2 research outputs found

    An Inertial Device-based User Interaction with Occlusion-free Object Handling in a Handheld Augmented Reality

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    Augmented Reality (AR) is a technology used to merge virtual objects with real environments in real-time. In AR, the interaction which occurs between the end-user and the AR system has always been the frequently discussed topic. In addition, handheld AR is a new approach in which it delivers enriched 3D virtual objects when a user looks through the device’s video camera. One of the most accepted handheld devices nowadays is the smartphones which are equipped with powerful processors and cameras for capturing still images and video with a range of sensors capable of tracking location, orientation and motion of the user. These modern smartphones offer a sophisticated platform for implementing handheld AR applications. However, handheld display provides interface with the interaction metaphors which are developed with head-mounted display attached along and it might restrict with hardware which is inappropriate for handheld. Therefore, this paper will discuss a proposed real-time inertial device-based interaction technique for 3D object manipulation. It also explains the methods used such for selection, holding, translation and rotation. It aims to improve the limitation in 3D object manipulation when a user can hold the device with both hands without requiring the need to stretch out one hand to manipulate the 3D object. This paper will also recap of previous works in the field of AR and handheld AR. Finally, the paper provides the experimental results to offer new metaphors to manipulate the 3D objects using handheld devices

    ARCS An Augmented Reality Consumption Reducing App

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    Climate change is a “wicked” problem resulting from overconsumption. This thesis illustrates the importance of addressing sustainable consumption and aims toward helping consumers change their shopping patterns and live a sustainable life in the long run. AR may help in increasing environmental awareness of consumption, providing available information on sustainable consumption, and ways to reduce the Value-Action Gap through the design of AR Consumption Reducing System. By employing the mixed methodology of Research Through Design and Speculative Design, a prototype AR tool with an engagement system for sustainable consumption decision making named ARCS (AR Consumption Reducing App )was developed. Two personas were developed following the speculative design methodology in order to show how the prototype could lead from a probable and plausible to a preferred future
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