6,345 research outputs found

    11 x 11 Domineering is Solved: The first player wins

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    We have developed a program called MUDoS (Maastricht University Domineering Solver) that solves Domineering positions in a very efficient way. This enables the solution of known positions so far (up to the 10 x 10 board) much quicker (measured in number of investigated nodes). More importantly, it enables the solution of the 11 x 11 Domineering board, a board up till now far out of reach of previous Domineering solvers. The solution needed the investigation of 259,689,994,008 nodes, using almost half a year of computation time on a single simple desktop computer. The results show that under optimal play the first player wins the 11 x 11 Domineering game, irrespective if Vertical or Horizontal starts the game. In addition, several other boards hitherto unsolved were solved. Using the convention that Vertical starts, the 8 x 15, 11 x 9, 12 x 8, 12 x 15, 14 x 8, and 17 x 6 boards are all won by Vertical, whereas the 6 x 17, 8 x 12, 9 x 11, and 11 x 10 boards are all won by Horizontal

    Hitting time results for Maker-Breaker games

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    We study Maker-Breaker games played on the edge set of a random graph. Specifically, we consider the random graph process and analyze the first time in a typical random graph process that Maker starts having a winning strategy for his final graph to admit some property \mP. We focus on three natural properties for Maker's graph, namely being kk-vertex-connected, admitting a perfect matching, and being Hamiltonian. We prove the following optimal hitting time results: with high probability Maker wins the kk-vertex connectivity game exactly at the time the random graph process first reaches minimum degree 2k2k; with high probability Maker wins the perfect matching game exactly at the time the random graph process first reaches minimum degree 22; with high probability Maker wins the Hamiltonicity game exactly at the time the random graph process first reaches minimum degree 44. The latter two statements settle conjectures of Stojakovi\'{c} and Szab\'{o}.Comment: 24 page

    Move-minimizing puzzles, diamond-colored modular and distributive lattices, and poset models for Weyl group symmetric functions

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    The move-minimizing puzzles presented here are certain types of one-player combinatorial games that are shown to have explicit solutions whenever they can be encoded in a certain way as diamond-colored modular and distributive lattices. Such lattices can also arise naturally as models for certain algebraic objects, namely Weyl group symmetric functions and their companion semisimple Lie algebra representations. The motivation for this paper is therefore both diversional and algebraic: To show how some recreational move-minimizing puzzles can be solved explicitly within an order-theoretic context and also to realize some such puzzles as combinatorial models for symmetric functions associated with certain fundamental representations of the symplectic and odd orthogonal Lie algebras
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