50 research outputs found

    Slime mould computes planar shapes

    Full text link
    Computing a polygon defining a set of planar points is a classical problem of modern computational geometry. In laboratory experiments we demonstrate that a concave hull, a connected alpha-shape without holes, of a finite planar set is approximated by slime mould Physarum polycephalum. We represent planar points with sources of long-distance attractants and short-distance repellents and inoculate a piece of plasmodium outside the data set. The plasmodium moves towards the data and envelops it by pronounced protoplasmic tubes

    Computers from plants we never made. Speculations

    Full text link
    We discuss possible designs and prototypes of computing systems that could be based on morphological development of roots, interaction of roots, and analog electrical computation with plants, and plant-derived electronic components. In morphological plant processors data are represented by initial configuration of roots and configurations of sources of attractants and repellents; results of computation are represented by topology of the roots' network. Computation is implemented by the roots following gradients of attractants and repellents, as well as interacting with each other. Problems solvable by plant roots, in principle, include shortest-path, minimum spanning tree, Voronoi diagram, α\alpha-shapes, convex subdivision of concave polygons. Electrical properties of plants can be modified by loading the plants with functional nanoparticles or coating parts of plants of conductive polymers. Thus, we are in position to make living variable resistors, capacitors, operational amplifiers, multipliers, potentiometers and fixed-function generators. The electrically modified plants can implement summation, integration with respect to time, inversion, multiplication, exponentiation, logarithm, division. Mathematical and engineering problems to be solved can be represented in plant root networks of resistive or reaction elements. Developments in plant-based computing architectures will trigger emergence of a unique community of biologists, electronic engineering and computer scientists working together to produce living electronic devices which future green computers will be made of.Comment: The chapter will be published in "Inspired by Nature. Computing inspired by physics, chemistry and biology. Essays presented to Julian Miller on the occasion of his 60th birthday", Editors: Susan Stepney and Andrew Adamatzky (Springer, 2017

    Routing Physarum with electrical flow/current

    Full text link
    Plasmodium stage of Physarum polycephalum behaves as a distributed dynamical pattern formation mechanism who's foraging and migration is influenced by local stimuli from a wide range of attractants and repellents. Complex protoplasmic tube network structures are formed as a result, which serve as efficient `circuits' by which nutrients are distributed to all parts of the organism. We investigate whether this `bottom-up' circuit routing method may be harnessed in a controllable manner as a possible alternative to conventional template-based circuit design. We interfaced the plasmodium of Physarum polycephalum to the planar surface of the spatially represented computing device, (Mills' Extended Analog Computer, or EAC), implemented as a sheet of analog computing material whose behaviour is input and read by a regular 5x5 array of electrodes. We presented a pattern of current distribution to the array and found that we were able to select the directional migration of the plasmodium growth front by exploiting plasmodium electro-taxis towards current sinks. We utilised this directional guidance phenomenon to route the plasmodium across its habitat and were able to guide the migration around obstacles represented by repellent current sources. We replicated these findings in a collective particle model of Physarum polycephalum which suggests further methods to orient, route, confine and release the plasmodium using spatial patterns of current sources and sinks. These findings demonstrate proof of concept in the low-level dynamical routing for biologically implemented circuit design

    Physarum machines for space missions

    Get PDF
    A Physarum machine is a programmable amorphous biological computer experimentally implemented in plasmodium Physarum polycephalum. We overview a range of tasks solvable by Physarum machines and speculate on how the Physarum machines could be used in future space missions

    Cellular Automata Applications in Shortest Path Problem

    Full text link
    Cellular Automata (CAs) are computational models that can capture the essential features of systems in which global behavior emerges from the collective effect of simple components, which interact locally. During the last decades, CAs have been extensively used for mimicking several natural processes and systems to find fine solutions in many complex hard to solve computer science and engineering problems. Among them, the shortest path problem is one of the most pronounced and highly studied problems that scientists have been trying to tackle by using a plethora of methodologies and even unconventional approaches. The proposed solutions are mainly justified by their ability to provide a correct solution in a better time complexity than the renowned Dijkstra's algorithm. Although there is a wide variety regarding the algorithmic complexity of the algorithms suggested, spanning from simplistic graph traversal algorithms to complex nature inspired and bio-mimicking algorithms, in this chapter we focus on the successful application of CAs to shortest path problem as found in various diverse disciplines like computer science, swarm robotics, computer networks, decision science and biomimicking of biological organisms' behaviour. In particular, an introduction on the first CA-based algorithm tackling the shortest path problem is provided in detail. After the short presentation of shortest path algorithms arriving from the relaxization of the CAs principles, the application of the CA-based shortest path definition on the coordinated motion of swarm robotics is also introduced. Moreover, the CA based application of shortest path finding in computer networks is presented in brief. Finally, a CA that models exactly the behavior of a biological organism, namely the Physarum's behavior, finding the minimum-length path between two points in a labyrinth is given.Comment: To appear in the book: Adamatzky, A (Ed.) Shortest path solvers. From software to wetware. Springer, 201
    corecore