86 research outputs found
Simple Mechanisms for a Subadditive Buyer and Applications to Revenue Monotonicity
We study the revenue maximization problem of a seller with n heterogeneous
items for sale to a single buyer whose valuation function for sets of items is
unknown and drawn from some distribution D. We show that if D is a distribution
over subadditive valuations with independent items, then the better of pricing
each item separately or pricing only the grand bundle achieves a
constant-factor approximation to the revenue of the optimal mechanism. This
includes buyers who are k-demand, additive up to a matroid constraint, or
additive up to constraints of any downwards-closed set system (and whose values
for the individual items are sampled independently), as well as buyers who are
fractionally subadditive with item multipliers drawn independently. Our proof
makes use of the core-tail decomposition framework developed in prior work
showing similar results for the significantly simpler class of additive buyers
[LY13, BILW14].
In the second part of the paper, we develop a connection between
approximately optimal simple mechanisms and approximate revenue monotonicity
with respect to buyers' valuations. Revenue non-monotonicity is the phenomenon
that sometimes strictly increasing buyers' values for every set can strictly
decrease the revenue of the optimal mechanism [HR12]. Using our main result, we
derive a bound on how bad this degradation can be (and dub such a bound a proof
of approximate revenue monotonicity); we further show that better bounds on
approximate monotonicity imply a better analysis of our simple mechanisms.Comment: Updated title and body to version included in TEAC. Adapted Theorem
5.2 to accommodate \eta-BIC auctions (versus exactly BIC
On Revenue Monotonicity in Combinatorial Auctions
Along with substantial progress made recently in designing near-optimal
mechanisms for multi-item auctions, interesting structural questions have also
been raised and studied. In particular, is it true that the seller can always
extract more revenue from a market where the buyers value the items higher than
another market? In this paper we obtain such a revenue monotonicity result in a
general setting. Precisely, consider the revenue-maximizing combinatorial
auction for items and buyers in the Bayesian setting, specified by a
valuation function and a set of independent item-type
distributions. Let denote the maximum revenue achievable under
by any incentive compatible mechanism. Intuitively, one would expect that
if distribution stochastically dominates .
Surprisingly, Hart and Reny (2012) showed that this is not always true even for
the simple case when is additive. A natural question arises: Are these
deviations contained within bounds? To what extent may the monotonicity
intuition still be valid? We present an {approximate monotonicity} theorem for
the class of fractionally subadditive (XOS) valuation functions , showing
that if stochastically dominates under
where is a universal constant. Previously, approximate monotonicity was
known only for the case : Babaioff et al. (2014) for the class of additive
valuations, and Rubinstein and Weinberg (2015) for all subaddtive valuation
functions.Comment: 10 page
Approximation Schemes for a Unit-Demand Buyer with Independent Items via Symmetries
We consider a revenue-maximizing seller with items facing a single buyer.
We introduce the notion of symmetric menu complexity of a mechanism, which
counts the number of distinct options the buyer may purchase, up to
permutations of the items. Our main result is that a mechanism of
quasi-polynomial symmetric menu complexity suffices to guarantee a
-approximation when the buyer is unit-demand over independent
items, even when the value distribution is unbounded, and that this mechanism
can be found in quasi-polynomial time.
Our key technical result is a polynomial time, (symmetric)
menu-complexity-preserving black-box reduction from achieving a
-approximation for unbounded valuations that are subadditive
over independent items to achieving a -approximation when
the values are bounded (and still subadditive over independent items). We
further apply this reduction to deduce approximation schemes for a suite of
valuation classes beyond our main result.
Finally, we show that selling separately (which has exponential menu
complexity) can be approximated up to a factor with a menu of
efficient-linear symmetric menu complexity.Comment: FOCS 201
Computing Stable Coalitions: Approximation Algorithms for Reward Sharing
Consider a setting where selfish agents are to be assigned to coalitions or
projects from a fixed set P. Each project k is characterized by a valuation
function; v_k(S) is the value generated by a set S of agents working on project
k. We study the following classic problem in this setting: "how should the
agents divide the value that they collectively create?". One traditional
approach in cooperative game theory is to study core stability with the
implicit assumption that there are infinite copies of one project, and agents
can partition themselves into any number of coalitions. In contrast, we
consider a model with a finite number of non-identical projects; this makes
computing both high-welfare solutions and core payments highly non-trivial.
