217,811 research outputs found

    WEB 2.0 ON ACADEMIC LIBRARIES IN SOUTHEAST ASIA

    Get PDF
    The presence on Web 2.0 has significantly changed the role of the library and the way librarians interact with their users. Depending on the needs of the library, different Web 2.0 applications are used for different purposes and definitely will bring different impact on the users. For instance, streaming media such as YouTube has been the most popular video-sharing application that allows users to post personally developed videos/recordings or video tutorials to train users how to use library resources and access various services in their library. Whereas, social media such as Facebook is commonly used to interact with users, sharing library news or events, sharing pictures as well as marketing library services. This paper examines the implementation of Web 2.0 applications on academic library websites from Southeast Asia which offer LIS (Library and Information Science) program. Seventy three academic library websites were sampled and analyzed by using a web analysis. It is also discussed on how the libraries can collaborate by applying Web 2.0 on their websites. The findings revealed that the order of popularity of Web 2.0 applications implemented on the websites are Facebook, Twitter, RSS and Messenger. Applications less widely used is a Wiki. In summary, the application of Web 2.0 is still not widely used or not even provided in some academic libraries in Southeast Asia which offer LIS program

    Characterization of ISP Traffic: Trends, User Habits, and Access Technology Impact

    Get PDF
    In the recent years, the research community has increased its focus on network monitoring which is seen as a key tool to understand the Internet and the Internet users. Several studies have presented a deep characterization of a particular application, or a particular network, considering the point of view of either the ISP, or the Internet user. In this paper, we take a different perspective. We focus on three European countries where we have been collecting traffic for more than a year and a half through 5 vantage points with different access technologies. This humongous amount of information allows us not only to provide precise, multiple, and quantitative measurements of "What the user do with the Internet" in each country but also to identify common/uncommon patterns and habits across different countries and nations. Considering different time scales, we start presenting the trend of application popularity; then we focus our attention to a one-month long period, and further drill into a typical daily characterization of users activity. Results depict an evolving scenario due to the consolidation of new services as Video Streaming and File Hosting and to the adoption of new P2P technologies. Despite the heterogeneity of the users, some common tendencies emerge that can be leveraged by the ISPs to improve their servic

    Collaboration in the Semantic Grid: a Basis for e-Learning

    Get PDF
    The CoAKTinG project aims to advance the state of the art in collaborative mediated spaces for the Semantic Grid. This paper presents an overview of the hypertext and knowledge based tools which have been deployed to augment existing collaborative environments, and the ontology which is used to exchange structure, promote enhanced process tracking, and aid navigation of resources before, after, and while a collaboration occurs. While the primary focus of the project has been supporting e-Science, this paper also explores the similarities and application of CoAKTinG technologies as part of a human-centred design approach to e-Learning

    Desktop multimedia environments to support collaborative distance learning

    Get PDF
    Desktop multimedia conferencing, when two or more persons can communicate among themselves via personal computers with the opportunity to see and hear one another as well as communicate via text messages while working with commonly available stored resources, appears to have important applications to the support of collaborative learning. In this paper we explore this potential in three ways: (a) through an analysis of particular learner needs when learning and working collaboratively with others outside of face-to-face situations; (b) through an analysis of different forms of conferencing environments, including desktop multimedia environments, relative to their effectiveness in terms of meeting learner needs for distributed collaboration; and (c) through reporting the results of a formative evaluation of a prototype desktop multimedia conferencing system developed especially for the support of collaborative learning. Via these analyses, suggestions are offered relating to the functionalities of desktop multimedia conferencing systems for the support of collaborative learning, reflecting new developments in both the technologies available for such systems and in our awareness of learner needs when working collaboratively with one other outside of face-to-face situations
    corecore