption among neighbors, we consider several planning problems in the designof \textit{Sticky Interventions}: when adoption decisions are reversible, theplanner aims to find a Seed Set where temporary intervention leads to long-termbehavior change. We prove that completely converting a network at minimum costis Ω(ln(OPT))\Omega(\ln (OPT) )-hard to approximate and that maximizing conversionsubject to a budget is (11e)(1-\frac{1}{e})-hard to approximate. Optimizationheuristics which rely on many objective function evaluations may still bepractical, particularly in relatively-sparse networks: we prove that thelong-term impact of a Seed Set can be evaluated in O(E2)O(|E|^2) operations. For amore descriptive model variant in which some neighbors may be more influentialthan others, we show that under integer edge weights from {0,1,2,...,k}\{0,1,2,...,k\}objective function evaluation requires only O(kE2)O(k|E|^2) operations. Theseoperation bounds are based on improvements we give for bounds ontime-steps-to-convergence under discrete-time reversible-threshold updates innetworks.Comment: 19 pages, 2 figure

    Sticky Seeding in Discrete-Time Reversible-Threshold Networks

    No full text
    When nodes can repeatedly update their behavior (as in agent-based models from computational social science or repeated-game play settings) the problem of optimal network seeding becomes very complex. For a popular spreading-phenomena model of binary-behavior updating based on thresholds of adoption among neighbors, we consider several planning problems in the design of \textit{Sticky Interventions}: when adoption decisions are reversible, the planner aims to find a Seed Set where temporary intervention leads to long-term behavior change. We prove that completely converting a network at minimum cost is Ω(ln(OPT))\Omega(\ln (OPT) )-hard to approximate and that maximizing conversion subject to a budget is (11e)(1-\frac{1}{e})-hard to approximate. Optimization heuristics which rely on many objective function evaluations may still be practical, particularly in relatively-sparse networks: we prove that the long-term impact of a Seed Set can be evaluated in O(E2)O(|E|^2) operations. For a more descriptive model variant in which some neighbors may be more influential than others, we show that under integer edge weights from {0,1,2,...,k}\{0,1,2,...,k\} objective function evaluation requires only O(kE2)O(k|E|^2) operations. These operation bounds are based on improvements we give for bounds on time-steps-to-convergence under discrete-time reversible-threshold updates in networks
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