The main contribution of this paper is a black-box mechanism that reduces the
problem of computing a near-optimal core stable solution to the purely
algorithmic problem of welfare maximization; we apply this to compute an
approximately core stable solution that extracts one-fourth of the optimal
social welfare for the class of subadditive valuations. We also show much
stronger results for several popular sub-classes: anonymous, fractionally
subadditive, and submodular valuations, as well as provide new approximation
algorithms for welfare maximization with anonymous functions. Finally, we
establish a connection between our setting and the well-studied simultaneous
auctions with item bidding; we adapt our results to compute approximate pure
Nash equilibria for these auctions.Comment: Under Revie
An O(log log m) prophet inequality for subadditive combinatorial auctions
Prophet inequalities compare the expected performance of an online algorithm for a stochastic optimization problem to the expected optimal solution in hindsight. They are a major alternative to classic worst-case competitive analysis, of particular importance in the design and analysis of simple (posted-price) incentive compatible mechanisms with provable approximation guarantees. A central open problem in this area concerns subadditive combinatorial auctions. Here n agents with subadditive valuation functions compete for the assignment of m items. The goal is to find an allocation of the items that maximizes the total value of the assignment. The question is whether there exists a prophet inequality for this problem that significantly beats the best known approximation factor of O(log m). We make major progress on this question by providing an O(log log m) prophet inequality. Our proof goes through a novel primal-dual approach. It is also constructive, resulting in an online policy that takes the form of static and anonymous item prices that can be computed in polynomial time given appropriate query access to the valuations. As an application of our approach, we construct a simple and incentive compatible mechanism based on posted prices that achieves an O(log log m) approximation to the optimal revenue for subadditive valuations under an item-independence assumption
Learning Multi-item Auctions with (or without) Samples
We provide algorithms that learn simple auctions whose revenue is
approximately optimal in multi-item multi-bidder settings, for a wide range of
valuations including unit-demand, additive, constrained additive, XOS, and
subadditive. We obtain our learning results in two settings. The first is the
commonly studied setting where sample access to the bidders' distributions over
valuations is given, for both regular distributions and arbitrary distributions
with bounded support. Our algorithms require polynomially many samples in the
number of items and bidders. The second is a more general max-min learning
setting that we introduce, where we are given "approximate distributions," and
we seek to compute an auction whose revenue is approximately optimal
simultaneously for all "true distributions" that are close to the given ones.
These results are more general in that they imply the sample-based results, and
are also applicable in settings where we have no sample access to the
underlying distributions but have estimated them indirectly via market research
or by observation of previously run, potentially non-truthful auctions.
Our results hold for valuation distributions satisfying the standard (and
necessary) independence-across-items property. They also generalize and improve
upon recent works, which have provided algorithms that learn approximately
optimal auctions in more restricted settings with additive, subadditive and
unit-demand valuations using sample access to distributions. We generalize
these results to the complete unit-demand, additive, and XOS setting, to i.i.d.
subadditive bidders, and to the max-min setting.
Our results are enabled by new uniform convergence bounds for hypotheses
classes under product measures. Our bounds result in exponential savings in
sample complexity compared to bounds derived by bounding the VC dimension, and
are of independent interest.Comment: Appears in FOCS 201
Simple vs. Optimal Mechanism Design
Mechanism design has found various applications in today\u27s economy, such as ad auctions and online markets. The goal of mechanism design is to design a mechanism or system such that a group of strategic agents are incentivized to choose actions that also help achieve the designer’s objective. However, in many of the mechanism design problems, the theoretically optimal mechanisms are complex and randomized, while mechanisms used in practice are usually simple and deterministic. The focus of this thesis is to resolve the discrepancy between theory and practice by studying the following questions: Are the mechanisms used in practice close to optimal? Can we design simple mechanisms to approximate the optimal one? In this thesis we focus on two important mechanism design settings: multi-item auctions and two-sided markets. We show that in both of the settings, there are indeed simple and approximately-optimal mechanisms. Following Myerson\u27s seminal result, which provides a simple and revenue-optimal auction when a seller is selling a singleitem to multiple buyers, there has been extensive research effort on maximizing revenue in multi-item auctions. However, the revenue-optimal mechanism is proved to be complex and randomized. We provide a unified framework to approximate the optimal revenue in a fairly general setting of multi-item auctions with multiple buyers. Our result substantially improves the results in the literature and applies to broader cases. Another line of works in this thesis focuses on two-sided markets, where sellers also participate in the mechanism and have their own costs. The impossibility result by Myerson and Satterthwaite shows that even in the simplist bilateral trade setting (1 buyer, 1 seller, 1 item), the full welfare is not achievable by a truthful mechanism that does not run a deficit. In this thesis we focus on a more challenging objective gains from trade --- the increment of the welfare, and provide simple mechanisms that approximate the optimal gains from trade, in bilateral trade and many other two-sided market settings
Optimal Multi-Unit Mechanisms with Private Demands
In the multi-unit pricing problem, multiple units of a single item are for
sale. A buyer's valuation for units of the item is ,
where the per unit valuation and the capacity are private information
of the buyer. We consider this problem in the Bayesian setting, where the pair
is drawn jointly from a given probability distribution. In the
\emph{unlimited supply} setting, the optimal (revenue maximizing) mechanism is
a pricing problem, i.e., it is a menu of lotteries. In this paper we show that
under a natural regularity condition on the probability distributions, which we
call \emph{decreasing marginal revenue}, the optimal pricing is in fact
\emph{deterministic}. It is a price curve, offering units of the item for a
price of , for every integer . Further, we show that the revenue as a
function of the prices is a \emph{concave} function, which implies that
the optimum price curve can be found in polynomial time. This gives a rare
example of a natural multi-parameter setting where we can show such a clean
characterization of the optimal mechanism. We also give a more detailed
characterization of the optimal prices for the case where there are only two
possible demands
- …