11 research outputs found

    Spherical microphone array acoustic rake receivers

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    Several signal independent acoustic rake receivers are proposed for speech dereverberation using spherical microphone arrays. The proposed rake designs take advantage of multipaths, by separately capturing and combining early reflections with the direct path. We investigate several approaches in combining reflections with the direct path source signal, including the development of beam patterns that point nulls at all preceding reflections. The proposed designs are tested in experimental simulations and their dereverberation performances evaluated using objective measures. For the tested configuration, the proposed designs achieve higher levels of dereverberation compared to conventional signal independent beamforming systems; achieving up to 3.6 dB improvement in the direct-to-reverberant ratio over the plane-wave decomposition beamformer

    Linear prediction based dereverberation for spherical microphone arrays

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    Dereverberation is an important preprocessing step in many speech systems, both for human and machine listening. In many situations, including robot audition, the sound sources of interest can be incident from any direction. In such circumstances, a spherical microphone array allows direction of arrival estimation which is free of spatial aliasing and directionindependent beam patterns can be formed. This contribution formulates the Weighted Prediction Error algorithm in the spherical harmonic domain and compares the performance to a space domain implementation. Simulation results demonstrate that performing dereverberation in the spherical harmonic domain allows many more microphones to be used without increasing the computational cost. The benefit of using many microphones is particularly apparent at low signal to noise ratios, where for the conditions tested up to 71% improvement in speech-to-reverberation modulation ratio was achieved

    Listening to Distances and Hearing Shapes:Inverse Problems in Room Acoustics and Beyond

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    A central theme of this thesis is using echoes to achieve useful, interesting, and sometimes surprising results. One should have no doubts about the echoes' constructive potential; it is, after all, demonstrated masterfully by Nature. Just think about the bat's intriguing ability to navigate in unknown spaces and hunt for insects by listening to echoes of its calls, or about similar (albeit less well-known) abilities of toothed whales, some birds, shrews, and ultimately people. We show that, perhaps contrary to conventional wisdom, multipath propagation resulting from echoes is our friend. When we think about it the right way, it reveals essential geometric information about the sources--channel--receivers system. The key idea is to think of echoes as being more than just delayed and attenuated peaks in 1D impulse responses; they are actually additional sources with their corresponding 3D locations. This transformation allows us to forget about the abstract \emph{room}, and to replace it by more familiar \emph{point sets}. We can then engage the powerful machinery of Euclidean distance geometry. A problem that always arises is that we do not know \emph{a priori} the matching between the peaks and the points in space, and solving the inverse problem is achieved by \emph{echo sorting}---a tool we developed for learning correct labelings of echoes. This has applications beyond acoustics, whenever one deals with waves and reflections, or more generally, time-of-flight measurements. Equipped with this perspective, we first address the ``Can one hear the shape of a room?'' question, and we answer it with a qualified ``yes''. Even a single impulse response uniquely describes a convex polyhedral room, whereas a more practical algorithm to reconstruct the room's geometry uses only first-order echoes and a few microphones. Next, we show how different problems of localization benefit from echoes. The first one is multiple indoor sound source localization. Assuming the room is known, we show that discretizing the Helmholtz equation yields a system of sparse reconstruction problems linked by the common sparsity pattern. By exploiting the full bandwidth of the sources, we show that it is possible to localize multiple unknown sound sources using only a single microphone. We then look at indoor localization with known pulses from the geometric echo perspective introduced previously. Echo sorting enables localization in non-convex rooms without a line-of-sight path, and localization with a single omni-directional sensor, which is impossible without echoes. A closely related problem is microphone position calibration; we show that echoes can help even without assuming that the room is known. Using echoes, we can localize arbitrary numbers of microphones at unknown locations in an unknown room using only one source at an unknown location---for example a finger snap---and get the room's geometry as a byproduct. Our study of source localization outgrew the initial form factor when we looked at source localization with spherical microphone arrays. Spherical signals appear well beyond spherical microphone arrays; for example, any signal defined on Earth's surface lives on a sphere. This resulted in the first slight departure from the main theme: We develop the theory and algorithms for sampling sparse signals on the sphere using finite rate-of-innovation principles and apply it to various signal processing problems on the sphere

