6,594 research outputs found
Optimum Partition Parameter of Divide-and-Conquer Algorithm for Solving Closest-Pair Problem
Divide and Conquer is a well known algorithmic procedure for solving many
kinds of problem. In this procedure, the problem is partitioned into two parts
until the problem is trivially solvable. Finding the distance of the closest
pair is an interesting topic in computer science. With divide and conquer
algorithm we can solve closest pair problem. Here also the problem is
partitioned into two parts until the problem is trivially solvable. But it is
theoretically and practically observed that sometimes partitioning the problem
space into more than two parts can give better performances. In this paper, a
new proposal is given that dividing the problem space into (n) number of parts
can give better result while divide and conquer algorithm is used for solving
the closest pair of point's problem.Comment: arXiv admin note: substantial text overlap with arXiv:1010.590
Load-Balancing for Parallel Delaunay Triangulations
Computing the Delaunay triangulation (DT) of a given point set in
is one of the fundamental operations in computational geometry.
Recently, Funke and Sanders (2017) presented a divide-and-conquer DT algorithm
that merges two partial triangulations by re-triangulating a small subset of
their vertices - the border vertices - and combining the three triangulations
efficiently via parallel hash table lookups. The input point division should
therefore yield roughly equal-sized partitions for good load-balancing and also
result in a small number of border vertices for fast merging. In this paper, we
present a novel divide-step based on partitioning the triangulation of a small
sample of the input points. In experiments on synthetic and real-world data
sets, we achieve nearly perfectly balanced partitions and small border
triangulations. This almost cuts running time in half compared to
non-data-sensitive division schemes on inputs exhibiting an exploitable
underlying structure.Comment: Short version submitted to EuroPar 201
Empirical Evaluation of the Parallel Distribution Sweeping Framework on Multicore Architectures
In this paper, we perform an empirical evaluation of the Parallel External
Memory (PEM) model in the context of geometric problems. In particular, we
implement the parallel distribution sweeping framework of Ajwani, Sitchinava
and Zeh to solve batched 1-dimensional stabbing max problem. While modern
processors consist of sophisticated memory systems (multiple levels of caches,
set associativity, TLB, prefetching), we empirically show that algorithms
designed in simple models, that focus on minimizing the I/O transfers between
shared memory and single level cache, can lead to efficient software on current
multicore architectures. Our implementation exhibits significantly fewer
accesses to slow DRAM and, therefore, outperforms traditional approaches based
on plane sweep and two-way divide and conquer.Comment: Longer version of ESA'13 pape
Distributed Robust Learning
We propose a framework for distributed robust statistical learning on {\em
big contaminated data}. The Distributed Robust Learning (DRL) framework can
reduce the computational time of traditional robust learning methods by several
orders of magnitude. We analyze the robustness property of DRL, showing that
DRL not only preserves the robustness of the base robust learning method, but
also tolerates contaminations on a constant fraction of results from computing
nodes (node failures). More precisely, even in presence of the most adversarial
outlier distribution over computing nodes, DRL still achieves a breakdown point
of at least , where is the break down point of
corresponding centralized algorithm. This is in stark contrast with naive
division-and-averaging implementation, which may reduce the breakdown point by
a factor of when computing nodes are used. We then specialize the
DRL framework for two concrete cases: distributed robust principal component
analysis and distributed robust regression. We demonstrate the efficiency and
the robustness advantages of DRL through comprehensive simulations and
predicting image tags on a large-scale image set.Comment: 18 pages, 2 figure
Eigenvector Synchronization, Graph Rigidity and the Molecule Problem
The graph realization problem has received a great deal of attention in
recent years, due to its importance in applications such as wireless sensor
networks and structural biology. In this paper, we extend on previous work and
propose the 3D-ASAP algorithm, for the graph realization problem in
, given a sparse and noisy set of distance measurements. 3D-ASAP
is a divide and conquer, non-incremental and non-iterative algorithm, which
integrates local distance information into a global structure determination.
Our approach starts with identifying, for every node, a subgraph of its 1-hop
neighborhood graph, which can be accurately embedded in its own coordinate
system. In the noise-free case, the computed coordinates of the sensors in each
patch must agree with their global positioning up to some unknown rigid motion,
that is, up to translation, rotation and possibly reflection. In other words,
to every patch there corresponds an element of the Euclidean group Euc(3) of
rigid transformations in , and the goal is to estimate the group
elements that will properly align all the patches in a globally consistent way.
Furthermore, 3D-ASAP successfully incorporates information specific to the
molecule problem in structural biology, in particular information on known
substructures and their orientation. In addition, we also propose 3D-SP-ASAP, a
faster version of 3D-ASAP, which uses a spectral partitioning algorithm as a
preprocessing step for dividing the initial graph into smaller subgraphs. Our
extensive numerical simulations show that 3D-ASAP and 3D-SP-ASAP are very
robust to high levels of noise in the measured distances and to sparse
connectivity in the measurement graph, and compare favorably to similar
state-of-the art localization algorithms.Comment: 49 pages, 8 figure
- …