913,644 research outputs found

    Software, architecture, and participatory design

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    Much work in software architecture has been inspired by work in physical architecture, in particular Alexander's work on `design patterns'. By contrast, Alexander's work is little-used in town planning and architecture. In this paper, we examine some of the reasons that this is so, describe some parallels and differences between the fields of physical and software architecture, and identify areas in which future collaboration may be fruitful. The notion of `participatory design' is important in software engineering and in urban regeneration, but the participatory mechanisms in each field are quite different

    Information Technology of Software Architecture Structural Synthesis of Information System

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    Information technology of information system software architecture structural synthesis is proposed. It is used for evolutionary models of the software lifecycle, which provides configuration and formation of software to control the realization and recovery of computing processes in parallel and distributed computing resources structures. The technology is applied in the framework of the software requirements analysis, design of architecture, design and integration of software. Method of combining vertices for multilevel graph model of software architecture and automata-based method of checking performance limitations to software are based on the advanced graph model of software architecture. These methods are proposed in the framework of information technology and allow forming a rational structure of the program, as well as checking for compliance with the functional and non-functional requirements of the end user.The essence of proposed information technology is in displaying of the customer's requirements in the current version of the graph model of program complex structure and providing a reconfiguration of the system modules. This process is based on the analysis and processing of the graph model, software module specifications, formation of software structure in accordance with the graph model, software verification and its compilation

    Two Case Studies of Subsystem Design for General-Purpose CSCW Software Architectures

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    This paper discusses subsystem design guidelines for the software architecture of general-purpose computer supported cooperative work systems, i.e., systems that are designed to be applicable in various application areas requiring explicit collaboration support. In our opinion, guidelines for subsystem level design are rarely given most guidelines currently given apply to the programming language level. We extract guidelines from a case study of the redesign and extension of an advanced commercial workflow management system and place them into the context of existing software engineering research. The guidelines are then validated against the design decisions made in the construction of a widely used web-based groupware system. Our approach is based on the well-known distinction between essential (logical) and physical architectures. We show how essential architecture design can be based on a direct mapping of abstract functional concepts as found in general-purpose systems to modules in the essential architecture. The essential architecture is next mapped to a physical architecture by applying software clustering and replication to achieve the required distribution and performance characteristics

    Design Criteria to Architect Continuous Experimentation for Self-Driving Vehicles

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    The software powering today's vehicles surpasses mechatronics as the dominating engineering challenge due to its fast evolving and innovative nature. In addition, the software and system architecture for upcoming vehicles with automated driving functionality is already processing ~750MB/s - corresponding to over 180 simultaneous 4K-video streams from popular video-on-demand services. Hence, self-driving cars will run so much software to resemble "small data centers on wheels" rather than just transportation vehicles. Continuous Integration, Deployment, and Experimentation have been successfully adopted for software-only products as enabling methodology for feedback-based software development. For example, a popular search engine conducts ~250 experiments each day to improve the software based on its users' behavior. This work investigates design criteria for the software architecture and the corresponding software development and deployment process for complex cyber-physical systems, with the goal of enabling Continuous Experimentation as a way to achieve continuous software evolution. Our research involved reviewing related literature on the topic to extract relevant design requirements. The study is concluded by describing the software development and deployment process and software architecture adopted by our self-driving vehicle laboratory, both based on the extracted criteria.Comment: Copyright 2017 IEEE. Paper submitted and accepted at the 2017 IEEE International Conference on Software Architecture. 8 pages, 2 figures. Published in IEEE Xplore Digital Library, URL: http://ieeexplore.ieee.org/abstract/document/7930218
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