7 research outputs found

    Spanning tree game as prim would have played

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    In this paper, we investigate special types of Maker-Breaker games defined on graphs. We restrict Maker’s possible moves that resembles the way that was introduced by Espig, Frieze, Krivelevich and Pedgen [9]. Here, we require that the subgraph induced by Maker’s edges must be connected throughout the game. Besides the normal play, we examine the biased and accelerated versions of these games

    Spanning Tree Game as Prim Would Have Played

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    Walker-Breaker Games on Gn,pG_{n,p}

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    The Maker-Breaker connectivity game and Hamilton cycle game belong to the best studied games in positional games theory, including results on biased games, games on random graphs and fast winning strategies. Recently, the Connector-Breaker game variant, in which Connector has to claim edges such that her graph stays connected throughout the game, as well as the Walker-Breaker game variant, in which Walker has to claim her edges according to a walk, have received growing attention. For instance, London and Pluh\'ar studied the threshold bias for the Connector-Breaker connectivity game on a complete graph KnK_n, and showed that there is a big difference between the cases when Maker's bias equals 11 or 22. Moreover, a recent result by the first and third author as well as Kirsch shows that the threshold probability pp for the (2:2)(2:2) Connector-Breaker connectivity game on a random graph G∼Gn,pG\sim G_{n,p} is of order n−2/3+o(1)n^{-2/3+o(1)}. We extent this result further to Walker-Breaker games and prove that this probability is also enough for Walker to create a Hamilton cycle

    Acta Cybernetica : Volume 23. Number 3.

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