5,317 research outputs found

    Sketch-based navigation for mobile robots using qualitative landmark states

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    The entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file.Title from title screen of research.pdf file (viewed on September 19, 2007)Vita.Thesis (Ph. D.) University of Missouri-Columbia 2007.In this work, a system for navigating a mobile robot along a sketched route is proposed. The sketch is drawn on a PDA screen by a human operator and contains approximate landmarks and a path, similar to a sketch provided to another person to reach a goal. The robot receives the sketch and detects the objects and route. The robot proceeds to extract spatial relations between the robot and surrounding objects at crucial nodes along the sketched route. Based on the extracted spatial relations, a sequence of Qualitative Landmark States (QLS's) and associated robot commands serves as a guide for robot navigation in the real world. The robot then executes the sketched route by matching landmark states in the real world to the extracted states. The approach is validated and tested using sketches by independent study participants both with a real robot and in a simulator. Special sketches and robot operating environments are used to illustrate results in extreme cases and to independently test extraction, identification and matching of QLS's. We show that QLS's based on spatial relations can be used as a common route representation between a sketched route map and a physical environment. The selection of QLS's is crucial to the success of such an approach and the algorithm shows a way to pick the correct states for successful navigation. The approach is not dependent on the number or type of sensors on the robot and does not assume a particular type of robot; the strategy can work with any sensory method that can provide an object representation in two dimensions (top view). The approach is not dependent on the route chosen, the size or shape of objects, or the position of the objects. The algorithm can account for a certain degree of uncertainty and inconsistencies in sketching (scaling of object size and position, distortions, completeness of object representation.Includes bibliographical reference

    Monte Carlo Localization in Hand-Drawn Maps

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    Robot localization is a one of the most important problems in robotics. Most of the existing approaches assume that the map of the environment is available beforehand and focus on accurate metrical localization. In this paper, we address the localization problem when the map of the environment is not present beforehand, and the robot relies on a hand-drawn map from a non-expert user. We addressed this problem by expressing the robot pose in the pixel coordinate and simultaneously estimate a local deformation of the hand-drawn map. Experiments show that we are able to localize the robot in the correct room with a robustness up to 80

    Robot Navigation in Unseen Spaces using an Abstract Map

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    Human navigation in built environments depends on symbolic spatial information which has unrealised potential to enhance robot navigation capabilities. Information sources such as labels, signs, maps, planners, spoken directions, and navigational gestures communicate a wealth of spatial information to the navigators of built environments; a wealth of information that robots typically ignore. We present a robot navigation system that uses the same symbolic spatial information employed by humans to purposefully navigate in unseen built environments with a level of performance comparable to humans. The navigation system uses a novel data structure called the abstract map to imagine malleable spatial models for unseen spaces from spatial symbols. Sensorimotor perceptions from a robot are then employed to provide purposeful navigation to symbolic goal locations in the unseen environment. We show how a dynamic system can be used to create malleable spatial models for the abstract map, and provide an open source implementation to encourage future work in the area of symbolic navigation. Symbolic navigation performance of humans and a robot is evaluated in a real-world built environment. The paper concludes with a qualitative analysis of human navigation strategies, providing further insights into how the symbolic navigation capabilities of robots in unseen built environments can be improved in the future.Comment: 15 pages, published in IEEE Transactions on Cognitive and Developmental Systems (http://doi.org/10.1109/TCDS.2020.2993855), see https://btalb.github.io/abstract_map/ for access to softwar

    Virtual Borders: Accurate Definition of a Mobile Robot's Workspace Using Augmented Reality

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    We address the problem of interactively controlling the workspace of a mobile robot to ensure a human-aware navigation. This is especially of relevance for non-expert users living in human-robot shared spaces, e.g. home environments, since they want to keep the control of their mobile robots, such as vacuum cleaning or companion robots. Therefore, we introduce virtual borders that are respected by a robot while performing its tasks. For this purpose, we employ a RGB-D Google Tango tablet as human-robot interface in combination with an augmented reality application to flexibly define virtual borders. We evaluated our system with 15 non-expert users concerning accuracy, teaching time and correctness and compared the results with other baseline methods based on visual markers and a laser pointer. The experimental results show that our method features an equally high accuracy while reducing the teaching time significantly compared to the baseline methods. This holds for different border lengths, shapes and variations in the teaching process. Finally, we demonstrated the correctness of the approach, i.e. the mobile robot changes its navigational behavior according to the user-defined virtual borders.Comment: Accepted on 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), supplementary video: https://youtu.be/oQO8sQ0JBR

    A Framework for Interactive Teaching of Virtual Borders to Mobile Robots

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    The increasing number of robots in home environments leads to an emerging coexistence between humans and robots. Robots undertake common tasks and support the residents in their everyday life. People appreciate the presence of robots in their environment as long as they keep the control over them. One important aspect is the control of a robot's workspace. Therefore, we introduce virtual borders to precisely and flexibly define the workspace of mobile robots. First, we propose a novel framework that allows a person to interactively restrict a mobile robot's workspace. To show the validity of this framework, a concrete implementation based on visual markers is implemented. Afterwards, the mobile robot is capable of performing its tasks while respecting the new virtual borders. The approach is accurate, flexible and less time consuming than explicit robot programming. Hence, even non-experts are able to teach virtual borders to their robots which is especially interesting in domains like vacuuming or service robots in home environments.Comment: 7 pages, 6 figure

    This Far, No Further: Introducing Virtual Borders to Mobile Robots Using a Laser Pointer

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    We address the problem of controlling the workspace of a 3-DoF mobile robot. In a human-robot shared space, robots should navigate in a human-acceptable way according to the users' demands. For this purpose, we employ virtual borders, that are non-physical borders, to allow a user the restriction of the robot's workspace. To this end, we propose an interaction method based on a laser pointer to intuitively define virtual borders. This interaction method uses a previously developed framework based on robot guidance to change the robot's navigational behavior. Furthermore, we extend this framework to increase the flexibility by considering different types of virtual borders, i.e. polygons and curves separating an area. We evaluated our method with 15 non-expert users concerning correctness, accuracy and teaching time. The experimental results revealed a high accuracy and linear teaching time with respect to the border length while correctly incorporating the borders into the robot's navigational map. Finally, our user study showed that non-expert users can employ our interaction method.Comment: Accepted at 2019 Third IEEE International Conference on Robotic Computing (IRC), supplementary video: https://youtu.be/lKsGp8xtyI
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