3 research outputs found

    Engineering the Virtual Node Layer for Reactive MANET Routing

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    The VNLayer approach simplifies software development for MANET by providing the developers an abstraction of a network divided into fixed geographical regions, each containing a virtual server for network services. In this paper, we present our study on reactive MANET routing over the VNLayer. During this research, we identified in our initial VNLayer implementation three major limitations that lead to heavy control traffic, long forwarding paths and frequent message collisions in MANET routing. To address the problems, we changed the assumptions made by the VNLayer on the link layer and extended the operations allowed by VNLayer. This results in a VNLayer implementation that can be tuned to optimize the performance of traffic intensive applications (such as routing) while maintaining their simplicity and robustness. Simulation results showed that VNAODV, a VNLayer based routing protocol adapted from AODV, delivers more packets, generates less routing traffic and creates more stable routes than AODV in a dense MANET with high node motion rates. This research validated that the VNLayer approach makes software development for MANET easier and improves the performance of MANET protocols

    Simulating fixed virtual nodes for adapting wireline protocols to MANET

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    The virtual node layer (VNLayer) is a programming abstraction for mobile ad hoc networks (MANETs). It defines simple virtual servers at fixed locations in a network, addressing a central problem for MANETs, which is the absence of fixed infrastructure. Advantages of this abstraction are that persistent state is maintained in each region, even when mobile nodes move or fail, and that simple wireline protocols can be deployed on the infrastructure, thereby taming the difficulties inherent in MANET setting. The major disadvantage is the messaging overhead for maintaining the persistent state. In this paper, we use simulation to determine the magnitude of the messaging overhead and the impact on the performance of the protocol. The overhead of maintaining the servers and the persistent state is small in bytes, but the number of messages required is relatively large. In spite of this, the latency of address allocation is relatively small and almost all mobile nodes have an address for 99 percent of their lifetime. Our ns-2 based simulation package (VNSim) implements the VNLayer using a leader-based state replication strategy to emulate the virtual nodes. VNSim efficiently simulates a virtual node system with up to a few hundred mobile nodes. VNSim can be used to simulate any VNLayer-based application.Cisco Collaborative Research Initiativ

    Distributed mobile platforms and applications for intelligent transportation systems

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    Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2013.Cataloged from PDF version of thesis.Includes bibliographical references (p. 70-75).Smartphones are pervasive, and possess powerful processors, multi-faceted sensing, and multiple radios. However, networked mobile apps still typically use a client-server programming model, sending all shared data queries and uploads through the cellular network, incurring bandwidth consumption and unpredictable latencies. Leveraging the local compute power and device-to-device communications of modern smartphones can mitigate demand on cellular networks and improve response times. This thesis presents two systems towards this vision. First, we present DIPLOMA, which aids developers in achieving this vision by providing a programming layer to easily program a collection of smartphones connected over adhoc wireless. It presents a familiar shared data model to developers, while underneath, it implements a distributed shared memory system that provides coherent relaxed-consistency access to data across different smartphones and addresses the issues that device mobility and unreliable networking pose against consistency and coherence. We evaluated our prototype on 10 Android phones on both 3G (HSPA) and 4G (LTE) networks with a representative location-based photo-sharing service and a synthetic benchmark. We also simulated large scale scenarios up to 160 nodes on the ns-2 network simulator. Compared to a client-server baseline, our system shows response time improvements of 10x over 3G and 2x over 4G. We also observe cellular bandwidth reductions of 96%, comparable energy consumption, and a 95.3% request completion rate with coherent caching. With RoadRunner, we apply our vision to Intelligent Transportation Systems (ITS). RoadRunner implements vehicular congestion control as an in-vehicle smartphone app that judiciously harnesses onboard sensing, local computation, and short-range communications, enabling large-scale traffic congestion control without the need for physical infrastructure, at higher penetration across road networks, and at finer granularity. RoadRunner enforces a quota on the number of cars on a road by requiring vehicles to possess a token for entry. Tokens are circulated and reused among multiple vehicles as they move between regions. We implemented RoadRunner as an Android application, deployed it on 10 vehicles using 4G (LTE), 802.11p DSRC and 802.11n adhoc WiFi, and measured cellular access reductions up to 84%, response time improvements up to 80%, and effectiveness of the system in enforcing congestion control policies. We also simulated large-scale scenarios using actual traffic loop-detector counts from Singapore.by Jason Hao Gao.S.M
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