3,810,399 research outputs found

    Software, architecture, and participatory design

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    Much work in software architecture has been inspired by work in physical architecture, in particular Alexander's work on `design patterns'. By contrast, Alexander's work is little-used in town planning and architecture. In this paper, we examine some of the reasons that this is so, describe some parallels and differences between the fields of physical and software architecture, and identify areas in which future collaboration may be fruitful. The notion of `participatory design' is important in software engineering and in urban regeneration, but the participatory mechanisms in each field are quite different

    Software Design Guidelines for Usability

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    For years, the Human Computer Interaction (HCI) community has crafted usability guidelines that clearly define what
characteristics a software system should have in order to be easy to use. However, in the Software Engineering (SE)
community keep falling short of successfully incorporating these recommendations into software projects. From a SE
perspective, the process of incorporating usability features into software is not always straightforward, as a large number
of these features have heavy implications in the underlying software architecture. For example, successfully including an
“undo” feature in an application requires the design and implementation of many complex interrelated data structures and
functionalities. Our work is focused upon providing developers with a set of software design patterns to assist them in the
process of designing more usable software. This would contribute to the proper inclusion of specific usability features
with high impact on the software design. Preliminary validation data show that usage of the guidelines also has positive
effects on development time and overall software design quality

    Embedded Software Design for Mechatronic Systems

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    This research project is motivated by the fact that nowadays it is impossible to separate control engineering from software engineering. Besides that both of them can be found in definitions of mechatronics, this project deals with exploitation and improvement of their strong natural interdependency. In all modern reactive systems, what all mechatronics systems are, one will always find one or more embedded computers. The functionality of these computers, and in turn controlled systems, is powered by embedded software [1]

    Altimeter waveform software design

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    Techniques are described for preprocessing raw return waveform data from the GEOS-3 radar altimeter. Topics discussed include: (1) general altimeter data preprocessing to be done at the GEOS-3 Data Processing Center to correct altimeter waveform data for temperature calibrations, to convert between engineering and final data units and to convert telemetered parameter quantities to more appropriate final data distribution values: (2) time "tagging" of altimeter return waveform data quantities to compensate for various delays, misalignments and calculational intervals; (3) data processing procedures for use in estimating spacecraft attitude from altimeter waveform sampling gates; and (4) feasibility of use of a ground-based reflector or transponder to obtain in-flight calibration information on GEOS-3 altimeter performance

    Lighting Design and Pre-Visualization Software

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    The Advanced Lighting Technology course I took offered me the opportunity to get hands on experience with the new and rapidly advancing technology of pre-visualization. I was able to learn more about these programs and how the connect with one another while designing the lights to a song in a virtual space created in a pre-visualization software while using a computer port of a software traditionally available on a different technological medi
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