592 research outputs found
Peacock Bundles: Bundle Coloring for Graphs with Globality-Locality Trade-off
Bundling of graph edges (node-to-node connections) is a common technique to
enhance visibility of overall trends in the edge structure of a large graph
layout, and a large variety of bundling algorithms have been proposed. However,
with strong bundling, it becomes hard to identify origins and destinations of
individual edges. We propose a solution: we optimize edge coloring to
differentiate bundled edges. We quantify strength of bundling in a flexible
pairwise fashion between edges, and among bundled edges, we quantify how
dissimilar their colors should be by dissimilarity of their origins and
destinations. We solve the resulting nonlinear optimization, which is also
interpretable as a novel dimensionality reduction task. In large graphs the
necessary compromise is whether to differentiate colors sharply between locally
occurring strongly bundled edges ("local bundles"), or also between the weakly
bundled edges occurring globally over the graph ("global bundles"); we allow a
user-set global-local tradeoff. We call the technique "peacock bundles".
Experiments show the coloring clearly enhances comprehensibility of graph
layouts with edge bundling.Comment: Appears in the Proceedings of the 24th International Symposium on
Graph Drawing and Network Visualization (GD 2016
Graph Edge Bundling by Medial Axes
We present a new method for bundling edges of general graphs, based on 2D medial axes of edge sets which are similar in terms of position. We combine edge clustering, distance fields, and 2D medial axes to progressively bundle general graphs by attract-ing edges towards the centerlines of level sets of their distance fields. Our method allows for an efficient GPU implementation. We illustrate our method on several large real-world graphs
Edge Routing with Ordered Bundles
Edge bundling reduces the visual clutter in a drawing of a graph by uniting
the edges into bundles. We propose a method of edge bundling drawing each edge
of a bundle separately as in metro-maps and call our method ordered bundles. To
produce aesthetically looking edge routes it minimizes a cost function on the
edges. The cost function depends on the ink, required to draw the edges, the
edge lengths, widths and separations. The cost also penalizes for too many
edges passing through narrow channels by using the constrained Delaunay
triangulation. The method avoids unnecessary edge-node and edge-edge crossings.
To draw edges with the minimal number of crossings and separately within the
same bundle we develop an efficient algorithm solving a variant of the
metro-line crossing minimization problem. In general, the method creates clear
and smooth edge routes giving an overview of the global graph structure, while
still drawing each edge separately and thus enabling local analysis
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