    Rake, Peel, Sketch:The Signal Processing Pipeline Revisited

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    The prototypical signal processing pipeline can be divided into four blocks. Representation of the signal in a basis suitable for processing. Enhancement of the meaningful part of the signal and noise reduction. Estimation of important statistical properties of the signal. Adaptive processing to track and adapt to changes in the signal statistics. This thesis revisits each of these blocks and proposes new algorithms, borrowing ideas from information theory, theoretical computer science, or communications. First, we revisit the Walsh-Hadamard transform (WHT) for the case of a signal sparse in the transformed domain, namely that has only K †N non-zero coefficients. We show that an efficient algorithm exists that can compute these coefficients in O(K log2(K) log2(N/K)) and using only O(K log2(N/K)) samples. This algorithm relies on a fast hashing procedure that computes small linear combinations of transformed domain coefficients. A bipartite graph is formed with linear combinations on one side, and non-zero coefficients on the other. A peeling decoder is then used to recover the non-zero coefficients one by one. A detailed analysis of the algorithm based on error correcting codes over the binary erasure channel is given. The second chapter is about beamforming. Inspired by the rake receiver from wireless communications, we recognize that echoes in a room are an important source of extra signal diversity. We extend several classic beamforming algorithms to take advantage of echoes and also propose new optimal formulations. We explore formulations both in time and frequency domains. We show theoretically and in numerical simulations that the signal-to-interference-and-noise ratio increases proportionally to the number of echoes used. Finally, beyond objective measures, we show that echoes also directly improve speech intelligibility as measured by the perceptual evaluation of speech quality (PESQ) metric. Next, we attack the problem of direction of arrival of acoustic sources, to which we apply a robust finite rate of innovation reconstruction framework. FRIDA â the resulting algorithm â exploits wideband information coherently, works at very low signal-to-noise ratio, and can resolve very close sources. The algorithm can use either raw microphone signals or their cross- correlations. While the former lets us work with correlated sources, the latter creates a quadratic number of measurements that allows to locate many sources with few microphones. Thorough experiments on simulated and recorded data shows that FRIDA compares favorably with the state-of-the-art. We continue by revisiting the classic recursive least squares (RLS) adaptive filter with ideas borrowed from recent results on sketching least squares problems. The exact update of RLS is replaced by a few steps of conjugate gradient descent. We propose then two different precondi- tioners, obtained by sketching the data, to accelerate the convergence of the gradient descent. Experiments on artificial as well as natural signals show that the proposed algorithm has a performance very close to that of RLS at a lower computational burden. The fifth and final chapter is dedicated to the software and hardware tools developed for this thesis. We describe the pyroomacoustics Python package that contains routines for the evaluation of audio processing algorithms and reference implementations of popular algorithms. We then give an overview of the microphone arrays developed

    Robust acoustic beamforming in the presence of channel propagation uncertainties

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    Beamforming is a popular multichannel signal processing technique used in conjunction with microphone arrays to spatially filter a sound field. Conventional optimal beamformers assume that the propagation channels between each source and microphone pair are a deterministic function of the source and microphone geometry. However in real acoustic environments, there are several mechanisms that give rise to unpredictable variations in the phase and amplitudes of the propagation channels. In the presence of these uncertainties the performance of beamformers degrade. Robust beamformers are designed to reduce this performance degradation. However, robust beamformers rely on tuning parameters that are not closely related to the array geometry. By modeling the uncertainty in the acoustic channels explicitly we can derive more accurate expressions for the source-microphone channel variability. As such we are able to derive beamformers that are well suited to the application of acoustics in realistic environments. Through experiments we validate the acoustic channel models and through simulations we show the performance gains of the associated robust beamformer. Furthermore, by modeling the speech short time Fourier transform coefficients we are able to design a beamformer framework in the power domain. By utilising spectral subtraction we are able to see performance benefits over ideal conventional beamformers. Including the channel uncertainties models into the weights design improves robustness.Open Acces

