1,540 research outputs found

    Normalized Range Voting Broadly Resists Control

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    We study the behavior of Range Voting and Normalized Range Voting with respect to electoral control. Electoral control encompasses attempts from an election chair to alter the structure of an election in order to change the outcome. We show that a voting system resists a case of control by proving that performing that case of control is computationally infeasible. Range Voting is a natural extension of approval voting, and Normalized Range Voting is a simple variant which alters each vote to maximize the potential impact of each voter. We show that Normalized Range Voting has among the largest number of control resistances among natural voting systems

    Complexity of Manipulation, Bribery, and Campaign Management in Bucklin and Fallback Voting

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    A central theme in computational social choice is to study the extent to which voting systems computationally resist manipulative attacks seeking to influence the outcome of elections, such as manipulation (i.e., strategic voting), control, and bribery. Bucklin and fallback voting are among the voting systems with the broadest resistance (i.e., NP-hardness) to control attacks. However, only little is known about their behavior regarding manipulation and bribery attacks. We comprehensively investigate the computational resistance of Bucklin and fallback voting for many of the common manipulation and bribery scenarios; we also complement our discussion by considering several campaign management problems for Bucklin and fallback.Comment: 28 page

    More Natural Models of Electoral Control by Partition

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    "Control" studies attempts to set the outcome of elections through the addition, deletion, or partition of voters or candidates. The set of benchmark control types was largely set in the seminal 1992 paper by Bartholdi, Tovey, and Trick that introduced control, and there now is a large literature studying how many of the benchmark types various election systems are vulnerable to, i.e., have polynomial-time attack algorithms for. However, although the longstanding benchmark models of addition and deletion model relatively well the real-world settings that inspire them, the longstanding benchmark models of partition model settings that are arguably quite distant from those they seek to capture. In this paper, we introduce--and for some important cases analyze the complexity of--new partition models that seek to better capture many real-world partition settings. In particular, in many partition settings one wants the two parts of the partition to be of (almost) equal size, or is partitioning into more than two parts, or has groups of actors who must be placed in the same part of the partition. Our hope is that having these new partition types will allow studies of control attacks to include such models that more realistically capture many settings
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