2 research outputs found

    A vision-based approach for human hand tracking and gesture recognition.

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    Hand gesture interface has been becoming an active topic of human-computer interaction (HCI). The utilization of hand gestures in human-computer interface enables human operators to interact with computer environments in a natural and intuitive manner. In particular, bare hand interpretation technique frees users from cumbersome, but typically required devices in communication with computers, thus offering the ease and naturalness in HCI. Meanwhile, virtual assembly (VA) applies virtual reality (VR) techniques in mechanical assembly. It constructs computer tools to help product engineers planning, evaluating, optimizing, and verifying the assembly of mechanical systems without the need of physical objects. However, traditional devices such as keyboards and mice are no longer adequate due to their inefficiency in handling three-dimensional (3D) tasks. Special VR devices, such as data gloves, have been mandatory in VA. This thesis proposes a novel gesture-based interface for the application of VA. It develops a hybrid approach to incorporate an appearance-based hand localization technique with a skin tone filter in support of gesture recognition and hand tracking in the 3D space. With this interface, bare hands become a convenient substitution of special VR devices. Experiment results demonstrate the flexibility and robustness introduced by the proposed method to HCI.Dept. of Computer Science. Paper copy at Leddy Library: Theses & Major Papers - Basement, West Bldg. / Call Number: Thesis2004 .L8. Source: Masters Abstracts International, Volume: 43-03, page: 0883. Adviser: Xiaobu Yuan. Thesis (M.Sc.)--University of Windsor (Canada), 2004

    Statistical Gesture Recognition through Modelling of Parameter Trajectories

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    . The recognition of human gestures is a challenging problem that can contribute to a natural man--machine interface. In this paper, we present a new technique for gesture recognition. Gestures are modelled as temporal trajectories of parameters. Local sub-sequences of these trajectories are extracted and used to define an orthogonal space using principal component analysis. In this space the probabilistic density function of the training trajectories is represented by a multidimensional histogram, which builds the basis for the recognition. Experiments on three different recognition problems show the general utility of the approach. 1 Introduction The use of gestures provides an alternative to popular but slow and unnatural devices --- such as mice, keyboards and joystick --- for human--computer interaction. Tremendous progress in computer vision techniques and the availability of fast computing make real--time visual interpretation of gestures feasible. As a consequence the integrat..
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