    A Geometric Deep Learning Approach to Sound Source Localization and Tracking

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    La localización y el tracking de fuentes sonoras mediante agrupaciones de micrófonos es un problema que, pese a llevar décadas siendo estudiado, permanece abierto. En los últimos años, modelos basados en deep learning han superado el estado del arte que había sido establecido por las técnicas clásicas de procesado de señal, pero estos modelos todavía presentan problemas para trabajar en espacios con alta reverberación o para realizar el tracking de varias fuentes sonoras, especialmente cuando no es posible aplicar ningún criterio para clasificarlas u ordenarlas. En esta tesis, se proponen nuevos modelos que, basados en las ideas del Geometric Deep Learning, suponen un avance en el estado del arte para las situaciones mencionadas previamente.Los modelos propuestos utilizan como entrada mapas de potencia acústica calculados con el algoritmo SRP-PHAT, una técnica clásica de procesado de señal que permite estimar la energía acústica recibida desde cualquier dirección del espacio. Además, también proponemos una nueva técnica para suprimir analíticamente el efecto de una fuente en las funciones de correlación cruzada usadas para calcular los mapas SRP-PHAT. Basándonos en técnicas de banda estrecha, se demuestra que es posible proyectar las funciones de correlación cruzada de las señales capturadas por una agrupación de micrófonos a un espacio ortogonal a una dirección dada simplemente usando una combinación lineal de las funciones originales con retardos temporales. La técnica propuesta puede usarse para diseñar sistemas iterativos de localización de múltiples fuentes que, tras localizar la fuente con mayor energía en las funciones de correlación cruzada o en los mapas SRP-PHAT, la cancelen para poder encontrar otras fuentes que estuvieran enmascaradas por ella.Antes de poder entrenar modelos de deep learning necesitamos datos. Esto, en el caso de seguir un esquema de aprendizaje supervisado, supone un dataset de grabaciones de audio multicanal con la posición de las fuentes etiquetada con precisión. Pese a que existen algunos datasets con estas características, estos no son lo suficientemente extensos para entrenar una red neuronal y los entornos acústicos que incluyen no son suficientemente variados. Para solventar el problema de la falta de datos, presentamos una técnica para simular escenas acústicas con una o varias fuentes en movimiento y, para realizar estas simulaciones conforme son necesarias durante el entrenamiento de la red, presentamos la que es, que sepamos, la primera librería de software libre para la simulación de acústica de salas con aceleración por GPU. Tal y como queda demostrado en esta tesis, esta librería es más de dos órdenes de magnitud más rápida que otras librerías del estado del arte.La idea principal del Geometric Deep Learning es que los modelos deberían compartir las simetrías (i.e. las invarianzas y equivarianzas) de los datos y el problema que se quiere resolver. Para la estimación de la dirección de llegada de una única fuente, el uso de mapas SRP-PHAT como entrada de nuestros modelos hace que la equivarianza a las rotaciones sea obvia y, tras presentar una primera aproximación usando redes convolucionales tridimensionales, presentamos un modelo basado en convoluciones icosaédricas que son capaces de aproximar la equivarianza al grupo continuo de rotaciones esféricas por la equivarianza al grupo discreto de las 60 simetrías del icosaedro. En la tesis se demuestra que los mapas SRP-PHAT son una característica de entrada mucho más robusta que los espectrogramas que se usan típicamente en muchos modelos del estado del arte y que el uso de las convoluciones icosaédricas, combinado con una nueva función softargmax que obtiene una salida de regresión a partir del resultado de una red convolucional interpretándolo como una distribución de probabilidad y calculando su valor esperado, permite reducir enormemente el número de parámetros entrenables de los modelos sin reducir la precisión de sus estimaciones.Cuando queremos realizar el tracking de varias fuentes en movimiento y no podemos aplicar ningún criterio para ordenarlas o clasificarlas, el problema se vuelve invariante a las permutaciones de las estimaciones, por lo que no podemos compararlas directamente con las etiquetas de referencia dado que no podemos esperar que sigan el mismo orden. Este tipo de modelos se han entrenado típicamente usando estrategias de entrenamiento invariantes a las permutaciones, pero estas normalmente no penalizan los cambios de identidad por lo que los modelos entrenados con ellas no mantienen la identidad de cada fuente de forma consistente. Para resolver este problema, en esta tesis proponemos una nueva estrategia de entrenamiento, a la que llamamos sliding permutation invariant training (sPIT), que es capaz de optimizar todas las características que podemos esperar de un sistema de tracking de múltiples fuentes: la precisión de sus estimaciones de dirección de llegada, la exactitud de sus detecciones y la consistencia de las identidades asignadas a cada fuente.Finalmente, proponemos un nuevo tipo de red recursiva que usa conjuntos de vectores en lugar de vectores para representar su entrada y su estado y que es invariante a las permutaciones de los elementos del conjunto de entrada y equivariante a las del conjunto de estado. En esta tesis se muestra como este es el comportamiento que deberíamos esperar de un sistema de tracking que toma como