28,136 research outputs found

    Universal Simulation of Hamiltonians Using a Finite Set of Control Operations

    Full text link
    Any quantum system with a non-trivial Hamiltonian is able to simulate any other Hamiltonian evolution provided that a sufficiently large group of unitary control operations is available. We show that there exist finite groups with this property and present a sufficient condition in terms of group characters. We give examples of such groups in dimension 2 and 3. Furthermore, we show that it is possible to simulate an arbitrary bipartite interaction by a given one using such groups acting locally on the subsystems.Comment: 18 pages, LaTeX2

    Group emotion modelling and the use of middleware for virtual crowds in video-games

    Get PDF
    In this paper we discuss the use of crowd simulation in video-games to augment their realism. Using previous works on emotion modelling and virtual crowds we define a game world in an urban context. To achieve that, we explore a biologically inspired human emotion model, investigate the formation of groups in crowds, and examine the use of physics middleware for crowds. Furthermore, we assess the realism and computational performance of the proposed approach. Our system runs at interactive frame-rate and can generate large crowds which demonstrate complex behaviour

    Better Safe Than Sorry: An Adversarial Approach to Improve Social Bot Detection

    Full text link
    The arm race between spambots and spambot-detectors is made of several cycles (or generations): a new wave of spambots is created (and new spam is spread), new spambot filters are derived and old spambots mutate (or evolve) to new species. Recently, with the diffusion of the adversarial learning approach, a new practice is emerging: to manipulate on purpose target samples in order to make stronger detection models. Here, we manipulate generations of Twitter social bots, to obtain - and study - their possible future evolutions, with the aim of eventually deriving more effective detection techniques. In detail, we propose and experiment with a novel genetic algorithm for the synthesis of online accounts. The algorithm allows to create synthetic evolved versions of current state-of-the-art social bots. Results demonstrate that synthetic bots really escape current detection techniques. However, they give all the needed elements to improve such techniques, making possible a proactive approach for the design of social bot detection systems.Comment: This is the pre-final version of a paper accepted @ 11th ACM Conference on Web Science, June 30-July 3, 2019, Boston, U
    corecore