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    A Fair and Scalable Mechanism for Resource Allocation: The Multilevel QPQ Approach

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    In this paper the problem of distributing resources among a collection of users (or players) is explored. These players have independent preferences to get these resources and can be dishonest about their preferences in order to increase their utility (their preference for the resources they are allocated). The objective is design a mechanism to allocate resources to players so that all of them get the same amount of resources (fair), the total utility is maximized (optimal), and no player has incentive to be dishonest (strategy proof). Santos et al. proposed the Quid Pro Quo (QPQ) mechanism to solve this problem. In this paper a generalization of the QPQ mechanism is proposed that, in addition to the above properties, has a very high degree of scalability. The proposed multilevel QPQ mechanism divides the players into disjoint clusters and runs a mechanism similar to QPQ inside each cluster and across selected players in each cluster. As a consequence the amount of communication required is drastically reduced. Similarly, the storage used by the mechanism by each player is also significantly reduced, which in a practical setting can be used to improve the ability to detect dishonest players.This work was supported in part by the Regional Government of Madrid (CM) grant EdgeData-CM (P2018/TCS4499) cofunded by the FSE & FEDER, in part by the NSF of China under Grant 61520106005, and in part by the Ministry of Science and Innovation Grant PID2019-109805RB-I00 (ECID) co-funded by the FEDER. The work of Josu Doncel was supported in part by the Department of Education of the Basque Government through the Consolidated Research Group MATH-MODE (IT1294-19), in part by the Marie Sklodowska-Curie Grant agreement No. 777778, and in part by the Spanish Ministry of Science and Innovation with reference PID2019-108111RB-I00 (FEDER/AEI)
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