8,404 research outputs found

    Lossy gossip and composition of metrics

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    We study the monoid generated by n-by-n distance matrices under tropical (or min-plus) multiplication. Using the tropical geometry of the orthogonal group, we prove that this monoid is a finite polyhedral fan of dimension n(n-1)/2, and we compute the structure of this fan for n up to 5. The monoid captures gossip among n gossipers over lossy phone lines, and contains the gossip monoid over ordinary phone lines as a submonoid. We prove several new results about this submonoid, as well. In particular, we establish a sharp bound on chains of calls in each of which someone learns something new.Comment: Minor textual edits, final versio

    Consensus and Products of Random Stochastic Matrices: Exact Rate for Convergence in Probability

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    Distributed consensus and other linear systems with system stochastic matrices WkW_k emerge in various settings, like opinion formation in social networks, rendezvous of robots, and distributed inference in sensor networks. The matrices WkW_k are often random, due to, e.g., random packet dropouts in wireless sensor networks. Key in analyzing the performance of such systems is studying convergence of matrix products WkWk−1...W1W_kW_{k-1}... W_1. In this paper, we find the exact exponential rate II for the convergence in probability of the product of such matrices when time kk grows large, under the assumption that the WkW_k's are symmetric and independent identically distributed in time. Further, for commonly used random models like with gossip and link failure, we show that the rate II is found by solving a min-cut problem and, hence, easily computable. Finally, we apply our results to optimally allocate the sensors' transmission power in consensus+innovations distributed detection

    Message and time efficient multi-broadcast schemes

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    We consider message and time efficient broadcasting and multi-broadcasting in wireless ad-hoc networks, where a subset of nodes, each with a unique rumor, wish to broadcast their rumors to all destinations while minimizing the total number of transmissions and total time until all rumors arrive to their destination. Under centralized settings, we introduce a novel approximation algorithm that provides almost optimal results with respect to the number of transmissions and total time, separately. Later on, we show how to efficiently implement this algorithm under distributed settings, where the nodes have only local information about their surroundings. In addition, we show multiple approximation techniques based on the network collision detection capabilities and explain how to calibrate the algorithms' parameters to produce optimal results for time and messages.Comment: In Proceedings FOMC 2013, arXiv:1310.459

    Label-connected graphs and the gossip problem

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    A graph with m edges is called label-connected if the edges can be labeled with real numbers in such a way that, for every pair (u, v) of vertices, there is a (u, v)-path with ascending labels. The minimum number of edges of a label-connected graph on n vertices equals the minimum number of calls in the gossip problem for n persons, which is known to be 2n − 4 for n ≥ 4. A polynomial characterization of label-connected graphs with n vertices and 2n − 4 edges is obtained. For a graph G, let θ(G) denote the minimum number of edges that have to be added to E(G) in order to create a graph with two edge-disjoint spanning trees. It is shown that for a graph G to be label-connected, θ(G) ≤ 2 is necessary and θ(G) ≤ 1 is sufficient. For i = 1, 2, the condition θ(G) ≤ i can be checked in polynomial time. Yet recognizing label-connected graphs is an NP-complete problem. This is established by first showing that the following problem is NP-complete: Given a graph G and two vertices u and v of G, does there exist a (u, v)-path P in G such that G−E(P) is connected

    Global Computation in a Poorly Connected World: Fast Rumor Spreading with No Dependence on Conductance

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    In this paper, we study the question of how efficiently a collection of interconnected nodes can perform a global computation in the widely studied GOSSIP model of communication. In this model, nodes do not know the global topology of the network, and they may only initiate contact with a single neighbor in each round. This model contrasts with the much less restrictive LOCAL model, where a node may simultaneously communicate with all of its neighbors in a single round. A basic question in this setting is how many rounds of communication are required for the information dissemination problem, in which each node has some piece of information and is required to collect all others. In this paper, we give an algorithm that solves the information dissemination problem in at most O(D+polylog(n))O(D+\text{polylog}{(n)}) rounds in a network of diameter DD, withno dependence on the conductance. This is at most an additive polylogarithmic factor from the trivial lower bound of DD, which applies even in the LOCAL model. In fact, we prove that something stronger is true: any algorithm that requires TT rounds in the LOCAL model can be simulated in O(T+polylog(n))O(T +\mathrm{polylog}(n)) rounds in the GOSSIP model. We thus prove that these two models of distributed computation are essentially equivalent

    A trust model for spreading gossip in social networks

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    We introduce here a multi-type bootstrap percolation model, which we call T-Bootstrap Percolation (T-BP), and apply it to study information propagation in social networks. In this model, a social network is represented by a graph G whose vertices have different labels corresponding to the type of role the person plays in the network (e.g. a student, an educator, etc.). Once an initial set of vertices of G is randomly selected to be carrying a gossip (e.g. to be infected), the gossip propagates to a new vertex provided it is transmitted by a minimum threshold of vertices with different labels. By considering random graphs, which have been shown to closely represent social networks, we study different properties of the T-BP model through numerical simulations, and describe its implications when applied to rumour spread, fake news, and marketing strategies.Comment: 9 pages, 9 figure

    Highly intensive data dissemination in complex networks

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    This paper presents a study on data dissemination in unstructured Peer-to-Peer (P2P) network overlays. The absence of a structure in unstructured overlays eases the network management, at the cost of non-optimal mechanisms to spread messages in the network. Thus, dissemination schemes must be employed that allow covering a large portion of the network with a high probability (e.g.~gossip based approaches). We identify principal metrics, provide a theoretical model and perform the assessment evaluation using a high performance simulator that is based on a parallel and distributed architecture. A main point of this study is that our simulation model considers implementation technical details, such as the use of caching and Time To Live (TTL) in message dissemination, that are usually neglected in simulations, due to the additional overhead they cause. Outcomes confirm that these technical details have an important influence on the performance of dissemination schemes and that the studied schemes are quite effective to spread information in P2P overlay networks, whatever their topology. Moreover, the practical usage of such dissemination mechanisms requires a fine tuning of many parameters, the choice between different network topologies and the assessment of behaviors such as free riding. All this can be done only using efficient simulation tools to support both the network design phase and, in some cases, at runtime

    Gossip on Weighted Networks

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    We investigate how suitable a weighted network is for gossip spreading. The proposed model is based on the gossip spreading model introduced by Lind et.al. on unweighted networks. Weight represents "friendship." Potential spreader prefers not to spread if the victim of gossip is a "close friend". Gossip spreading is related to the triangles and cascades of triangles. It gives more insight about the structure of a network. We analyze gossip spreading on real weighted networks of human interactions. 6 co-occurrence and 7 social pattern networks are investigated. Gossip propagation is found to be a good parameter to distinguish co-occurrence and social pattern networks. As a comparison some miscellaneous networks and computer generated networks based on ER, BA, WS models are also investigated. They are found to be quite different than the human interaction networks.Comment: 8 pages, 4 figures, 1 tabl
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