5 research outputs found

    A methodology for sound scene manipulation based on the ray space transform

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    In this paper we devise a methodology for analysing and subsequently manipulating a sound scene acquired by means of a uniform linear array of microphones. The array signal is transformed in the ray space, i.e. a domain where acoustic rays are points; here we extract the source position and orientation in space and its radiation pattern, while its signal is extracted by a near-field beamformer. These descriptors can be easily manipulated and provided to any parametric rendering system. Through simulations we have proven the capability of the proposed method to perform different manipulations

    Efficient Continuous Beam Steering for Planar Arrays of Differential Microphones

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    Performing continuous beam steering, from planar arrays of high-order differential microphones, is not trivial. The main problem is that shape-preserving beams can be steered only in a finite set of privileged directions, which depend on the position and the number of physical microphones. In this letter, we propose a simple and computationally inexpensive method for alleviating this problem using planar microphone arrays. Given two identical reference beams pointing in two different directions, we show how to build a beam of nearly constant shape, which can be continuously steered between such two directions. The proposed method, unlike the diffused steering approaches based on linear combinations of eigenbeams (spherical harmonics), is applicable to planar arrays also if we deal with beams characterized by high-order polar patterns. Using the coefficients of the Fourier series of the polar patterns, we also show how to find a tradeoff between shape invariance of the steered beam, and maximum angular displacement between the two reference beams. We show the effectiveness of the proposed method through the analysis of models based on first-, second-, and third-order differential microphones

    Investigating Networked Music Performances in Pedagogical Scenarios for the InterMUSIC Project

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    With the big improvement of digital communication networks, Networked Music Performances (NMP) received a great interest from music live performance and music recording industry. The positive impact of NMP in pedagogical appli- cations, instead, has been only preliminary explored. Within the InterMUSIC project, we aim to investigate NMP from a pedagogical perspective, that has considerable differences with respect to music performances, and to develop tools to improve distance learning experiences. In this paper, we introduce a conceptual framework designed to be the foundation for all the experiments conducted in the project. We also present two preliminary experiments that investigate the sense of presence of geographically-distant musicians in a distance learning scenario. We discuss the comments provided by the musicians as a set of requirements and guidelines for future experiments

    A Presence- and Performance-Driven Framework to Investigate Interactive Networked Music Learning Scenarios

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    Cooperative music making in networked environments has been subject of extensive research, scientific and artistic. Networked music performance (NMP) is attracting renewed interest thanks to the growing availability of effective technology and tools for computer-based communications, especially in the area of distance and blended learning applications. We propose a conceptual framework for NMP research and design in the context of classical chamber music practice and learning: presence-related constructs and objective quality metrics are used to problematize and systematize the many factors affecting the experience of studying and practicing music in a networked environment. To this end, a preliminary NMP experiment on the effect of latency on chamber music duos experience and quality of the performance is introduced. The degree of involvement, perceived coherence, and immersion of the NMP environment are here combined with measures on the networked performance, including tempo trends and misalignments from the shared score. Early results on the impact of temporal factors on NMP musical interaction are outlined, and their methodological implications for the design of pedagogical applications are discussed

    Soundfield imaging in the ray space

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    In this work we propose a general approach to acoustic scene analysis based on a novel data structure (ray-space image) that encodes the directional plenacoustic function over a line segment (Observation Window, OW). We define and describe a system for acquiring a ray-space image using a microphone array and refer to it as ray-space (or “soundfield”) camera. The method consists of acquiring the pseudo-spectra corresponding to a grid of sampling points over the OW, and remapping them onto the ray space, which parameterizes acoustic paths crossing the OW. The resulting ray-space image displays the information gathered by the sensors in such a way that the elements of the acoustic scene (sources and reflectors) will be easy to discern, recognize and extract. The key advantage of this method is that ray-space images, irrespective of the application, are generated by a common (and highly parallelizable) processing layer, and can be processed using methods coming from the extensive literature of pattern analysis. After defining the ideal ray-space image in terms of the directional plenacoustic function, we show how to acquire it using a microphone array. We also discuss resolution and aliasing issues and show two simple examples of applications of ray-space imaging
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