27 research outputs found
Curve network interpolation by quadratic B-spline surfaces
In this paper we investigate the problem of interpolating a B-spline curve
network, in order to create a surface satisfying such a constraint and defined
by blending functions spanning the space of bivariate quadratic splines
on criss-cross triangulations. We prove the existence and uniqueness of the
surface, providing a constructive algorithm for its generation. We also present
numerical and graphical results and comparisons with other methods.Comment: With respect to the previous version, this version of the paper is
improved. The results have been reorganized and it is more general since it
deals with non uniform knot partitions. Accepted for publication in Computer
Aided Geometric Design, October 201
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Smooth parametric surfaces and n-sided patches
The theory of 'geometric continuity' within the subject of CAGD is reviewed. In particular, we are concerned with how parametric surface patches for CAGD can be pieced together to form a smooth Ck surface. The theory is applied to the problem of filling an n-sided hole occurring within a smooth rectangular patch complex. A number of solutions to this problem are surveyed
Multisided B-spline Patches Over Extraordinary Regions
We propose a generalised B-spline construction that extends uniform bi-degree B-splines to multisided regions spanned over extraordinary regions in quad-dominant meshes. We show how the structure of the existing cubic multisided B-spline patch can be generalised to work with B-spline basis functions of arbitrary degree and can be spanned over extraordinary vertices as well as extraordinary faces of quad-dominant meshes. The resulting multisided surfaces are Cd-1 continuous internally and connect with Gd-1 continuity to adjacent regular and other multisided B-splines patches. In addition, we design several specialised functions that increase the visual quality of the patches, in both the extraordinary vertex and face settings.<br/
A comparison of smooth basis constructions for isogeometric analysis
In order to perform isogeometric analysis with increased smoothness on
complex domains, trimming, variational coupling or unstructured spline methods
can be used. The latter two classes of methods require a multi-patch
segmentation of the domain, and provide continuous bases along patch
interfaces. In the context of shell modeling, variational methods are widely
used, whereas the application of unstructured spline methods on shell problems
is rather scarce. In this paper, we therefore provide a qualitative and a
quantitative comparison of a selection of unstructured spline constructions, in
particular the D-Patch, Almost-, Analysis-Suitable and the
Approximate constructions. Using this comparison, we aim to provide
insight into the selection of methods for practical problems, as well as
directions for future research. In the qualitative comparison, the properties
of each method are evaluated and compared. In the quantitative comparison, a
selection of numerical examples is used to highlight different advantages and
disadvantages of each method. In the latter, comparison with weak coupling
methods such as Nitsche's method or penalty methods is made as well. In brief,
it is concluded that the Approximate and Analysis-Suitable converge
optimally in the analysis of a bi-harmonic problem, without the need of special
refinement procedures. Furthermore, these methods provide accurate stress
fields. On the other hand, the Almost- and D-Patch provide relatively easy
construction on complex geometries. The Almost- method does not have
limitations on the valence of boundary vertices, unlike the D-Patch, but is
only applicable to biquadratic local bases. Following from these conclusions,
future research directions are proposed, for example towards making the
Approximate and Analysis-Suitable applicable to more complex
geometries
On Triangular Splines:CAD and Quadrature
The standard representation of CAD (computer aided design) models is based on the boundary representation (B-reps) with trimmed and (topologically) stitched tensor-product NURBS patches. Due to trimming, this leads to gaps and overlaps in the models. While these can be made arbitrarily small for visualisation and manufacturing purposes, they still pose problems in downstream applications such as (isogeometric) analysis and 3D printing. It is therefore worthwhile to investigate conversion methods which (necessarily approximately) convert these models into water-tight or even smooth representations. After briefly surveying existing conversion methods, we will focus on techniques that convert CAD models into triangular spline surfaces of various levels of continuity. In the second part, we will investigate efficient quadrature rules for triangular spline space