9,974 research outputs found

    V2V-PoseNet: Voxel-to-Voxel Prediction Network for Accurate 3D Hand and Human Pose Estimation from a Single Depth Map

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    Most of the existing deep learning-based methods for 3D hand and human pose estimation from a single depth map are based on a common framework that takes a 2D depth map and directly regresses the 3D coordinates of keypoints, such as hand or human body joints, via 2D convolutional neural networks (CNNs). The first weakness of this approach is the presence of perspective distortion in the 2D depth map. While the depth map is intrinsically 3D data, many previous methods treat depth maps as 2D images that can distort the shape of the actual object through projection from 3D to 2D space. This compels the network to perform perspective distortion-invariant estimation. The second weakness of the conventional approach is that directly regressing 3D coordinates from a 2D image is a highly non-linear mapping, which causes difficulty in the learning procedure. To overcome these weaknesses, we firstly cast the 3D hand and human pose estimation problem from a single depth map into a voxel-to-voxel prediction that uses a 3D voxelized grid and estimates the per-voxel likelihood for each keypoint. We design our model as a 3D CNN that provides accurate estimates while running in real-time. Our system outperforms previous methods in almost all publicly available 3D hand and human pose estimation datasets and placed first in the HANDS 2017 frame-based 3D hand pose estimation challenge. The code is available in https://github.com/mks0601/V2V-PoseNet_RELEASE.Comment: HANDS 2017 Challenge Frame-based 3D Hand Pose Estimation Winner (ICCV 2017), Published at CVPR 201

    Learning space-time structures for action recognition and localization

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    In this thesis the problem of automatic human action recognition and localization in videos is studied. In this problem, our goal is to recognize the category of the human action that is happening in the video, and also to localize the action in space and/or time. This problem is challenging due to the complexity of the human actions, the large intra-class variations and the distraction of backgrounds. Human actions are inherently structured patterns of body movements. However, past works are inadequate in learning the space-time structures in human actions and exploring them for better recognition and localization. In this thesis new methods are proposed that exploit such space-time structures for effective human action recognition and localization in videos, including sports videos, YouTube videos, TV programs and movies. A new local space-time video representation, the hierarchical Space-Time Segments, is first proposed. Using this new video representation, ensembles of hierarchical spatio-temporal trees, discovered directly from the training videos, are constructed to model the hierarchical, spatial and temporal structures of human actions. This proposed approach achieves promising performances in action recognition and localization on challenging benchmark datasets. Moreover, the discovered trees show good cross-dataset generalizability: trees learned on one dataset can be used to recognize and localize similar actions in another dataset. To handle large scale data, a deep model is explored that learns temporal progression of the actions using Long Short Term Memory (LSTM), which is a type of Recurrent Neural Network (RNN). Two novel ranking losses are proposed to train the model to better capture the temporal structures of actions for accurate action recognition and temporal localization. This model achieves state-of-art performance on a large scale video dataset. A deep model usually employs a Convolutional Neural Network (CNN) to learn visual features from video frames. The problem of utilizing web action images for training a Convolutional Neural Network (CNN) is also studied: training CNN typically requires a large number of training videos, but the findings of this study show that web action images can be utilized as additional training data to significantly reduce the burden of video training data collection

    ModDrop: adaptive multi-modal gesture recognition

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    We present a method for gesture detection and localisation based on multi-scale and multi-modal deep learning. Each visual modality captures spatial information at a particular spatial scale (such as motion of the upper body or a hand), and the whole system operates at three temporal scales. Key to our technique is a training strategy which exploits: i) careful initialization of individual modalities; and ii) gradual fusion involving random dropping of separate channels (dubbed ModDrop) for learning cross-modality correlations while preserving uniqueness of each modality-specific representation. We present experiments on the ChaLearn 2014 Looking at People Challenge gesture recognition track, in which we placed first out of 17 teams. Fusing multiple modalities at several spatial and temporal scales leads to a significant increase in recognition rates, allowing the model to compensate for errors of the individual classifiers as well as noise in the separate channels. Futhermore, the proposed ModDrop training technique ensures robustness of the classifier to missing signals in one or several channels to produce meaningful predictions from any number of available modalities. In addition, we demonstrate the applicability of the proposed fusion scheme to modalities of arbitrary nature by experiments on the same dataset augmented with audio.Comment: 14 pages, 7 figure
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