116,157 research outputs found

    Cheaper and Better: Selecting Good Workers for Crowdsourcing

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    Crowdsourcing provides a popular paradigm for data collection at scale. We study the problem of selecting subsets of workers from a given worker pool to maximize the accuracy under a budget constraint. One natural question is whether we should hire as many workers as the budget allows, or restrict on a small number of top-quality workers. By theoretically analyzing the error rate of a typical setting in crowdsourcing, we frame the worker selection problem into a combinatorial optimization problem and propose an algorithm to solve it efficiently. Empirical results on both simulated and real-world datasets show that our algorithm is able to select a small number of high-quality workers, and performs as good as, sometimes even better than, the much larger crowds as the budget allows

    Net and Prune: A Linear Time Algorithm for Euclidean Distance Problems

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    We provide a general framework for getting expected linear time constant factor approximations (and in many cases FPTAS's) to several well known problems in Computational Geometry, such as kk-center clustering and farthest nearest neighbor. The new approach is robust to variations in the input problem, and yet it is simple, elegant and practical. In particular, many of these well studied problems which fit easily into our framework, either previously had no linear time approximation algorithm, or required rather involved algorithms and analysis. A short list of the problems we consider include farthest nearest neighbor, kk-center clustering, smallest disk enclosing kk points, kkth largest distance, kkth smallest mm-nearest neighbor distance, kkth heaviest edge in the MST and other spanning forest type problems, problems involving upward closed set systems, and more. Finally, we show how to extend our framework such that the linear running time bound holds with high probability

    Precoder Design for Physical Layer Multicasting

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    This paper studies the instantaneous rate maximization and the weighted sum delay minimization problems over a K-user multicast channel, where multiple antennas are available at the transmitter as well as at all the receivers. Motivated by the degree of freedom optimality and the simplicity offered by linear precoding schemes, we consider the design of linear precoders using the aforementioned two criteria. We first consider the scenario wherein the linear precoder can be any complex-valued matrix subject to rank and power constraints. We propose cyclic alternating ascent based precoder design algorithms and establish their convergence to respective stationary points. Simulation results reveal that our proposed algorithms considerably outperform known competing solutions. We then consider a scenario in which the linear precoder can be formed by selecting and concatenating precoders from a given finite codebook of precoding matrices, subject to rank and power constraints. We show that under this scenario, the instantaneous rate maximization problem is equivalent to a robust submodular maximization problem which is strongly NP hard. We propose a deterministic approximation algorithm and show that it yields a bicriteria approximation. For the weighted sum delay minimization problem we propose a simple deterministic greedy algorithm, which at each step entails approximately maximizing a submodular set function subject to multiple knapsack constraints, and establish its performance guarantee.Comment: 37 pages, 8 figures, submitted to IEEE Trans. Signal Pro

    On the Minimization of Convex Functionals of Probability Distributions Under Band Constraints

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    The problem of minimizing convex functionals of probability distributions is solved under the assumption that the density of every distribution is bounded from above and below. A system of sufficient and necessary first-order optimality conditions as well as a bound on the optimality gap of feasible candidate solutions are derived. Based on these results, two numerical algorithms are proposed that iteratively solve the system of optimality conditions on a grid of discrete points. Both algorithms use a block coordinate descent strategy and terminate once the optimality gap falls below the desired tolerance. While the first algorithm is conceptually simpler and more efficient, it is not guaranteed to converge for objective functions that are not strictly convex. This shortcoming is overcome in the second algorithm, which uses an additional outer proximal iteration, and, which is proven to converge under mild assumptions. Two examples are given to demonstrate the theoretical usefulness of the optimality conditions as well as the high efficiency and accuracy of the proposed numerical algorithms.Comment: 13 pages, 5 figures, 2 tables, published in the IEEE Transactions on Signal Processing. In previous versions, the example in Section VI.B contained some mistakes and inaccuracies, which have been fixed in this versio
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