8,850 research outputs found

    ICSNC 1: Mobility and Ad Hoc

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    Page 1. Page 2. ICSNC 1: Mobility and Ad Hoc Energy Aware Topology Management in Ad Hoc Wireless Networks T. Shiv Prakash, GS Badrinath, KR Venugopal and LM Patnaik T Hybrid Agents for Power-Aware Intrusion Detection in Highly Mobile Ad Hoc Networks T. Srinivasan, V. Mahadevan, A. Meyyappan, A. Manikandan, M. Nivedita and N. Pavithra T An Enhanced Gnutella for Ad-Hoc Networks Hyun-Duk Choi, Ho-Hyun Park and Miae Woo T A New EAAODV Routing Protocol Based on Mobile Agent Chenchen Zhao and Zhen Yang T The Case of Multi-Hop Peer-to-Peer Implementation of Mobile Social Applications Panayotis Antoniadis and Costas Courcoubetis T Mobile Agent Communication Scheme: An Evolving Canvas Mâamoun Bernich and Fabrice Mourlin T Page 3. ICSNC 2: High Speed Building High-Performance and Reconfigurable Bandwidth Controllers with Adaptive Clustering

    Mengenal pasti masalah pemahaman dan hubungannya dengan latar belakang matematik, gaya pembelajaran, motivasi dan minat pelajar terhadap bab pengawalan kos makanan di Sekolah Menengah Teknik (ert) Rembau: satu kajian kes.

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    Kajian ini dijalankan untuk mengkaji hubungan korelasi antara latar belakang Matematik, gaya pembelajaran, motivasi dan minat dengan pemahaman pelajar terhadap bab tersebut. Responden adalah seramai 30 orang iaitu terdiri daripada pelajar tingkatan lima kursus Katering, Sekolah Menengah Teknik (ERT) Rembau, Negeri Sembilan. Instrumen kajian adalah soal selidik dan semua data dianalisis menggunakan program SPSS versi 10.0 untuk mendapatkan nilai min dan nilai korelasi bagi memenuhi objektif yang telah ditetapkan. Hasil kajian ini menunjukkan bahawa hubungan korelasi antara gaya pembelajaran pelajar terhadap pemahaman pelajar adalah kuat. Manakala hubungan korelasi antara latar belakang Matematik, motivasi dan minat terhadap pemahaman pelajar adalah sederhana. Nilai tahap min bagi masalah pemahaman pelajar, latar belakang Matematik, gaya pembelajaran, motivasi dan minat terhadap bab Pengawalan Kos Makanan adalah sederhana. Kajian ini mencadangkan penghasilan satu Modul Pembelajaran Kendiri bagi bab Pengawalan Kos Makanan untuk membantu pelajar kursus Katering dalam proses pembelajaran mereka

    A Self-Organization Framework for Wireless Ad Hoc Networks as Small Worlds

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    Motivated by the benefits of small world networks, we propose a self-organization framework for wireless ad hoc networks. We investigate the use of directional beamforming for creating long-range short cuts between nodes. Using simulation results for randomized beamforming as a guideline, we identify crucial design issues for algorithm design. Our results show that, while significant path length reduction is achievable, this is accompanied by the problem of asymmetric paths between nodes. Subsequently, we propose a distributed algorithm for small world creation that achieves path length reduction while maintaining connectivity. We define a new centrality measure that estimates the structural importance of nodes based on traffic flow in the network, which is used to identify the optimum nodes for beamforming. We show, using simulations, that this leads to significant reduction in path length while maintaining connectivity.Comment: Submitted to IEEE Transactions on Vehicular Technolog

    Separation Framework: An Enabler for Cooperative and D2D Communication for Future 5G Networks

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    Soaring capacity and coverage demands dictate that future cellular networks need to soon migrate towards ultra-dense networks. However, network densification comes with a host of challenges that include compromised energy efficiency, complex interference management, cumbersome mobility management, burdensome signaling overheads and higher backhaul costs. Interestingly, most of the problems, that beleaguer network densification, stem from legacy networks' one common feature i.e., tight coupling between the control and data planes regardless of their degree of heterogeneity and cell density. Consequently, in wake of 5G, control and data planes separation architecture (SARC) has recently been conceived as a promising paradigm that has potential to address most of aforementioned challenges. In this article, we review various proposals that have been presented in literature so far to enable SARC. More specifically, we analyze how and to what degree various SARC proposals address the four main challenges in network densification namely: energy efficiency, system level capacity maximization, interference management and mobility management. We then focus on two salient features of future cellular networks that have not yet been adapted in legacy networks at wide scale and thus remain a hallmark of 5G, i.e., coordinated multipoint (CoMP), and device-to-device (D2D) communications. After providing necessary background on CoMP and D2D, we analyze how SARC can particularly act as a major enabler for CoMP and D2D in context of 5G. This article thus serves as both a tutorial as well as an up to date survey on SARC, CoMP and D2D. Most importantly, the article provides an extensive outlook of challenges and opportunities that lie at the crossroads of these three mutually entangled emerging technologies.Comment: 28 pages, 11 figures, IEEE Communications Surveys & Tutorials 201

    Three applications for mobile epidemic algorithms

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    This paper presents a framework for the pervasive sharing of data using wireless networks. 'FarCry' uses the mobility of users to carry files between separated networks. Through a mix of ad-hoc and infrastructure-based wireless networking, files are transferred between users without their direct involvement. As users move to different locations, files are then transmitted on to other users, spreading and sharing information. We examine three applications of this framework. Each of these exploits the physically proximate nature of social gatherings. As people group together in, for example, business meetings and cafés, this can be taken as an indication of similar interests, e.g. in the same presentation or in a type of music. MediaNet affords sharing of media files between strangers or friends, MeetingNet shares business documents in meetings, and NewsNet shares RSS feeds between mobile users. NewsNet also develops the use of pre-emptive caching: collecting information from others not for oneself, but for the predicted later sharing with others. We offer observations on developing this system for a mobile, multi-user, multi-device environment

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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