915 research outputs found

    RIGA: A Regret-Based Interactive Genetic Algorithm

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    In this paper, we propose an interactive genetic algorithm for solving multi-objective combinatorial optimization problems under preference imprecision. More precisely, we consider problems where the decision maker's preferences over solutions can be represented by a parameterized aggregation function (e.g., a weighted sum, an OWA operator, a Choquet integral), and we assume that the parameters are initially not known by the recommendation system. In order to quickly make a good recommendation, we combine elicitation and search in the following way: 1) we use regret-based elicitation techniques to reduce the parameter space in a efficient way, 2) genetic operators are applied on parameter instances (instead of solutions) to better explore the parameter space, and 3) we generate promising solutions (population) using existing solving methods designed for the problem with known preferences. Our algorithm, called RIGA, can be applied to any multi-objective combinatorial optimization problem provided that the aggregation function is linear in its parameters and that a (near-)optimal solution can be efficiently determined for the problem with known preferences. We also study its theoretical performances: RIGA can be implemented in such way that it runs in polynomial time while asking no more than a polynomial number of queries. The method is tested on the multi-objective knapsack and traveling salesman problems. For several performance indicators (computation times, gap to optimality and number of queries), RIGA obtains better results than state-of-the-art algorithms

    Online Ranking: Discrete Choice, Spearman Correlation and Other Feedback

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    Given a set VV of nn objects, an online ranking system outputs at each time step a full ranking of the set, observes a feedback of some form and suffers a loss. We study the setting in which the (adversarial) feedback is an element in VV, and the loss is the position (0th, 1st, 2nd...) of the item in the outputted ranking. More generally, we study a setting in which the feedback is a subset UU of at most kk elements in VV, and the loss is the sum of the positions of those elements. We present an algorithm of expected regret O(n3/2Tk)O(n^{3/2}\sqrt{Tk}) over a time horizon of TT steps with respect to the best single ranking in hindsight. This improves previous algorithms and analyses either by a factor of either Ω(k)\Omega(\sqrt{k}), a factor of Ω(logn)\Omega(\sqrt{\log n}) or by improving running time from quadratic to O(nlogn)O(n\log n) per round. We also prove a matching lower bound. Our techniques also imply an improved regret bound for online rank aggregation over the Spearman correlation measure, and to other more complex ranking loss functions

    Finding Favourite Tuples on Data Streams with Provably Few Comparisons

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    One of the most fundamental tasks in data science is to assist a user with unknown preferences in finding high-utility tuples within a large database. To accurately elicit the unknown user preferences, a widely-adopted way is by asking the user to compare pairs of tuples. In this paper, we study the problem of identifying one or more high-utility tuples by adaptively receiving user input on a minimum number of pairwise comparisons. We devise a single-pass streaming algorithm, which processes each tuple in the stream at most once, while ensuring that the memory size and the number of requested comparisons are in the worst case logarithmic in nn, where nn is the number of all tuples. An important variant of the problem, which can help to reduce human error in comparisons, is to allow users to declare ties when confronted with pairs of tuples of nearly equal utility. We show that the theoretical guarantees of our method can be maintained for this important problem variant. In addition, we show how to enhance existing pruning techniques in the literature by leveraging powerful tools from mathematical programming. Finally, we systematically evaluate all proposed algorithms over both synthetic and real-life datasets, examine their scalability, and demonstrate their superior performance over existing methods.Comment: To appear in KDD 202

    Qualitative Characteristics and Quantitative Measures of Solution's Reliability in Discrete Optimization: Traditional Analytical Approaches, Innovative Computational Methods and Applicability

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    The purpose of this thesis is twofold. The first and major part is devoted to sensitivity analysis of various discrete optimization problems while the second part addresses methods applied for calculating measures of solution stability and solving multicriteria discrete optimization problems. Despite numerous approaches to stability analysis of discrete optimization problems two major directions can be single out: quantitative and qualitative. Qualitative sensitivity analysis is conducted for multicriteria discrete optimization problems with minisum, minimax and minimin partial criteria. The main results obtained here are necessary and sufficient conditions for different stability types of optimal solutions (or a set of optimal solutions) of the considered problems. Within the framework of quantitative direction various measures of solution stability are investigated. A formula for a quantitative characteristic called stability radius is obtained for the generalized equilibrium situation invariant to changes of game parameters in the case of the H¨older metric. Quality of the problem solution can also be described in terms of robustness analysis. In this work the concepts of accuracy and robustness tolerances are presented for a strategic game with a finite number of players where initial coefficients (costs) of linear payoff functions are subject to perturbations. Investigation of stability radius also aims to devise methods for its calculation. A new metaheuristic approach is derived for calculation of stability radius of an optimal solution to the shortest path problem. The main advantage of the developed method is that it can be potentially applicable for calculating stability radii of NP-hard problems. The last chapter of the thesis focuses on deriving innovative methods based on interactive optimization approach for solving multicriteria combinatorial optimization problems. The key idea of the proposed approach is to utilize a parameterized achievement scalarizing function for solution calculation and to direct interactive procedure by changing weighting coefficients of this function. In order to illustrate the introduced ideas a decision making process is simulated for three objective median location problem. The concepts, models, and ideas collected and analyzed in this thesis create a good and relevant grounds for developing more complicated and integrated models of postoptimal analysis and solving the most computationally challenging problems related to it.Siirretty Doriast

    Preference Learning

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    This report documents the program and the outcomes of Dagstuhl Seminar 14101 “Preference Learning”. Preferences have recently received considerable attention in disciplines such as machine learning, knowledge discovery, information retrieval, statistics, social choice theory, multiple criteria decision making, decision under risk and uncertainty, operations research, and others. The motivation for this seminar was to showcase recent progress in these different areas with the goal of working towards a common basis of understanding, which should help to facilitate future synergies
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