1,209,447 research outputs found

    General purpose algorithms for characterization of slow and fast phase nystagmus

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    In the overall aim for a better understanding of the vestibular and optokinetic systems and their roles in space motion sickness, the eye movement responses to various dynamic stimuli are measured. The vestibulo-ocular reflex (VOR) and the optokinetic response, as the eye movement responses are known, consist of slow phase and fast phase nystagmus. The specific objective is to develop software programs necessary to characterize the vestibulo-ocular and optokinetic responses by distinguishing between the two phases of nystagmus. The overall program is to handle large volumes of highly variable data with minimum operator interaction. The programs include digital filters, differentiation, identification of fast phases, and reconstruction of the slow phase with a least squares fit such that sinusoidal or psuedorandom data may be processed with accurate results. The resultant waveform, slow phase velocity eye movements, serves as input data to the spectral analysis programs previously developed for NASA to analyze nystagmus responses to pseudorandom angular velocity inputs

    Real Snail Mail

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    RDFID tagged snails were used as part of a messaging system in order introduce an element of uncertainty in the the delivery mechanism. One inspiration for the project was the Slow Art movement which aims to make people slow down and think about what they are doing. This project was a collaboration between Boredom Research within the Media School and The Creative technologies Research Group within DEC at Bournemouth University

    Skin toxicity after radiotherapy. About a case

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    A 60-year-old woman was admitted to the Department complaining of a slow growing mass in the right knee. Physical examination demonstrated a mass on the postero-lateral aspect of the right knee, which was not tender or mobile, however was rubbery and hard in consistency. Full flexion and extension was observed without any restriction of joint movement

    Slow movement of random walk in random environment on a regular tree

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    We consider a recurrent random walk in random environment on a regular tree. Under suitable general assumptions upon the distribution of the environment, we show that the walk exhibits an unusual slow movement: the order of magnitude of the walk in the first nn steps is (logn)3(\log n)^3

    A Low-Dimensional Model of Coordinated Eye and Head Movements

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    Eye and head movement data, were recorded under head fixed and head-free conditions, and compared with theoretical results obtained using a nonlinear model of eye-head coordination. The model explains slow, or pursuit movement correlated closely to target movement, and saccades, or quick phases of eye movement. Eye movement under head-fixed conditions was modeled by an externally forced Duffing equation, whilst properties of head movement are described by a second externally forced Duffing equation with lower eigen frequency. In the more natural, head-free conditions where both eye and head movements are used synergetically to pursue a visual target, the vestibulocular reflex (VOR) is represented by coefficients defining the mutual coupling between these two oscillatory systems. In the present model, the oscillator that models eye movement has an inhibitory influence on head movement; head to eye coupling coefficients are included to model the influence of the VOR mechanism. Individual eye and head movement patterns in different subjects can be adequately modeled by altering the coupling coefficients. In order to adequatcly simulate those changes introduced by microgravity conditions, the coefficients defining eye-head coordination (mutual coupling) must be changed. It may be hypothesized tlmt such changes in the neurovestibular system could introduce the instability in eye-head coordination, which is known to lead to space sickness.Whitehall Foundation (S93-24

    One Agency One Innovation and Study of Its Scope

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    Public service improvement measures in Indonesia assessed is slow and can’t keep the community expectations continue to increase with increasing people's income and the advance of information technology Indonesia. The Government in the framework of the implementation of the reform of the bureaucracy implement policies encourage the acceleration of the increase in the quality of public services, by requiring each of the ministries/agencies and local governments created at least one major innovation every year known as the movement of One Agency, One Innovation. The movement of One Agency, One Innovation must be a movement together in a policy framework that is understood along by all components of Good Governance. Scientific study would like to explain the concept of One Agency, One Innovation from the angle of the development of the science of public administration

    To dash or to dawdle: verb-associated speed of motion influences eye movements during spoken sentence comprehension

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    In describing motion events verbs of manner provide information about the speed of agents or objects in those events. We used eye tracking to investigate how inferences about this verb-associated speed of motion would influence the time course of attention to a visual scene that matched an event described in language. Eye movements were recorded as participants heard spoken sentences with verbs that implied a fast (“dash”) or slow (“dawdle”) movement of an agent towards a goal. These sentences were heard whilst participants concurrently looked at scenes depicting the agent and a path which led to the goal object. Our results indicate a mapping of events onto the visual scene consistent with participants mentally simulating the movement of the agent along the path towards the goal: when the verb implies a slow manner of motion, participants look more often and longer along the path to the goal; when the verb implies a fast manner of motion, participants tend to look earlier at the goal and less on the path. These results reveal that event comprehension in the presence of a visual world involves establishing and dynamically updating the locations of entities in response to linguistic descriptions of events
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