13,943 research outputs found

    Efficient Regret Minimization in Non-Convex Games

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    We consider regret minimization in repeated games with non-convex loss functions. Minimizing the standard notion of regret is computationally intractable. Thus, we define a natural notion of regret which permits efficient optimization and generalizes offline guarantees for convergence to an approximate local optimum. We give gradient-based methods that achieve optimal regret, which in turn guarantee convergence to equilibrium in this framework.Comment: Published as a conference paper at ICML 201

    The Convergence Guarantees of a Non-convex Approach for Sparse Recovery

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    In the area of sparse recovery, numerous researches hint that non-convex penalties might induce better sparsity than convex ones, but up until now those corresponding non-convex algorithms lack convergence guarantees from the initial solution to the global optimum. This paper aims to provide performance guarantees of a non-convex approach for sparse recovery. Specifically, the concept of weak convexity is incorporated into a class of sparsity-inducing penalties to characterize the non-convexity. Borrowing the idea of the projected subgradient method, an algorithm is proposed to solve the non-convex optimization problem. In addition, a uniform approximate projection is adopted in the projection step to make this algorithm computationally tractable for large scale problems. The convergence analysis is provided in the noisy scenario. It is shown that if the non-convexity of the penalty is below a threshold (which is in inverse proportion to the distance between the initial solution and the sparse signal), the recovered solution has recovery error linear in both the step size and the noise term. Numerical simulations are implemented to test the performance of the proposed approach and verify the theoretical analysis.Comment: 33 pages, 7 figure

    Smoothed Efficient Algorithms and Reductions for Network Coordination Games

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    Worst-case hardness results for most equilibrium computation problems have raised the need for beyond-worst-case analysis. To this end, we study the smoothed complexity of finding pure Nash equilibria in Network Coordination Games, a PLS-complete problem in the worst case. This is a potential game where the sequential-better-response algorithm is known to converge to a pure NE, albeit in exponential time. First, we prove polynomial (resp. quasi-polynomial) smoothed complexity when the underlying game graph is a complete (resp. arbitrary) graph, and every player has constantly many strategies. We note that the complete graph case is reminiscent of perturbing all parameters, a common assumption in most known smoothed analysis results. Second, we define a notion of smoothness-preserving reduction among search problems, and obtain reductions from 22-strategy network coordination games to local-max-cut, and from kk-strategy games (with arbitrary kk) to local-max-cut up to two flips. The former together with the recent result of [BCC18] gives an alternate O(n8)O(n^8)-time smoothed algorithm for the 22-strategy case. This notion of reduction allows for the extension of smoothed efficient algorithms from one problem to another. For the first set of results, we develop techniques to bound the probability that an (adversarial) better-response sequence makes slow improvements on the potential. Our approach combines and generalizes the local-max-cut approaches of [ER14,ABPW17] to handle the multi-strategy case: it requires a careful definition of the matrix which captures the increase in potential, a tighter union bound on adversarial sequences, and balancing it with good enough rank bounds. We believe that the approach and notions developed herein could be of interest in addressing the smoothed complexity of other potential and/or congestion games

    Towards explaining the speed of kk-means

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    The kk-means method is a popular algorithm for clustering, known for its speed in practice. This stands in contrast to its exponential worst-case running-time. To explain the speed of the kk-means method, a smoothed analysis has been conducted. We sketch this smoothed analysis and a generalization to Bregman divergences
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