88,546 research outputs found

    Spatial Database Support for Virtual Engineering

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    The development, design, manufacturing and maintenance of modern engineering products is a very expensive and complex task. Shorter product cycles and a greater diversity of models are becoming decisive competitive factors in the hard-fought automobile and plane market. In order to support engineers to create complex products when being pressed for time, systems are required which answer collision and similarity queries effectively and efficiently. In order to achieve industrial strength, the required specialized functionality has to be integrated into fully-fledged database systems, so that fundamental services of these systems can be fully reused, including transactions, concurrency control and recovery. This thesis aims at the development of theoretical sound and practical realizable algorithms which effectively and efficiently detect colliding and similar complex spatial objects. After a short introductory Part I, we look in Part II at different spatial index structures and discuss their integrability into object-relational database systems. Based on this discussion, we present two generic approaches for accelerating collision queries. The first approach exploits available statistical information in order to accelerate the query process. The second approach is based on a cost-based decompositioning of complex spatial objects. In a broad experimental evaluation based on real-world test data sets, we demonstrate the usefulness of the presented techniques which allow interactive query response times even for large data sets of complex objects. In Part III of the thesis, we discuss several similarity models for spatial objects. We show by means of a new evaluation method that data-partitioning similarity models yield more meaningful results than space-partitioning similarity models. We introduce a very effective similarity model which is based on a new paradigm in similarity search, namely the use of vector set represented objects. In order to guarantee efficient query processing, suitable filters are introduced for accelerating similarity queries on complex spatial objects. Based on clustering and the introduced similarity models we present an industrial prototype which helps the user to navigate through massive data sets.Ein schneller und reibungsloser Entwicklungsprozess neuer Produkte ist ein wichtiger Faktor fĂŒr den wirtschaftlichen Erfolg vieler Unternehmen insbesondere aus der Luft- und Raumfahrttechnik und der Automobilindustrie. Damit Ingenieure in immer kĂŒrzerer Zeit immer anspruchsvollere Produkte entwickeln können, werden effektive und effiziente Kollisions- und Ähnlichkeitsanfragen auf komplexen rĂ€umlichen Objekten benötigt. Um den hohen Anforderungen eines produktiven Einsatzes zu genĂŒgen, mĂŒssen entsprechend spezialisierte Zugriffsmethoden in vollwertige Datenbanksysteme integriert werden, so dass zentrale Datenbankdienste wie Trans-aktionen, kontrollierte NebenlĂ€ufigkeit und Wiederanlauf sichergestellt sind. Ziel dieser Doktorarbeit ist es deshalb, effektive und effiziente Algorithmen fĂŒr Kollisions- und Ähnlichkeitsanfragen auf komplexen rĂ€umlichen Objekten zu ent-wickeln und diese in kommerzielle Objekt-Relationale Datenbanksysteme zu integrieren. Im ersten Teil der Arbeit werden verschiedene rĂ€umliche Indexstrukturen zur effizienten Bearbeitung von Kollisionsanfragen diskutiert und auf ihre IntegrationsfĂ€higkeit in Objekt-Relationale Datenbanksysteme hin untersucht. Daran an-knĂŒpfend werden zwei generische Verfahren zur Beschleunigung von Kollisionsanfragen vorgestellt. Das erste Verfahren benutzt statistische Informationen rĂ€umlicher Indexstrukturen, um eine gegebene Anfrage zu beschleunigen. Das zweite Verfahren beruht auf einer kostenbasierten Zerlegung komplexer rĂ€umlicher Datenbank- Objekte. Diese beiden Verfahren ergĂ€nzen sich gegenseitig und können unabhĂ€ngig voneinander oder zusammen eingesetzt werden. In einer ausfĂŒhrlichen experimentellen Evaluation wird gezeigt, dass die beiden vorgestellten Verfahren interaktive Kollisionsanfragen auf umfangreichen Datenmengen und komplexen Objekten ermöglichen. Im zweiten Teil der Arbeit werden verschiedene Ähnlichkeitsmodelle fĂŒr rĂ€um-liche Objekte vorgestellt. Es wird experimentell aufgezeigt, dass datenpartitionierende Modelle effektiver sind als raumpartitionierende Verfahren. Weiterhin werden geeignete Filtertechniken zur Beschleunigung des Anfrageprozesses entwickelt und experimentell untersucht. Basierend auf Clustering und den entwickelten Ähnlichkeitsmodellen wird ein industrietauglicher Prototyp vorgestellt, der Benutzern hilft, durch große Datenmengen zu navigieren

    A framework for utility data integration in the UK

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    In this paper we investigate various factors which prevent utility knowledge from being fully exploited and suggest that integration techniques can be applied to improve the quality of utility records. The paper suggests a framework which supports knowledge and data integration. The framework supports utility integration at two levels: the schema and data level. Schema level integration ensures that a single, integrated geospatial data set is available for utility enquiries. Data level integration improves utility data quality by reducing inconsistency, duplication and conflicts. Moreover, the framework is designed to preserve autonomy and distribution of utility data. The ultimate aim of the research is to produce an integrated representation of underground utility infrastructure in order to gain more accurate knowledge of the buried services. It is hoped that this approach will enable us to understand various problems associated with utility data, and to suggest some potential techniques for resolving them

    Construction safety and digital design: a review

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    As digital technologies become widely used in designing buildings and infrastructure, questions arise about their impacts on construction safety. This review explores relationships between construction safety and digital design practices with the aim of fostering and directing further research. It surveys state-of-the-art research on databases, virtual reality, geographic information systems, 4D CAD, building information modeling and sensing technologies, finding various digital tools for addressing safety issues in the construction phase, but few tools to support design for construction safety. It also considers a literature on safety critical, digital and design practices that raises a general concern about ‘mindlessness’ in the use of technologies, and has implications for the emerging research agenda around construction safety and digital design. Bringing these strands of literature together suggests new kinds of interventions, such as the development of tools and processes for using digital models to promote mindfulness through multi-party collaboration on safet

    A virtual environment for the design and simulated construction of prefabricated buildings

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    The construction industry has acknowledged that its current working practices are in need of substantial improvements in quality and efficiency and has identified that computer modelling techniques and the use of prefabricated components can help reduce times, costs, and minimise defects and problems of on-site construction. This paper describes a virtual environment to support the design and construction processes of buildings from prefabricated components and the simulation of their construction sequence according to a project schedule. The design environment can import a library of 3-D models of prefabricated modules that can be used to interactively design a building. Using Microsoft Project, the construction schedule of the designed building can be altered, with this information feeding back to the construction simulation environment. Within this environment the order of construction can be visualised using virtual machines. Novel aspects of the system are that it provides a single 3-D environment where the user can construct their design with minimal user interaction through automatic constraint recognition and view the real-time simulation of the construction process within the environment. This takes this area of research a step forward from other systems that only allow the planner to view the construction at certain stages, and do not provide an animated view of the construction process

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model
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