4 research outputs found

    The importance of the peak-end rule for repeated visits to Augmented Play Spaces

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    We propose a research direction into the role of the peak-end rule to engage people into Augmented Play Spaces (APS). The peak(s) and ending of an experience are defining moments for how an experience is remembered afterwards. An important factor contributing to the likelihood of engagement in an APS is a positive previous experience (with the same or a similar system).NWO023.013.062Computer Systems, Imagery and Medi

    The participant journey map: understanding the design of interactive augmented play spaces

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    Augmented Play Spaces (APS) are (semi-) public environments where playful interaction is facilitated by enriching the existing environment with interactive technology. APS can potentially facilitate social interaction and physical activity in (semi-)public environments. In controlled settings APS show promising effects. However, people’s willingness to engage with APS in situ, depends on many factors that do not occur in aforementioned controlled settings (where participation is obvious). To be able to achieve and demonstrate the positive effects of APS when implemented in (semi-)public environments, it is important to gain more insight in how to motivate people to engage with them and better understand when and how those decisions can be influenced by certain (design) factors. The Participant Journey Map (PJM) was developed following multiple iterations. First, based on related work, and insights gained from previously developed and implemented APS, a concept of the PJM was developed. Next, to validate and refine the PJM, interviews with 6 experts with extensive experience with developing and implementing APS were conducted. The first part of these interviews focused on influential (design) factors for engaging people into APS. In the second part, experts were asked to provide feedback on the first concept of the PJM. Based on the insights from the expert interviews, the PJM was adjusted and refined. The Participant Journey Map consists of four layers: Phases, States, Transitions and Influential Factors. There are two overarching phases: ‘Onboarding’ and ‘Participation’ and 6 states a (potential) participant goes through when engaging with an APS: ‘Transit,’ ‘Awareness,’ ‘Interest,’ ‘Intention,’ ‘Participation,’ ‘Finishing.’ Transitions indicate movements between states. Influential factors are the factors that influence these transitions. The PJM supports directions for further research and the design and implementation of APS. It contributes to previous work by providing a detailed overview of a participant journey and the factors that influence motivation to engage with APS. Notable additions are the detailed overview of influential factors, the introduction of the states ‘Awareness,’ ‘Intention’ and ‘Finishing’ and the non-linear approach. This will support taking into account these often overlooked, key moments in future APS research and design projects. Additionally, suggestions for future research into the design of APS are given.NWO023.013.062Computer Systems, Imagery and Medi

    Urban Play and the Playable City:A Critical Perspective

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    Social interaction in spatial augmented exertion interfaces

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    Exertion interfaces have the potential to facilitate social interaction and physical activity, supporting people as part of a healthy lifestyle. Knowledge about the interrelationship between social interaction and physical activity in exertion interfaces and knowledge of the best technology and interactive features they are facilitated by is currently lacking. Based on existing exertion interfaces and previous research, pilot prototypes, followed by high fidelity prototypes will be designed and developed following a research through design approach.NWO023.013.062Computer Systems, Imagery and Medi
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