7,671 research outputs found

    A Framework for Symmetric Part Detection in Cluttered Scenes

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    The role of symmetry in computer vision has waxed and waned in importance during the evolution of the field from its earliest days. At first figuring prominently in support of bottom-up indexing, it fell out of favor as shape gave way to appearance and recognition gave way to detection. With a strong prior in the form of a target object, the role of the weaker priors offered by perceptual grouping was greatly diminished. However, as the field returns to the problem of recognition from a large database, the bottom-up recovery of the parts that make up the objects in a cluttered scene is critical for their recognition. The medial axis community has long exploited the ubiquitous regularity of symmetry as a basis for the decomposition of a closed contour into medial parts. However, today's recognition systems are faced with cluttered scenes, and the assumption that a closed contour exists, i.e. that figure-ground segmentation has been solved, renders much of the medial axis community's work inapplicable. In this article, we review a computational framework, previously reported in Lee et al. (2013), Levinshtein et al. (2009, 2013), that bridges the representation power of the medial axis and the need to recover and group an object's parts in a cluttered scene. Our framework is rooted in the idea that a maximally inscribed disc, the building block of a medial axis, can be modeled as a compact superpixel in the image. We evaluate the method on images of cluttered scenes.Comment: 10 pages, 8 figure

    Occlusion Coherence: Detecting and Localizing Occluded Faces

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    The presence of occluders significantly impacts object recognition accuracy. However, occlusion is typically treated as an unstructured source of noise and explicit models for occluders have lagged behind those for object appearance and shape. In this paper we describe a hierarchical deformable part model for face detection and landmark localization that explicitly models part occlusion. The proposed model structure makes it possible to augment positive training data with large numbers of synthetically occluded instances. This allows us to easily incorporate the statistics of occlusion patterns in a discriminatively trained model. We test the model on several benchmarks for landmark localization and detection including challenging new data sets featuring significant occlusion. We find that the addition of an explicit occlusion model yields a detection system that outperforms existing approaches for occluded instances while maintaining competitive accuracy in detection and landmark localization for unoccluded instances

    Deformable Part-based Fully Convolutional Network for Object Detection

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    Existing region-based object detectors are limited to regions with fixed box geometry to represent objects, even if those are highly non-rectangular. In this paper we introduce DP-FCN, a deep model for object detection which explicitly adapts to shapes of objects with deformable parts. Without additional annotations, it learns to focus on discriminative elements and to align them, and simultaneously brings more invariance for classification and geometric information to refine localization. DP-FCN is composed of three main modules: a Fully Convolutional Network to efficiently maintain spatial resolution, a deformable part-based RoI pooling layer to optimize positions of parts and build invariance, and a deformation-aware localization module explicitly exploiting displacements of parts to improve accuracy of bounding box regression. We experimentally validate our model and show significant gains. DP-FCN achieves state-of-the-art performances of 83.1% and 80.9% on PASCAL VOC 2007 and 2012 with VOC data only.Comment: Accepted to BMVC 2017 (oral

    Mining Mid-level Features for Action Recognition Based on Effective Skeleton Representation

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    Recently, mid-level features have shown promising performance in computer vision. Mid-level features learned by incorporating class-level information are potentially more discriminative than traditional low-level local features. In this paper, an effective method is proposed to extract mid-level features from Kinect skeletons for 3D human action recognition. Firstly, the orientations of limbs connected by two skeleton joints are computed and each orientation is encoded into one of the 27 states indicating the spatial relationship of the joints. Secondly, limbs are combined into parts and the limb's states are mapped into part states. Finally, frequent pattern mining is employed to mine the most frequent and relevant (discriminative, representative and non-redundant) states of parts in continuous several frames. These parts are referred to as Frequent Local Parts or FLPs. The FLPs allow us to build powerful bag-of-FLP-based action representation. This new representation yields state-of-the-art results on MSR DailyActivity3D and MSR ActionPairs3D
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