147 research outputs found
User Satisfaction in Competitive Sponsored Search
We present a model of competition between web search algorithms, and study
the impact of such competition on user welfare. In our model, search providers
compete for customers by strategically selecting which search results to
display in response to user queries. Customers, in turn, have private
preferences over search results and will tend to use search engines that are
more likely to display pages satisfying their demands.
Our main question is whether competition between search engines increases the
overall welfare of the users (i.e., the likelihood that a user finds a page of
interest). When search engines derive utility only from customers to whom they
show relevant results, we show that they differentiate their results, and every
equilibrium of the resulting game achieves at least half of the welfare that
could be obtained by a social planner. This bound also applies whenever the
likelihood of selecting a given engine is a convex function of the probability
that a user's demand will be satisfied, which includes natural Markovian models
of user behavior.
On the other hand, when search engines derive utility from all customers
(independent of search result relevance) and the customer demand functions are
not convex, there are instances in which the (unique) equilibrium involves no
differentiation between engines and a high degree of randomness in search
results. This can degrade social welfare by a factor of the square root of N
relative to the social optimum, where N is the number of webpages. These bad
equilibria persist even when search engines can extract only small (but
non-zero) expected revenue from dissatisfied users, and much higher revenue
from satisfied ones
Agent Behavior Prediction and Its Generalization Analysis
Machine learning algorithms have been applied to predict agent behaviors in
real-world dynamic systems, such as advertiser behaviors in sponsored search
and worker behaviors in crowdsourcing. The behavior data in these systems are
generated by live agents: once the systems change due to the adoption of the
prediction models learnt from the behavior data, agents will observe and
respond to these changes by changing their own behaviors accordingly. As a
result, the behavior data will evolve and will not be identically and
independently distributed, posing great challenges to the theoretical analysis
on the machine learning algorithms for behavior prediction. To tackle this
challenge, in this paper, we propose to use Markov Chain in Random Environments
(MCRE) to describe the behavior data, and perform generalization analysis of
the machine learning algorithms on its basis. Since the one-step transition
probability matrix of MCRE depends on both previous states and the random
environment, conventional techniques for generalization analysis cannot be
directly applied. To address this issue, we propose a novel technique that
transforms the original MCRE into a higher-dimensional time-homogeneous Markov
chain. The new Markov chain involves more variables but is more regular, and
thus easier to deal with. We prove the convergence of the new Markov chain when
time approaches infinity. Then we prove a generalization bound for the machine
learning algorithms on the behavior data generated by the new Markov chain,
which depends on both the Markovian parameters and the covering number of the
function class compounded by the loss function for behavior prediction and the
behavior prediction model. To the best of our knowledge, this is the first work
that performs the generalization analysis on data generated by complex
processes in real-world dynamic systems
Pricing average price advertising options when underlying spot market prices are discontinuous
Advertising options have been recently studied as a special type of
guaranteed contracts in online advertising, which are an alternative sales
mechanism to real-time auctions. An advertising option is a contract which
gives its buyer a right but not obligation to enter into transactions to
purchase page views or link clicks at one or multiple pre-specified prices in a
specific future period. Different from typical guaranteed contracts, the option
buyer pays a lower upfront fee but can have greater flexibility and more
control of advertising. Many studies on advertising options so far have been
restricted to the situations where the option payoff is determined by the
underlying spot market price at a specific time point and the price evolution
over time is assumed to be continuous. The former leads to a biased calculation
of option payoff and the latter is invalid empirically for many online
advertising slots. This paper addresses these two limitations by proposing a
new advertising option pricing framework. First, the option payoff is
calculated based on an average price over a specific future period. Therefore,
the option becomes path-dependent. The average price is measured by the power
mean, which contains several existing option payoff functions as its special
cases. Second, jump-diffusion stochastic models are used to describe the
movement of the underlying spot market price, which incorporate several
important statistical properties including jumps and spikes, non-normality, and
absence of autocorrelations. A general option pricing algorithm is obtained
based on Monte Carlo simulation. In addition, an explicit pricing formula is
derived for the case when the option payoff is based on the geometric mean.
This pricing formula is also a generalized version of several other option
pricing models discussed in related studies.Comment: IEEE Transactions on Knowledge and Data Engineering, 201
Ad auctions and cascade model: GSP inefficiency and algorithms
The design of the best economic mechanism for Sponsored Search Auctions
(SSAs) is a central task in computational mechanism design/game theory. Two
open questions concern the adoption of user models more accurate than that one
currently used and the choice between Generalized Second Price auction (GSP)
and Vickrey-Clark-Groves mechanism (VCG). In this paper, we provide some
contributions to answer these questions. We study Price of Anarchy (PoA) and
Price of Stability (PoS) over social welfare and auctioneer's revenue of GSP
w.r.t. the VCG when the users follow the famous cascade model. Furthermore, we
provide exact, randomized, and approximate algorithms, showing that in
real-world settings (Yahoo! Webscope A3 dataset, 10 available slots) optimal
allocations can be found in less than 1s with up to 1000 ads, and can be
approximated in less than 20ms even with more than 1000 ads with an average
accuracy greater than 99%.Comment: AAAI16, to appea
Truthful Learning Mechanisms for Multi-Slot Sponsored Search Auctions with Externalities
Sponsored search auctions constitute one of the most successful applications
of microeconomic mechanisms. In mechanism design, auctions are usually designed
to incentivize advertisers to bid their truthful valuations and to assure both
the advertisers and the auctioneer a non-negative utility. Nonetheless, in
sponsored search auctions, the click-through-rates (CTRs) of the advertisers
are often unknown to the auctioneer and thus standard truthful mechanisms
cannot be directly applied and must be paired with an effective learning
algorithm for the estimation of the CTRs. This introduces the critical problem
of designing a learning mechanism able to estimate the CTRs at the same time as
implementing a truthful mechanism with a revenue loss as small as possible
compared to an optimal mechanism designed with the true CTRs. Previous work
showed that, when dominant-strategy truthfulness is adopted, in single-slot
auctions the problem can be solved using suitable exploration-exploitation
mechanisms able to achieve a per-step regret (over the auctioneer's revenue) of
order (where T is the number of times the auction is repeated).
It is also known that, when truthfulness in expectation is adopted, a per-step
regret (over the social welfare) of order can be obtained. In
this paper we extend the results known in the literature to the case of
multi-slot auctions. In this case, a model of the user is needed to
characterize how the advertisers' valuations change over the slots. We adopt
the cascade model that is the most famous model in the literature for sponsored
search auctions. We prove a number of novel upper bounds and lower bounds both
on the auctioneer's revenue loss and social welfare w.r.t. to the VCG auction
and we report numerical simulations investigating the accuracy of the bounds in
predicting the dependency of the regret on the auction parameters
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