3 research outputs found

    A multi-point 2D interface: Audio-rate signals for controlling complex multi-parametric sound synthesis

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    This paper documents a method of controlling complex sound synthesis processes such as granular synthesis, additive synthesis, timbre morphology, swarm-based spatialisation, spectral spatialisation, and timbre spatialisation via a multi-parametric 2D interface. This paper evaluates the use of audio-rate control signals for sound synthesis, and discussing approaches to de-interleaving, synchronization, and mapping. The paper also outlines a number of ways of extending the expressivity of such a control interface by coupling this with another 2D multi-parametric nodes interface and audio-rate 2D table lookup. The paper proceeds to review methods of navigating multi-parameter sets via interpolation and transformation. Some case studies are finally discussed in the paper. The author has used this method to control complex sound synthesis processes that require control data for more that a thousand parameters

    Interactive Sonic Environments: Sonic artwork via gameplay experience

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    The purpose of this study is to investigate the use of video-game technology in the design and implementation of interactive sonic centric artworks, the purpose of which is to create and contribute to the discourse and understanding of its effectiveness in electro-acoustic composition highlighting the creative process. Key research questions include: How can the language of electro-acoustic music be placed in a new framework derived from videogame aesthetics and technology? What new creative processes need to be considered when using this medium? Moreover, what aspects of 'play' should be considered when designing the systems? The findings of this study assert that composers and sonic art practitioners need little or no coding knowledge to create exciting applications and the myriad of options available to the composer when using video-game technology is limited only by imagination. Through a cyclic process of planning, building, testing and playing these applications the project revealed advantages and unique sonic opportunities in comparison to other sonic art installations. A portfolio of selected original compositions, both fixed and open are presented by the author to complement this study. The commentary serves to place the work in context with other practitioners in the field and to provide compositional approaches that have been taken
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