entradas las estimaciones de un modelo de localización multifuente y se compara el rendimiento de estas redes recursivas invariantes a las permutaciones con redes recursivas GRU convencionales para aplicaciones de tracking de fuentes sonoras.The localization and tracking of sound sources using microphone arrays is a problem that, even if it has attracted attention from the signal processing research community for decades, remains open. In recent years, deep learning models have surpassed the state-of-the-art that had been established by classic signal processing techniques, but these models still struggle with handling rooms with strong reverberations or tracking multiple sources that dynamically appear and disappear, especially when we cannot apply any criteria to classify or order them. In this thesis, we follow the ideas of the Geometric Deep Learning framework to propose new models and techniques that mean an advance of the state-of-the-art in the aforementioned scenarios. As the input of our models, we use acoustic power maps computed using the SRP-PHAT algorithm, a classic signal processing technique that allows us to estimate the acoustic energy received from any direction of the space and, therefore, compute arbitrary-shaped power maps. In addition, we also propose a new technique to analytically cancel a source from the generalized cross-correlations used to compute the SRP-PHAT maps. Based on previous narrowband cancellation techniques, we prove that we can project the cross-correlation functions of the signals captured by a microphone array into a space orthogonal to a given direction by just computing a linear combination of time-shifted versions of the original cross-correlations. The proposed cancellation technique can be used to design iterative multi-source localization systems where, after having found the strongest source in the generalized cross-correlation functions or in the SRP-PHAT maps, we can cancel it and find new sources that were previously masked by thefirst source. Before being able to train deep learning models we need data, which, in the case of following a supervised learning approach, means a dataset of multichannel recordings with the position of the sources accurately labeled. Although there exist some datasets like this, they are not large enough to train a neural network and the acoustic environments they include are not diverse enough. To overcome this lack of real data, we present a technique to simulate acoustic scenes with one or several moving sound sources and, to be able to perform these simulations as they are needed during the training, we present what is, to the best of our knowledge, the first free and open source room acoustics simulation library with GPU acceleration. As we prove in this thesis, the presented library is more than two orders of magnitude faster than other state-of-the-art CPU libraries. The main idea of the Geometric Deep Learning philosophy is that the models should fit the symmetries (i.e. the invariances and equivariances) of the data and the problem we want to solve. For single-source direction of arrival estimation, the use of SRP-PHAT maps as inputs of our models makes the rotational equivariance of the problem undeniably clear and, after a first approach using 3D convolutional neural networks, we present a model using icosahedral convolutions that approximate the equivariance to the continuous group of spherical rotations by the discrete group of the 60 icosahedral symmetries. We prove that the SRP-PHAT maps are a much more robust input feature than the spectrograms typically used in many state-of-the-art models and that the use of the icosahedral convolutions, combined with a new soft-argmax function that obtains a regression output from the output of the convolutional neural network by interpreting it as a probability distribution and computing its expected value, allows us to dramatically reduce the number of trainable parameters of the models without losing accuracy in their estimations. When we want to track multiple moving sources and we cannot use any criteria to order or classify them, the problem becomes invariant to the permutations of the estimates, so we cannot directly compare them with the ground truth labels since we cannot expect them to be in the same order. This kind of models has typically been trained using permutation invariant training strategies, but these strategies usually do not penalize the identity switches and the models trained with them do not keep the identity of every source consistent during the tracking. To solve this issue, we propose a new training strategy, which we call sliding permutation invariant training, that is able to optimize all the features that we could expect from a multi-source tracking system: the precision of the direction of arrival estimates, the accuracy of the source detections, and the consistency of the assigned identities. Finally, we propose a new kind of recursive neural network that, instead of using vectors as their input and their state, uses sets of vectors and is invariant to the permutation of the elements of the input set and equivariant to the permutations of the elements of the state set. We show how this is the behavior that we should expect from a tracking model which takes as inputs the estimates of a multi-source localization model and compare these permutation-invariant recursive neural networks with the conventional gated recurrent units for sound source tracking applications.<br /
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