14 research outputs found
Efficient Multi-View Inverse Rendering Using a Hybrid Differentiable Rendering Method
Recovering the shape and appearance of real-world objects from natural 2D
images is a long-standing and challenging inverse rendering problem. In this
paper, we introduce a novel hybrid differentiable rendering method to
efficiently reconstruct the 3D geometry and reflectance of a scene from
multi-view images captured by conventional hand-held cameras. Our method
follows an analysis-by-synthesis approach and consists of two phases. In the
initialization phase, we use traditional SfM and MVS methods to reconstruct a
virtual scene roughly matching the real scene. Then in the optimization phase,
we adopt a hybrid approach to refine the geometry and reflectance, where the
geometry is first optimized using an approximate differentiable rendering
method, and the reflectance is optimized afterward using a physically-based
differentiable rendering method. Our hybrid approach combines the efficiency of
approximate methods with the high-quality results of physically-based methods.
Extensive experiments on synthetic and real data demonstrate that our method
can produce reconstructions with similar or higher quality than
state-of-the-art methods while being more efficient.Comment: IJCAI202
Learning to Learn and Sample BRDFs
We propose a method to accelerate the joint process of physically acquiring
and learning neural Bi-directional Reflectance Distribution Function (BRDF)
models. While BRDF learning alone can be accelerated by meta-learning,
acquisition remains slow as it relies on a mechanical process. We show that
meta-learning can be extended to optimize the physical sampling pattern, too.
After our method has been meta-trained for a set of fully-sampled BRDFs, it is
able to quickly train on new BRDFs with up to five orders of magnitude fewer
physical acquisition samples at similar quality. Our approach also extends to
other linear and non-linear BRDF models, which we show in an extensive
evaluation
On-site example-based material appearance acquisition
We present a novel example-based material appearance modeling method suitable for rapid digital content creation. Our method only requires a single HDR photograph of a homogeneous isotropic dielectric exemplar object under known natural illumination. While conventional methods for appearance modeling require prior knowledge on the object shape, our method does not, nor does it recover the shape explicitly, greatly simplifying on-site appearance acquisition to a lightweight photography process suited for non-expert users. As our central contribution, we propose a shape-agnostic BRDF estimation procedure based on binary RGB profile matching. We also model the appearance of materials exhibiting a regular or stationary texture-like appearance, by synthesizing appropriate mesostructure from the same input HDR photograph and a mesostructure exemplar with (roughly) similar features. We believe our lightweight method for on-site shape-agnostic appearance acquisition presents a suitable alternative for a variety of applications that require plausible “rapid-appearance-modeling
Practical SVBRDF Acquisition of 3D Objects with Unstructured Flash Photography
Capturing spatially-varying bidirectional reflectance distribution functions (SVBRDFs) of 3D objects with just a single, hand-held camera (such as an off-the-shelf smartphone or a DSLR camera) is a difficult, open problem. Previous works are either limited to planar geometry, or rely on previously scanned 3D geometry, thus limiting their practicality. There are several technical challenges that need to be overcome: First, the built-in flash of a camera is almost colocated with the lens, and at a fixed position; this severely hampers sampling procedures in the light-view space. Moreover, the near-field flash lights the object partially and unevenly. In terms of geometry, existing multiview stereo techniques assume diffuse reflectance only, which leads to overly smoothed 3D reconstructions, as we show in this paper. We present a simple yet powerful framework that removes the need for expensive, dedicated hardware, enabling practical acquisition of SVBRDF information from real-world, 3D objects with a single, off-the-shelf camera with a built-in flash. In addition, by removing the diffuse reflection assumption and leveraging instead such SVBRDF information, our method outputs high-quality 3D geometry reconstructions, including more accurate high-frequency details than state-of-the-art multiview stereo techniques. We formulate the joint reconstruction of SVBRDFs, shading normals, and 3D geometry as a multi-stage, iterative inverse-rendering reconstruction pipeline. Our method is also directly applicable to any existing multiview 3D reconstruction technique. We present results of captured objects with complex geometry and reflectance; we also validate our method numerically against other existing approaches that rely on dedicated hardware, additional sources of information, or both