106,715 research outputs found

    Affective feedback: an investigation into the role of emotions in the information seeking process

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    User feedback is considered to be a critical element in the information seeking process, especially in relation to relevance assessment. Current feedback techniques determine content relevance with respect to the cognitive and situational levels of interaction that occurs between the user and the retrieval system. However, apart from real-life problems and information objects, users interact with intentions, motivations and feelings, which can be seen as critical aspects of cognition and decision-making. The study presented in this paper serves as a starting point to the exploration of the role of emotions in the information seeking process. Results show that the latter not only interweave with different physiological, psychological and cognitive processes, but also form distinctive patterns, according to specific task, and according to specific user

    The imperfect hiding : some introductory concepts and preliminary issues on modularity

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    In this work we present a critical assessment of some problems and open questions on the debated notion of modularity. Modularity is greatly in fashion nowadays, being often proposed as the new approach to complex artefact production that enables to combine fast innovation pace, enhanced product variety and reduced need for co-ordination. In line with recent critical assessments of the managerial literature on modularity, we sustain that modularity is only one among several arrangements to cope with the complexity inherent in most high-technology artefact production, and by no means the best one. We first discuss relations between modularity and the broader (and much older within economics) notion of division of labour. Then we sustain that a modular approach to labour division aimed at eliminating technological interdependencies between components or phases of a complex production process may have, as a by-product, the creation of other types of interdependencies which may subsequently result in inefficiencies of various types. Hence, the choice of a modular design strategy implies the resolution of various tradeoffs. Depending on how such tradeoffs are solved, different organisational arrangements may be created to cope with ‘residual’ interdependencies. Hence, there is no need to postulate a perfect isomorphism, as some recent literature has proposed, between modularity at the product level and modularity at the organisational level

    A Typology of Virtual Teams: Implications for Effective Leadership

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    As the nature of work in today\u27s organizations becomes more complex, dynamic, and global, there has been an increasing emphasis on far-flung, distributed, virtual teams as organizing units of work. Despite their growing prevalence, relatively little is known about this new form of work unit. The purpose of this paper is to present a theoretical framework to focus research toward understanding virtual teams and, in particular, to identify implications for effective leadership. Specifically, we focus on delineating the dimensions of a typology to characterize different types of virtual teams. First, we distinguish virtual teams from conventional teams to identify where current knowledge applies and new research needs to be developed. Second, we distinguish among different types of virtual teams, considering the critical role of task complexity in determining the underlying characteristics of virtual teams and leadership challenges the different types entail. Propositions addressing leadership implications for the effective management of virtual teams are proposed and discussed

    Quality model for semantic IS standards

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    Semantic IS (Information Systems) standards are essential for achieving\ud interoperability between organizations. However a recent survey suggests that\ud not the full benefits of standards are achieved, due to the quality issues. This\ud paper presents a quality model for semantic IS standards, that should support\ud standards development organizations in assessing the quality of their\ud standards. Although intended for semantic IS standards the potential use of\ud this quality model is much broader and might be applicable to all kind of\ud standards

    The role of competencies and interests in developing complex IT-artefacts: the case of a metering system.

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    In this paper we aim at contributing to the ongoing debate on the relationship between artefacts and organizational structuration. Current literature emphasises the role of artefacts as mediators between interests of different categories of actors, namely between designers and users. Alternatively, it concentrates on the processes of learning and interacting between each actor and the artefacts themselves. We explore an arrangement which is not captured by these characterizations, and yet is becoming more and more common, that is situations in which complexity imposes an integration of different actors focusing on knowledge domains which are only partly overlapping. To explore these issues, we examine the dynamics surrounding the design of a complex artefact: an electronic metering system developed by a consortium of firms. The main results emerging from the case study are 1) the relevance of each actor's interests as the main rationale for explaining the technical features of the artefact; 2) the role of negotiation and consensus in determining the final shape of the artefact in term of its features; 3) the bundling/unbundling of features within the physical object as the cooperative effort rises/falls.artefacts; interests; ambiguity; competencies

    Technologies to develop technology: the impact of new technologies on the organisation of the innovation process.

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    Companies are under increasing pressure to develop new product more effectively and efficiently. In order to meet this challenge, the organisation of the new product development process has received ample attention both in the academic literature and in the practitioner literature. As a consequence, a myriad of methods to design new products has been developed. These methods aim at facilitating concurrent product design and engineering. However, it is only recently, through the advent of families of new design technologies, that concurrency really becomes possible. In this paper, research on the impact of new design technologies on the product development process is reported and discussed. It is demonstrated that these technologies can have a significant impact on the organisation of innovation processes.Processes;

    Detecting Functional Requirements Inconsistencies within Multi-teams Projects Framed into a Model-based Web Methodology

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    One of the most essential processes within the software project life cycle is the REP (Requirements Engineering Process) because it allows specifying the software product requirements. This specification should be as consistent as possible because it allows estimating in a suitable manner the effort required to obtain the final product. REP is complex in itself, but this complexity is greatly increased in big, distributed and heterogeneous projects with multiple analyst teams and high integration between functional modules. This paper presents an approach for the systematic conciliation of functional requirements in big projects dealing with a web model-based approach and how this approach may be implemented in the context of the NDT (Navigational Development Techniques): a web methodology. This paper also describes the empirical evaluation in the CALIPSOneo project by analyzing the improvements obtained with our approach.Ministerio de EconomĂ­a y Competitividad TIN2013-46928-C3-3-RMinisterio de EconomĂ­a y Competitividad TIN2015-71938-RED

    The imperfect hiding: Some introductory concepts and preliminary issues on modularity.

    Get PDF
    In this work we present a critical assessment of some problems and open questions on the debated notion of modularity. Modularity is greatly in fashion nowadays, being often proposed as the new approach to complex artefact production that enables to combine fast innovation pace, enhanced product variety and reduced need for co-ordination. In line with recent critical assessments of the managerial literature on modularity, we sustain that modularity is only one among several arrangements to cope with the complexity inherent in most high-technology artefact production, and by no means the best one. We first discuss relations between modularity and the broader (and much older within economics) notion of division of labour. Then we sustain that a modular approach to labour division aimed at eliminating technological interdependencies between components or phases of a complex production process may have, as a by-product, the creation of other types of interdependencies which may subsequently result in inefficiencies of various types. Hence, the choice of a modular design strategy implies the resolution of various tradeoffs. Depending on how such tradeoffs are solved, different organisational arrangements may be created to cope with 'residual' interdependencies. Hence, there is no need to postulate a perfect isomorphism, as some recent literature has proposed, between modularity at the product level and modularity at the organisational level.

    Phoenix-XNS - A Miniature Real-Time Navigation System for LEO Satellites

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    The paper describes the development of a miniature GPS receiver with integrated real-time navigation system for orbit determination of satellites in low Earth orbit (LEO). The Phoenix-XNS receiver is based on a commercial-off-the-shelf (COTS) single-frequency GPS receiver board that has been qualified for use in a moderate space environment. Its firmware is specifically designed for space applications and accounts for the high signal dynamics in the acquisition and tracking process. The supplementary eXtended Navigation System (XNS) employs an elaborate force model and a 24-state Kalman filter to provide a smooth and continuous reduced-dynamics navigation solution even in case of restricted GPS availability. Through the use of the GRAPHIC code-carrier combination, ionospheric path delays can be fully eliminated in the filter, which overcomes the main limitation of conventional single-frequency receivers. Tests conducted in a signal simulator test bed have demonstrated a filtered navigation solution accuracy of better than 1 m (3D rms)
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