4 research outputs found

    HPC applications for data-driven agent-based models of pedestrian movement

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    La gesti贸 de grans instal路lacions multi煤s 茅s un proc茅s complicat, que t茅 a veure en trobar un equilibri entre la satisfacci贸 del client, aspectes de seguretat i els interessos comercials. Aquest repte s'accentua en per铆odes de transici贸, com 猫poques de construcci贸 o la millora i manteniment de la instal路laci贸. Tot i aix貌, amb el creixement de l'Internet of Things(IoT) i l'acc茅s a HPC per a usos comercials als darrers anys ha proporcionat una manera d'adre莽ar aquest repte a trav茅s d'aquestes tecnologies. Les dades provinents d'aquests sistemes fortament monitorats, combinats amb IA i t猫cniques de simulaci贸, permeten una nova manera d'abordar la gesti贸 de grans instal路lacions. En aquest Treball de Fi de Grau s'ha desenvolupat un Digital Twin del recinte ins铆gnia del Futbol Club Barcelona: el Camp Nou. L'aspecte m茅s important en el funcionament del recinte s贸n els fluxos de vianants i la seva optimitzaci贸, assegurar un pla robust enfront de les emerg猫ncies i gestionar els canvis relacionats amb el projecte de construcci贸 que consisteix en la renovaci贸 del recinte del Camp Nou tamb茅 s贸n prioritaris. Aquest prototip de Model de Moviment de Vianants mostra la viabilitat de combinar diverses fonts de dades amb l'objectiu de representar diversos escenaris relacionats amb la gesti贸 de multituds. Aquest model servir脿 com a refer猫ncia per integrar les dades provinents de sensors i preprocessades utilitzant t猫cniques de Machine Learning. Aquest model estar脿 integrat amb l'estructura de tot IoTwins dins els test-beds 5 i 11 que se centren en les instal路lacions del FCB. El m猫tode escollit per la simulaci贸 del projecte 茅s la Simulaci贸 Basada en Agents. Un paradigma de simulaci贸 cada vegada m茅s popular que 茅s capa莽 de representar poblacions heterog猫nies que estan formades per agents individuals que representen els vianants, per exemple. El seu moviment est脿 definit per un algoritme desenvolupat espec铆ficament que representa l'espai al voltant dels Agents de manera matem脿tica, derivada d'una funci贸 de cost que combina diferents factors que afecten els vianants. Els Agents entren al recinte, es mouen seguint les seves prioritats i despr茅s en surten seguint el seu cam铆 individual. El model es validar脿 i calibrar脿 amb les dades accessibles en aquest moment. Diversos escenaris d'exemple han demostrat la viabilitat del model per optimitzar l'evacuaci贸 en cas d'emerg猫ncia i les afectacions que comporten les renovacions del recinte.The management of large multinational facilities is a complex process involving finding the balance between customer satisfaction, safety concerns and commercial interests. This challenge is particularly pronounced in periods of transitions, such as stages construction work, facility upgrade and maintenance. However, with the growth of the Internet of Things (IoT) and unlocking of HPC for commercial endeavours in recent years offers to address this challenge through the use of technology. The increasing amount of data coming from these heavily monitored system, combined with AI and simulation techniques offers a new approach to the management of large facilities. In this Bachelor Thesis' a Digital Twin of the Football Club Barcelona flagship sports venue: the Camp Nou has been developed. The most important aspect in the functioning of the venue are pedestrian flows and optimising them, ensuring robust emergency planning and managing change related to phased construction project involving a full renovation of the Camp Nou precinct are the main priorities. This prototype of Pedestrian Movement Model shows the feasibility of combining various data streams to represent multiple scenarios of crowd management. This model will serve as a baseline for integrating data coming from a number of sensors and preprocessed with Machine Learning techniques. This model will be integrated as a part of the whole IoTwins structure of test-beds 5 and 11 that focus on the FCB facilities. The approach taken in the simulation part of the project is Agent Based Modelling. An increasingly popular simulation technique that is able to represent heterogeneous population consisting of individual Agents, for example, representing pedestrians. Their movement is defined with an specially developed algorithm that represent the space around the Agents as a mathematically derived cost function that combines multiple factors affecting the movement of pedestrians. The Agents enter the precinct, move around it and leave it following their independent paths. The model is validated and calibrated using currently available data. Several example scenarios have been run to show the feasibility of the approach for optimising emergency evacuation and construction-caused disruptions to normal operations

    Data Assimilation for Spatial Temporal Simulations Using Localized Particle Filtering

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    As sensor data becomes more and more available, there is an increasing interest in assimilating real time sensor data into spatial temporal simulations to achieve more accurate simulation or prediction results. Particle Filters (PFs), also known as Sequential Monte Carlo methods, hold great promise in this area as they use Bayesian inference and stochastic sampling techniques to recursively estimate the states of dynamic systems from some given observations. However, PFs face major challenges to work effectively for complex spatial temporal simulations due to the high dimensional state space of the simulation models, which typically cover large areas and have a large number of spatially dependent state variables. As the state space dimension increases, the number of particles must increase exponentially in order to converge to the true system state. The purpose of this dissertation work is to develop localized particle filtering to support PFs-based data assimilation for large-scale spatial temporal simulations. We develop a spatially dependent particle-filtering framework that breaks the system state and observation data into sub-regions and then carries out localized particle filtering based on these spatial regions. The developed framework exploits the spatial locality property of system state and observation data, and employs the divide-and-conquer principle to reduce state dimension and data complexity. Within this framework, we propose a two-level automated spatial partitioning method to provide optimized and balanced spatial partitions with less boundary sensors. We also consider different types of data to effectively support data assimilation for spatial temporal simulations. These data include both hard data, which are measurements from physical devices, and soft data, which are information from messages, reports, and social network. The developed framework and methods are applied to large-scale wildfire spread simulations and achieved improved results. Furthermore, we compare the proposed framework to existing particle filtering based data assimilation frameworks and evaluate the performance for each of them

    Pedestrian steering behaviour modelling within the built environment

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    Prediction of pedestrians’ steering behaviours within the built environments under normal and non-panic situations is useful for a wide range of applications, which include social science, psychology, architecture, and computer graphics. The main focus is on prediction of the pedestrian walking paths and the influences from the surrounding environment from the engineering point of view
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