46,941 research outputs found
Dealing with Interference in Distributed Large-scale MIMO Systems: A Statistical Approach
This paper considers the problem of interference control through the use of
second-order statistics in massive MIMO multi-cell networks. We consider both
the cases of co-located massive arrays and large-scale distributed antenna
settings. We are interested in characterizing the low-rankness of users'
channel covariance matrices, as such a property can be exploited towards
improved channel estimation (so-called pilot decontamination) as well as
interference rejection via spatial filtering. In previous work, it was shown
that massive MIMO channel covariance matrices exhibit a useful finite rank
property that can be modeled via the angular spread of multipath at a MIMO
uniform linear array. This paper extends this result to more general settings
including certain non-uniform arrays, and more surprisingly, to two dimensional
distributed large scale arrays. In particular our model exhibits the dependence
of the signal subspace's richness on the scattering radius around the user
terminal, through a closed form expression. The applications of the
low-rankness covariance property to channel estimation's denoising and
low-complexity interference filtering are highlighted.Comment: 12 pages, 11 figures, to appear in IEEE Journal of Selected Topics in
Signal Processin
Montage: a grid portal and software toolkit for science-grade astronomical image mosaicking
Montage is a portable software toolkit for constructing custom, science-grade
mosaics by composing multiple astronomical images. The mosaics constructed by
Montage preserve the astrometry (position) and photometry (intensity) of the
sources in the input images. The mosaic to be constructed is specified by the
user in terms of a set of parameters, including dataset and wavelength to be
used, location and size on the sky, coordinate system and projection, and
spatial sampling rate. Many astronomical datasets are massive, and are stored
in distributed archives that are, in most cases, remote with respect to the
available computational resources. Montage can be run on both single- and
multi-processor computers, including clusters and grids. Standard grid tools
are used to run Montage in the case where the data or computers used to
construct a mosaic are located remotely on the Internet. This paper describes
the architecture, algorithms, and usage of Montage as both a software toolkit
and as a grid portal. Timing results are provided to show how Montage
performance scales with number of processors on a cluster computer. In
addition, we compare the performance of two methods of running Montage in
parallel on a grid.Comment: 16 pages, 11 figure
Adversarially Tuned Scene Generation
Generalization performance of trained computer vision systems that use
computer graphics (CG) generated data is not yet effective due to the concept
of 'domain-shift' between virtual and real data. Although simulated data
augmented with a few real world samples has been shown to mitigate domain shift
and improve transferability of trained models, guiding or bootstrapping the
virtual data generation with the distributions learnt from target real world
domain is desired, especially in the fields where annotating even few real
images is laborious (such as semantic labeling, and intrinsic images etc.). In
order to address this problem in an unsupervised manner, our work combines
recent advances in CG (which aims to generate stochastic scene layouts coupled
with large collections of 3D object models) and generative adversarial training
(which aims train generative models by measuring discrepancy between generated
and real data in terms of their separability in the space of a deep
discriminatively-trained classifier). Our method uses iterative estimation of
the posterior density of prior distributions for a generative graphical model.
This is done within a rejection sampling framework. Initially, we assume
uniform distributions as priors on the parameters of a scene described by a
generative graphical model. As iterations proceed the prior distributions get
updated to distributions that are closer to the (unknown) distributions of
target data. We demonstrate the utility of adversarially tuned scene generation
on two real-world benchmark datasets (CityScapes and CamVid) for traffic scene
semantic labeling with a deep convolutional net (DeepLab). We realized
performance improvements by 2.28 and 3.14 points (using the IoU metric) between
the DeepLab models trained on simulated sets prepared from the scene generation
models before and after tuning to CityScapes and CamVid respectively.Comment: 9 pages, accepted at CVPR 201
Scalable collision detection for distributed virtual environments
PhD ThesisDistributed Virtual Environments (DVEs) provide a mechanism whereby
dispersed users can interact with one-another within a shared \'irtual world.
DVEs commonly allow users to interact with one-another in ways analogous to
the real-world, e.g. mimicking Newtonian physics. A scalable DVE should
enable large numbers of users to participate simultaneously, regardless of the
In geographical location and hardware configurations of individual users.
addition, these users should perceive a mutually-consistent virtual world in
which each user perceives a consistent series of events in real-time.
Collision detection and response is a fundamental requirement of most virtual
environments and simulations. It is a computationally-expensive operation
which must be perfonned at frequent intervals in all virtual environments which
simulate the motion of solid objects. Collision detection has received large
amounts of research interest and as a result a number of efficient collision
detection algorithms have been proposed. However, these collision detection
approaches are designed to detect collisions efficiently in simulations run on a
single machine and are not capable of overcoming problems associated with
scalability and consistency, which are of paramount importance in DVEs. This thesis presents a new collision detection approach, tenned distributed
collision detection, which provides high-levels of scalability, consistency and
responsiveness. This thesis presents the algorithms and theory which underpin
the distributed collision detection approach and provides experimental results
demonstrating its scalability and responsiveness
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